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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Cloaking and Battle ?
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pmaura is offline pmaura
Chieftain

Oct 2001
time: 05:26
  Old Post 27-02-2003 22:02
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#1 Report this post to a moderator
Cloaking and Battle ? Support Apolyton, buy Galactic Civilizations

I notice that you can allways maked cloaked ships with out price increasing on the ship design screen by simply selecting cloak. Is this right

Also in the game set up at the begining is there any way to turn off the battle timer so batles go longer than 10 minutes?

Craig P. is offline Craig P.
Warlord

Oct 2002
time: 23:26
  Old Post 27-02-2003 22:18
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#2 Report this post to a moderator
Enter the AD-FREE zone

I don't think the "cloaked" check box actually does anything until you have the right technology, then it will instruct the auto-build to add it to the new design.

I recall there being an option to not limit combat length. I didn't leave it checked because I was afraid of getting a neverending combat.

TrainWreck20 is offline TrainWreck20
Warlord
Austin, TX
Jul 1999
time: 05:26
  Old Post 27-02-2003 22:39
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Help yourself to an AD-FREE life

I think you can engage in an ulimited number of combats, but they are limited to no more than 10 minutes each.

I guess if the timer runs out, the battle will start over in the next cycle if neither fleet moves? Is damage carried over?

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 27-02-2003 23:04
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Support Apolyton, buy Alpha Centauri

Check the manual. If memory serves, there's an option during game setup to change the properties of timed turns and battle length.

LastFromVega is offline LastFromVega
Settler

Jan 2003
time: 06:26
  Old Post 27-02-2003 23:42
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Enter the AD-FREE zone

from the manual, about cloaking, a 'stealth' ship is smaller than the non-stealthed of the same size.

I am not sure it is a matter of technology only, but also you can think of a ship whose hull (like the F117 of the US) would be engineered specially for this purpose.

The manual talks a bit of them (p.113), as well of stealth task forces (p.127). I have not tried them, i don't have the game yet

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