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realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:26
  Old Post 28-02-2003 00:35 Visit realpolitic's homepage!
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When do we garrison our city? Support Apolyton buy from Amazon

GoW made the mistake of building a barracks instead of protecting our capital, when a warrior came by, we were luckyto negotate a peace treaty albeit under unfavorable terms. We are not playing against stupid AI, so I suggest we garison the city by our 3rd warrior. Let's discuss when the best time to do this is.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:26
  Old Post 28-02-2003 01:21
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Sounds like a good plan.

bigfree1
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  Old Post 28-02-2003 02:31
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Much too late, we should use our second warrior for home duties. The First is already out scouting. We don't know enough about our territorry and where another civ may have settled. There could be an exploring warrior on the way, we should be ready. I wouldn't count on ANY type of negotiating to rebuff an advancing unit upon an unguarded Capitol. If it were me, I'd take it out! Hasta la vista, baby!

Maybe I play a little cautious, at least in the begining, but I know we'll be alive at least.

Exploring is very important, but not enough to sacrafice our citizens' safety, no, our entire Civilizations' saftey for the sake of exploration.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 28-02-2003 02:35 Visit Trip's homepage!
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I agree with bigfree 100%.

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:26
  Old Post 28-02-2003 02:44 Visit FrustratedPoet's homepage!
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It's a shame, as garrisoning your 2nd warrior seems a very unnatural thing to do, but I agree with bigfree and Trip that it pays to be safe rather than sorry.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:26
  Old Post 28-02-2003 03:00
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Our third warrior is finished 3 turns after our second. There is no danger in having the second begin moving out prior to the third being completed. By that time our borders will have expanded and we will have a minimum of 2 turns warning before any bad guys can get to the capitol.

bigfree1
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  Old Post 28-02-2003 03:03
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That's a one turn window to get caught with our pants down.

Maybe we could move the second warrior out to explore after we've waited that one turn, for safeties sake?

You are the consul so it's up to you to take the chance or not.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 28-02-2003 03:07 Visit Trip's homepage!
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NYE, I hadn't thought of that.

I'll ponder this situation and try to come up with a MoW decision.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:26
  Old Post 28-02-2003 03:27
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bigfree, there never is any window of danger.

T0 D0 Warrior 2 moves.
T1 D1 Warrior 2 moves.
T2 D2 Warrior 2 moves.
T3 D0 Warrior 3 produced in Capitol.

At a minimum we will get 2 turns of warning prior to the bad guys getting to the capitol. At no time is the capitol more than 1 turn from having a Warrior.

If on our T1 an 'enemy' shows up, W2 moves back.

If on our T2 an 'enemy' shows up, W3 is produced the next turn and has time to fortify.

D is distance from the capitol before our movement.

CiverDan is offline CiverDan
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Sep 2002
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  Old Post 28-02-2003 03:39 Visit CiverDan's homepage!
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NYE is correct. I do want to be able to excort the settler and defend the city and the same time, so the second warrior shouldn't stray too far.

bigfree1
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  Old Post 28-02-2003 03:47
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quote:
Originally posted by notyoueither
bigfree, there never is any window of danger.


Cool, explore away!

I didn't take into account that the warrior could simply move back to the Capitol after his first move if we see an incoming unit.
If I were actually playing the game, it would've been more apparent.

notyoueither is offline notyoueither
Deity
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Aug 2001
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  Old Post 28-02-2003 05:18
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quote:
Originally posted by CiverDan
NYE is correct. I do want to be able to excort the settler and defend the city and the same time, so the second warrior shouldn't stray too far.


It appears we will need to cast a wide net to find decent sites. We will need more exploring.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
time: 23:26
  Old Post 28-02-2003 23:41 Visit joncnunn's homepage!
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I usually send my 2nd warrior to protect the capital after short range exploration.

Dis is offline Dis
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Las Vegas, Nevada
Feb 2000
time: 21:26
  Old Post 01-03-2003 13:32 Visit Dis's homepage!
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depending on how we explore.

If we can explore in a circular patern and determine if there are any civs near us. Then we definately garriosnn. Although there is always the chance we miss one of their warriors coming through. Hmm.

I say third warrior. Second is too soon unless we already find another civ. But I just don't think another civ will be that close. I have only seen that in one pbem game. And even then it took a while to find them.

And we might be alone on this continent

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  Old Post 01-03-2003 14:45
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quote:
Originally posted by Dissident

And we might be alone on this continent


That would be good and bad at the same time. Unimpeded growth but with no tech trading partners.

Tarquinius is offline Tarquinius
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Sep 2001
time: 06:26
  Old Post 01-03-2003 21:58
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quote:
Originally posted by bigfree1


That would be good and bad at the same time. Unimpeded growth but with no tech trading partners.


And a very boring first part of the game......
although the game will lighten up when we attack one of our neighbours with our steadily built up military

That is, if we ever can catch up in tech
I have not much experience in multiplayer, but I think it is a whole lot harder to get tech when your behind than in a SP game....but I mght be wrong
(I hope I am )

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  Old Post 02-03-2003 01:37
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quote:
Originally posted by Tarquinius


That is, if we ever can catch up in tech
I have not much experience in multiplayer, but I think it is a whole lot harder to get tech when your behind than in a SP game....but I mght be wrong
(I hope I am )


No, you are right. In MP games (on-line), there's very little trading of techs beyond the first trade between two Civ's. It's a very competitive atmosphere; some eschew tech learning for gold to support their large number of units while some go for broke and attempt to beat their opponents with a higher quality units achieved in the Middle Ages.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
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  Old Post 02-03-2003 02:47 Visit realpolitic's homepage!
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quote:
Originally posted by Tarquinius


That is, if we ever can catch up in tech
I have not much experience in multiplayer, but I think it is a whole lot harder to get tech when your behind than in a SP game....but I mght be wrong
(I hope I am )


There will be less trading than with AI, but how much is traded will probably vary by team. Since science gets cheaper as more civs aquire them we might be come from behind. Also, we might want to go to Literature after Pottery. It's not a perfect solution, but anything could happen on the other continents.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 02-03-2003 03:02 Visit Trip's homepage!
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quote:
Originally posted by bigfree1
No, you are right. In MP games (on-line), there's very little trading of techs beyond the first trade between two Civ's. It's a very competitive atmosphere; some eschew tech learning for gold to support their large number of units while some go for broke and attempt to beat their opponents with a higher quality units achieved in the Middle Ages.

In the PTW Demo Game, there's an obscene amount of tech trading. I don't think the ISDG will be any different.

Dis is offline Dis
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Feb 2000
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  Old Post 02-03-2003 13:11 Visit Dis's homepage!
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other PBEM's don't have as much trading. Although that varies. I am trading partners with one civ in a pbem.

But the PTW demo there is quite a bit of tech trading going on. Many, many deals.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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  Old Post 02-03-2003 13:26 Visit Trip's homepage!
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The fact is that teams are afraid that other teams will trade techs between each other and gain a huge advantage (which they do), and even if they hold onto something like Iron Working, someone else will get it and whore it away within a turn or two. The desire to get an advantage is supreme in demo games, and is to be achieved at any cost.

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  Old Post 02-03-2003 13:29
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quote:
Originally posted by Trip
The fact is that teams are afraid that other teams will trade techs between each other and gain a huge advantage (which they do), and even if they hold onto something like Iron Working, someone else will get it and whore it away within a turn or two. The desire to get an advantage is supreme in demo games, and is to be achieved at any cost.


Exactly, trading begets more trading, if only out of fear of what the 'jone's' are doing!

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:26
  Old Post 02-03-2003 15:22
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quote:
Originally posted by notyoueither
Our third warrior is finished 3 turns after our second. There is no danger in having the second begin moving out prior to the third being completed. By that time our borders will have expanded and we will have a minimum of 2 turns warning before any bad guys can get to the capitol.


I agree, we should use the 3. warrior as defence.

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