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Craterus
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From MOO2 that is?
In MOO2 you could choose to pay or not pay a leader as they came by your homeworld to offer thier services...
Does MOO3 improve on this by maybe having the option to get into a bidding war for the services of leaders?
Can you bribe other leaders or pick them up when conquering other planets?
Can you assign leaders to Task Forces or specific planets? Or maybe to particular regions of your domain (like a cluster of 4 planets here for one leader and a cluster of 3 planets over there for the other)?
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Killazer
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you just get leaders out of the blue. If you want to get more leaders you need to leave 1 spot free.
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Corentor
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I can't say since all my leaders get assasinated like 2 turns after they have been hired.
I am building spies like mad to try to counter them but its no good....
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Vince278
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Any way to speed up the process of getting leaders?
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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I than playing in a huge 3 arms galaxy with 2 other races only.
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ashbery
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I remember saying when they changed Alan's leader system it was a mistake and i have been proved right, in emrich's vision you had military and naval commanders that could command armies and with each having different skills etc, a bit like E.U2 .but the present one's are crap they have a pointless story and +10 industry bonus, plus you only have 4 this is step back from moo2 in the leader department IMO.
Last edited by ashbery on 28-02-2003 at 21:43
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TrainWreck20
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Austin, TX
Jul 1999 time: 05:26
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Can't really say if they are better or worse yet. The fact that they affect your entire empire makes them somewhat more powerful. The unrest and %cost is a higher cost than moo2.
I personally kind of like the empire-wide effects.
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TrainWreck20
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Austin, TX
Jul 1999 time: 05:26
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They're suppose to (and apparently do) although I do not know if it takes a social spy at home to counter an invading social spy, or whether any spy at all will be able to do the counter-espionage job for any enemy missions......
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PaulNAdhe
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Little Rock, AR USA
Dec 2001 time: 23:26
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I've had 3 leaders and 2 have died of old age in less than 100 turns. I'd have thought these aliens would live longer than us.
I like the empire wide effects. I don't like their short lives.
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