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Chemical Ollie
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Bored of this board
Jan 2002 time: 06:26
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My Gallic swordsmen killed enemy units like butchering cattle. Spearmen, archers, immortals, legions, knights - none of them were any match. I took 2 Indian cities before they begged for peace. The Romans were also willing to pay tribute to me after losing hordes of men to my Gals. Now I could focus on the Persians, my nemesis from the first game. The war was slowly but steadily going my way, capturing city after city, when 3 random events within a short time ruined my fun:
1) My only iron depleted - goodbye to any more Gals, not to mention the knights and pikemen that I would otherwise be able to build soon.
2) A size 9 city with only Gaelic citizens AND my forbidden palace DEPOSED to the Chinese! This was the first time ever I have seen such a thing happen in 15 months of playing CIV3. That event alone would be enough to quit a non-tournament game. But I decided to play on.
3) I attacked Persepolis with everything I had. An earlier attempt with a stack of 13 Gals had failed. Now I had 30 Gals. The upgrade of pikemen to musketmen did not save the Persians. I took the city with only minor losses, along with the Great Library, the Colossus and the Lighthouse. The GL gave me 10+ techs so that I was almost up to date with the leading Romans. 2 turns later, Persepolis deposed back. That would normally not have been a big problem, but now it contained more than 20 of my Gallic Swordsmen, plus longbows and horsies. Goodbye to warmongering.
My retaliation was merciless. Persepolis is no more!
Attachment: retaliation.jpg
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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Is it possible that you're trading away all the ivory that's currently hooked up?
Edit: In case anyone doesn't realize it, if you lose a supply of something due to a culture flip, military loss, etc., you have to honor your trade deals as best you can even if it means doing without yourself. (At least that was how it worked last I noticed.)
Last edited by nbarclay on 01-03-2003 at 19:33
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badams52
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near the magic kingdom
May 2002 time: 21:26
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Okay, of course I tried again this time with the necessary warriors. My exploration with warriors was pretty much the same but now I got to use 3 warrior scouts instead of just 2 archer scouts.
BTW am I the only one ralphing here, or trying a close proximation of it? I use my version which has less camp cities than the true ralphing technique and I build the permanent cities 2nd and 3rd instead of maybe 7th and 8th.
I found the Chinese first, then Indians and like the rest of you, started building cities north west to the Chinese, the less prosperous south east would have to wait. My zero tech eventually got me to the point of trading tech with the Chinese and Indians netting me writing and finding out no one else knew of the other civs. very interesing. Soon after my scouts found the Persians...more tech trading and bartering including selling contact. Hey, they're going to find each other eventually since were all on the same continent, so I might as well get something for my troubles.
Kept exploring and found the Romans before everyone else who are way behind in tech (were the Romans or Indians even trying to find each other). So again I tech bargained, map-bargained and contact bargained to net much more gold and almost gave the Romans my map to prevent others from getting stuff from the Romans with their maps and traded the map all around so everyone knew everything else. Gotta stop AI trading 
Built up some warriors, found out that the closest iron source (unsettled yet) was near Shanghai and beelined a settler towards the resource. Xinjian was build just before my settler got to his destined spot (1 or 2 tiles NW) so I plopped him where I could. And started building warriors.
My troops were stationed near the Chinese borders, and was hoping for a Jaguar Warrior (GS) buyout to rush the Chinese with overwhelming force. Had just upgraded 8 (at 640 gold!!!) preparing to rush the close Chinese cities when Persia comes calling asking for tribute. I tell him to blow your demand out your ear and boom, WAR.
I'm thinking, "Are you nuts??? I just upgraded 8 warriors to GS and I'm gonna whip your a$$." And procede to autoraze the 3 cities Persia settled southernly. Darn autoraze, hurting my rep with the other civs. My 8 GS are heading to central Persia where they will soon be a memory while I try and back fill some of the open land with settlers.
I figure I can either keep China and India around so that I can aquire Chivalry from them easily, or take out China before riders and take the most premium land from them. Right now, China's enjoying my wines, but soon will be fleeing from my steel, uh, iron. 
Attachment: a 750 bc.jpg
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Dominae
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quote: Originally posted by badams52
And procede to autoraze the 3 cities Persia settled southernly. Darn autoraze, hurting my rep with the other civs. |
Does autoraze hurt your rep.?
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Chemical Ollie
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Bored of this board
Jan 2002 time: 06:26
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A couple of adaptive moves helped me stay in the game for a little longer:
1: I didn't know the 1.29 game was on standard rules (as opposed to AU rules) so I had built archers to defend every city. I had found out long ago that the expected auto- bombard against attackers never occured, but I still kept them. I upgraded all of them to longbows and sent them to the front.
2: The razing of Persepolis opened a no-mans-land road to the Persian Iron. Instead of pillaging it, (which I already had done once, but they had reclaimed it), I placed a city on top of it (I named it IRONY) Now I had Iron again and could upgrade all my horsies to knights. The Persian homeland was finally mine! I got their saltpeter city and a few techs in the peace treaty. And I got a great leader (the 2nd) to rebuild my forbidden palace, this time on the Indian border.
So far so good. I switched to republic and started to build the civilian improvements of my cities, a thing that had been neglected during the long war. I traded lux and tech with most of the others and started to upgrade to musketmen and cavallery.
BANG! - Rome attacked like a flash from a blue sky! On the first turn, they pillaged my only saltpeter so that I couldn't build more cavallery. I persuaded India to join my side, as they were between me and Rome, but that only meant that India was signing their own death penalty. The mid-industrial Romans rolled over the middle age Indians like they were not even there. Then it was my turn. I got America to sign a MPP but that was of little help as they were on another continent. When my old friends China joined Rome's side and started to capture cities in my unprotected north, I decided the game was finally over.
I need to be humble enough to choose monarch level on these tournaments. Emperor is just a too big piece to swallow.
It is perhaps a little cheaty to replay the game on a lower level after playing this far, but as I love the Gallic swordsman, I think I will do it.
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Dominae
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So it's actually better for your reputation to capture cities with high population, population which you can then lure into the country for endless years of servitude as manual workers, or (worse) whip into a production frenzy so that they complete a project faster?
Sigh.
Auto-razing cities should not hurt your rep, because waiting for the city to get to size 2 beforey you conquer it (so as not to take a rep hit) is just dumb.
Dominae
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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