Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Leaders - Are they an improvement?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Craterus is offline Craterus
Settler

May 2002
time: 05:26
  Old Post 28-02-2003 04:55
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Leaders - Are they an improvement? Support Apolyton, buy GURPS/ Alpha Centauri

From MOO2 that is?

In MOO2 you could choose to pay or not pay a leader as they came by your homeworld to offer thier services...

Does MOO3 improve on this by maybe having the option to get into a bidding war for the services of leaders?

Can you bribe other leaders or pick them up when conquering other planets?

Can you assign leaders to Task Forces or specific planets? Or maybe to particular regions of your domain (like a cluster of 4 planets here for one leader and a cluster of 3 planets over there for the other)?

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:26
  Old Post 28-02-2003 05:01
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

The leaders are a bit limited, they can't be assigned to planets or added to task forces. You have a council of 4 leaders max. The two ways i've aquired leaders is by them coming to me, and the marooned leader planet special. Only certain leaders have upkeep as their downside, others will increase unrest instead. Other then that they seem to be well done and useful, being able to hire from a pool of leaders would be nice though.

Killazer is offline Killazer
Warlord

Apr 2002
time: 05:26
  Old Post 28-02-2003 08:00
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

you just get leaders out of the blue. If you want to get more leaders you need to leave 1 spot free.

Corentor is offline Corentor
Warlord

Dec 2002
time: 05:26
  Old Post 28-02-2003 08:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

I can't say since all my leaders get assasinated like 2 turns after they have been hired.

I am building spies like mad to try to counter them but its no good....

Vince278 is offline Vince278
King

Dec 2002
time: 05:26
  Old Post 28-02-2003 11:25
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Any way to speed up the process of getting leaders?

CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:26
  Old Post 28-02-2003 14:52
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

I than playing in a huge 3 arms galaxy with 2 other races only.

MetalKing is offline MetalKing
Settler
Ljubljana
Dec 2002
time: 06:26
  Old Post 28-02-2003 14:54
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Inflate your Upload Space

Dunno why they come so rarely. I've played two games now and i've seen only three leaders.

Loknar, some harvester woman and cha cha or what his name is (the one who was in the screenshots)

Overall they weren't that good i hope better exist.Science +20% - LOKNAR. Is this good or not so good?

CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:26
  Old Post 28-02-2003 15:10
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by MetalKing
Dunno why they come so rarely. I've played two games now and i've seen only three leaders.

Loknar, some harvester woman and cha cha or what his name is (the one who was in the screenshots)

Overall they weren't that good i hope better exist.Science +20% - LOKNAR. Is this good or not so good?


In MOO2 the benfit of the leader either effect one system or task force, but in MOO3 the leader effect your entire Empire.

Craig P. is offline Craig P.
Warlord

Oct 2002
time: 23:26
  Old Post 28-02-2003 20:37
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

My first game, I started out with a leader, which I thought was interesting. Peaked at three, now I'm down to none. Don't think they got assassinated, I think they just died of natural causes. But I'm not sure.

ashbery is offline ashbery
Chieftain

Aug 2002
time: 05:26
  Old Post 28-02-2003 21:27
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

I remember saying when they changed Alan's leader system it was a mistake and i have been proved right, in emrich's vision you had military and naval commanders that could command armies and with each having different skills etc, a bit like E.U2 .but the present one's are crap they have a pointless story and +10 industry bonus, plus you only have 4 this is step back from moo2 in the leader department IMO.

Last edited by ashbery on 28-02-2003 at 21:43

TrainWreck20 is offline TrainWreck20
Warlord
Austin, TX
Jul 1999
time: 05:26
  Old Post 28-02-2003 21:37
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Remove this text

Can't really say if they are better or worse yet. The fact that they affect your entire empire makes them somewhat more powerful. The unrest and %cost is a higher cost than moo2.

I personally kind of like the empire-wide effects.

Grins2Pain is offline Grins2Pain
Settler

Feb 2003
time: 05:26
  Old Post 28-02-2003 22:51
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
HA! Increase the size of your Attachments

These leaders are CRAP! Sorry They can only have three affects. On a few of them you can see flavor text where an effect obviously had to be TAKEN OUT because it went over the three limit, and the flavor text didn't even get updated. Gotta love it..... Anyhow, no matter how many things I do to protect them, my enemies swarm of spies poisons them within 4 turns anyhow.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:26
  Old Post 28-02-2003 23:02
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase Your PM Length

espionage is definetly kinda screwy. i constantly get conflicting reports aobut what my spies are doing. so mostly i've been ignoring it so far. I hope they fix the spies in a patch or something.

I haven't lost any leaders yet, (thoguh i'm only on turn 84 of my first game) but then, I do have a lot of spies just sitting around at home. Does anyone know if spies at home will do counter espionage?

TrainWreck20 is offline TrainWreck20
Warlord
Austin, TX
Jul 1999
time: 05:26
  Old Post 28-02-2003 23:10
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Tired of ads?

They're suppose to (and apparently do) although I do not know if it takes a social spy at home to counter an invading social spy, or whether any spy at all will be able to do the counter-espionage job for any enemy missions......

Vince278 is offline Vince278
King

Dec 2002
time: 05:26
  Old Post 01-03-2003 09:54
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

It would be nice if the leaders gained in experience (that is if they live long enough ). I haven't noticed if they did yet. Also, from what I see and hear from others is that the spies seem to dominate more than their share of the action.

PaulNAdhe is offline PaulNAdhe
Chieftain
Little Rock, AR USA
Dec 2001
time: 23:26
  Old Post 01-03-2003 10:17
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I've had 3 leaders and 2 have died of old age in less than 100 turns. I'd have thought these aliens would live longer than us.

I like the empire wide effects. I don't like their short lives.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0463 seconds (84.70% PHP - 15.30% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net