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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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I hate to harp on this point, but you ought to at least browse through the strategy guide. And you have to keep playing.
In fact, I found one good way to learn to play was to be hyper-aggressive - build a fleet with the intention of being a conqueror. You'll learn that you have to design short-range, long-range, indirect fire, troop carriers, and work them in concert.
From there, you learn how to stabilize your economy while at war.
After you play like that, you learn a lot about the inner mechanisms.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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Try being militaristic and hyper-aggressive one time through, though. You'll learn a lot about the game - especially why and how you lost, etc.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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You don't NEED it, really. But it does help understand the game, and clarifies some of the more obscure points.
Browse it - see if it interests you.
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Cado
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Jonah is right.
Browsing the Strat Guide helped make some sense on certain items where the manual was just plain short.
You really do not need it to play but, it does clarify things a bit.
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peacenik
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If QS wants the 500000 copy 'big hit' mentioned in an interview a few weeks ago, the first patch should include a walk-through tutorial designed for a MOO/space strategy newbie. I'm enjoying the learning curve, but someone new to this type of game might be scared off without some help. People on this type of board don't need it, but the other 475000 buyers probably do, and we need them happy if we want more quality strategy titles.
Last edited by peacenik on 27-02-2003 at 18:50
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:26
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Strategy guides are not cheating tools.
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be0wulfe
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quote: Originally posted by JonahFalcon
I hate to harp on this point, but you ought to at least browse through the strategy guide. And you have to keep playing.
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Bullplucky. That should have been a warning that the designers had failed in encapsulating & hiding complexity.
FWIW, your average non-twitch gamer will be able to make it through just fine w/o a S/Guide, if they take some time to read over the manual, look at the screens & play a few experimental games before getting serious.
That being said, the interface and data presentation is one that will grow on you over time, but not gell immedeatly. Now that, I don't think is necessarily good.
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LordGek
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I don't know...maybe I'm jaded since I already read the strategy guide many weeks ago but since I've started playing I've found the game's manual and the readme.txt a HELL of a lot more helpful to understanding the game so far.
I think some of these online deals like Lore Weaver's Race Guide are a lot more informative since his information is more up to date than the strategy guide's.
Maybe its just me but I get a strategy guide for the detailed charts and statistics but the official guide all throughout just felt so vague and hazy when it came to concrete details. Not even trying to list all of the techs and not giving you all of the details about the ones it did.
I also thought the official guide's "Detailed Strategies for Each Race" was a big joke. He just walks us through the first few turns of games he played as each of the races. None of his examples seemed to ever get beyond the first few colonies or into any real wars with the other races (early game strategies are nice but so are the mid and end game stuff).
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