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Ghostbear
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I bought MOO 3. Actually, the more I read the "bad" reviews the more I realized they were telling me to buy it.
I love complex, I love LONG, I like the experience of playing, winning is not that important. I've played SE IV for countless 100s of hours and have never actually finished a game.
Anyway, using movies as a "currency", at $5 per hour of fun per movie, you break even after only 10 hours.
So, even if you hate it, its not a bad value.
I figure my cost per hours will end up being .000000000000000000000000000000001.
GB
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Antonin
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quote: Originally posted by Ghostbear
I bought MOO 3. Actually, the more I read the "bad" reviews the more I realized they were telling me to buy it.
I love complex, I love LONG, I like the experience of playing, winning is not that important. I've played SE IV for countless 100s of hours and have never actually finished a game.... |
Your approach to strategy gaming is EXACTLY the same as mine...even as far as your comments on SEIV are concerned.
So.....I'm going to buy MOO3 tomorrow!
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Ghostbear
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I've only had two hours to actually play it, so any review would be silly.
My impressions are that its deep, complex, and I'm actually going to have to LEARN how to play it.
I find that an irresistable challenge.
My point on the bad reviews was that most of what they hated is what I really like about a game. For instance, (like in SE IV) you are JUST GETTING STARTED after 10 or 20 hours of real time.
This is, after all, a galactic empire not The SIMS.
Despite the incredibly infuriating IGMOO boards, the arrogance of the developers, and the delays, I have no problem rewarding them with my $50 simply because they built a game in my favorite genre.
However, I have to say that the inaccessibility of the game, specifically the menu system and the lack of a tutorial are going to be major obstacle to commercial success. I'm afraid that might translate into a lack of patches.
I'm also concerned that all the comments on "You gotta try the MP" are simply attempts to cover up problems with the AI in SP. While my brothers an I are planning on MP games, I can't imagine that there is a wide market for a 100 hour long MP game.
GB
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drsparnum
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Alot of people say there isn't a wide market for multiplayer TBS games but I think it may be underestimated. I plan to play this game with all my friends from college who liked MOO2 - MP for me is the chief draw.
I also play a regular RPG with a gaming group once a week.
I mention these two things because in all cases we directly connect to each others and do not go through gamespy. If gamespy connections are used as the sole gauge of multiplayer usage (especially with a long game like MOO3 where i would rather play with people I know and trust) then it is underestimating the number of players utilizing multiplayer - perhaps sorely underestimating it. I don't know how much. I don't see how anyone could know.
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mick-o-matic
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Ghostbears' point is an important one. MP should not be used to sell MOO3. Most players will not involve themselves in a 100 hour MP game.
A game of Civ3 takes me 3 months.
I still have to wait until monday before release in Australia and so reading the forums is the only way to know if it going to be a worthwhile / worthless exercise.
I am sure though that it will sell like crazy and as such I am sure that there will be no problems with patches.
As a veteran of CIV, CIV2, CIV3, MOM, CtP, Ctp2, MOO, MOO2. Most of these games started out much less than perfect and got better (some just stayed bad - ctp)
Anyone remember Moo2 before it was patched? It was really disappointing for a time there.
So even if it is bad to start with - I will make the initial investment and watch it get better with time.
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Ghostbear
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quote: I am sure though that it will sell like crazy and as such I am sure that there will be no problems with patches. |
I wonder how sales are going? I think its more and more apparent that A) The beta testers were either "in on it" or very carefully screened and B) The "simultaneous release was designed to prevent loss of sales due to word of mouth.
As to patches, there are now a lot of posts from Chantz or Rantz or whoever that make me wonder how much patching we're going to see.
For instance, if there is a "killer" AI, why not just release it?
The game may be impossible to patch.
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Arnelos
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of the Free World
Sep 2002 time: 00:26
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GF,
Have some patience... you just haven't "gotten it" yet. 
This game is NOT a simple matter of you just clicking the turn button, though I did go through stage where that's what I was doing.
You see, I started out trying to micromanage everything and not understanding much.
Then I realized the AI could just do a lot for me and let it do so.
Then, after playing a few times, I realized that while the AI is pretty good, it's just not realistic to expect any programmers to program an AI that can accurately anticipate the details of your situation and how YOU want to cope with them.
At that point, I started taking a more active hand in my empire's development, especially as I started to understand what some of the technologies actually DID.
So as I play more, I find myself taking a more and more active role in the development of my empire, coming back from the stage I was at where I did little but hit the end turn button.
The true beauty of this game was then exposed to me: I was taking a more active role in the development of my empire not because I was micromanaging everything, but that I now better understood how to apply effective means of macromanagement and the minimum of effective micromanagement to provide direction (my chosen direction, whatever that may be) to an otherwise directionless AI.
The AI can fairly comptently manage things for you and slog your empire forward at its own pace. But when you really start to get a feel for this game is when you learn how to AUGMENT what the AI is capable of doing by telling it where to go and delving into details in those situations where it is most needed (your homeworld at the start of the game, key border colonies in the mid-game, magnate civs, your own chosen optimal fleet composition, etc.).
It's at the point where I realized that THIS is what this game is about, that the game "clicked". It took me an inordinant number of gaming hours to reach this point, but I'm now finding it near impossible to put the game down.
I'm now playing a modified Evon (my favorite race so far) on a Huge spiral galaxy map, 16 opponents, with diplo victory turned off (I've won several games by diplo win and now consider that victory option to be the cheap way out... I want a bigger game ).
The war I spent all of last night (5-6 hours of play?) fighting to conquer the infadel Meklars (who were the second largest in the galaxy while I was first) was one of the most fun gameplay experiences I have EVER had. Empire management, espionage, fleet combat, ground combat, the works.
And even after that considerable conquest and that I'm the largest empire in the galaxy by far, I own maybe 6-8% of the stars on the map. I have a looooong way to go... and I'm looking forward to every minute of it. 
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