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Which Should be our Policy?
This poll is closed. |
| Attack all Scouts and Unprotected Settlers |
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3 |
12.00% |
| Attack all Scouts |
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1 |
4.00% |
| Attack all Unprotected Settlers |
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3 |
12.00% |
Attack ANY and ALL!  |
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2 |
8.00% |
Don't Attack; Make Nice to All  |
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16 |
64.00% |
| Total: |
25 voters |
100% |
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Dominae
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quote: Originally posted by alva
Sure we cross the border, getting a look at a city (removing the FoW) is very valuable. |
This is the best way of picking a fight early on. Never ever go into someone else's borders, even if "just for a turn". Most players will not tolerate you beside their borders, or on Hill or Mountain lookout spots. I tend to agree.
Dominae
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CiverDan
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Personally, I am against actions that will tend to make us enemies very early in the game before we have a handle on the land. The more civs actually on our continent the more risky it is. If we can determine that there is only one other civ on our continent, then tactics like scouting in their territory may be acceptable if we feel we can get get an advantage on our continent by doing so. But I do not think we should engage is this solely to get general information early on in the game. It is just too risky for us diplomatically.
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pikesfan
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Attacking unprotected settlers is mean. I wish we could attack scouts in some sneaky manner, such as having them be killed by [insert local dangerous wild animal], which is why I voted for it, even though it’s impractical.
The wisest thing is to be nice.
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quote: Originally posted by Togas
I agree with the sentiments of most of you on this matter. What we need to decide is what our general "approach" will be to foreign units ... most likely a scout and later warriors. Very few players are going to send off a settler alone unless it's a very short distance and within their area of control.
Possible approaches:
1) Extreme: Destroy anything we find. not recommended.
2) Threatening: Threaten to destroy unless offending unit leaves or tribute is given. Only effective if we KNOW we have the upper hand, and don't mind the negative image consequences.
3) Reasoning: "Look we, COULD have destroyed you. We decided not to. Will you please consider giving us (insert unbalanced trade) as a sign of friendship and gratitude?" recommended in most situations.
4) Friendship: Greet them, offer good deals, ensure them that their unit is welcome. recommended when we really want to cury favor with other nation.
--Togas |
I'm of the midset that this is a game about domination through whatever means is available. Be it Militarily (the easiest to achieve), Diplomaticaly (not so easy), or Culturaly (the hardest in an MP game).
We know , that we'll have a war like conflict with every Civ if we plan to win; that's just the way the game pans out. In the later game if you win a small skirmish it may or may not turn the tide in our favor. In the early game however, this is not the case.
WE can establish a stranglehold on a Civ simply by beating them to the punch. Why do we need to wait until each Civ is somewhat established and searching to expand their empires, aquiring resources, and otherwise looking to get the edge on each of the other Civ's and especialy their closest neighbors before we treat them as a threat?
Do you think other Civ's would not trade techs with us if we were to try to take out an opposing Civ early in the game? I don' t think so; because it is not only something that we might want or need but in keeping a fair trade avenue open to us their needs are met as well.
An early attack by us can be viewed by others as either a bold move or a blunder, wholly determined by the outcome, not by whether or not it's the 'moral' or right thing to do. If we destroy anothe Civ are all of the others going to say "we can't have that, lets take out Apolyton!" Not likely, IMNSHO.
How much harm can it cause us in the long run? Well very early we will not have any contact with other Civs other than those on our Continent. We simply pick one (the first we come accross that we access as vulnerable) and make them our enemy. If we start to really hurt them, they will beg for another Civ to come to their aid; and they might, we don't know. But how many Civ's are going to help another Civ if they can tell that they are already doomed? Heck the Civ may just want to join our side and split the proceeds of war (land and resources).
All of this is dependent on some things that are only happening in the early game; such as certain things not being available to the Civ we attack. Such as Map Making, Diplomatic agreements (especialy ROP agreements), resources or tech needed to use certain resources are just not there to help the Civ that was attacked early and was caught off guard.
Land will be at a premium; make no mistakes there will be land grabbing like there's no tomorrow! If we hamper another Civ's ability to expand, if only slightly; that is more land that may be available to us.
I say we strike early and try to establish some sort of control on our Continent while the parameters of the game are such as they are now. If soon after attacking this Civ they come to us and declare that they want peace, sure, give to them, but at a high price only!
Suing for peace can work very well in our favor even after we take out a settler/scout/worker or two. It may take more turns to get something from them, but it is turns that they lost on population and prodution that they can never get back
Our 'image' may be tarnished as far as one Civ is concerned; but we can use any excuse we like to say that we selectivley targeted that Civ for reason that could be specified/made up. For instance; we could say we felt we had a crappy start position and we're likely not to become a major player in the world had we not taken the initiative and saught better ground for our Empire. Or; there were a serious lack of resources (iron, horses, ect..) that caused us to lash out in order for our Civ to survive. There's really a lot of reasons we could give and other Civ's are more likely to forgive an early attack of another Civ (especially when no alliances are active) than later on when each Civ is more established in the World community.
Do we want to be known as 'nice guys'?
OR
Do we want to be known as a World Power?
It's hardly the case when you can be both!
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Dominae
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bigfree1, unless you can somehow gain the same advantage by sueing for peace than by trading techs peacefully, your argument fails.
The fact is, in PBEM MP, you're looking for parity relative to the rest of the world, and not just your closest neighbor. After a sucessful attack on your weak neighbor, even if you have the land area of the two next most powerful civs combined, you're behind because 1) they're ahead in tech, 2) they suffer less Corruption, thus produce things faster, and 3) they can trade for Luxuries. This makes them a lot more powerful than you. Thus their alliance against you will certainly prevail. As a side note, for this very reason the Aztecs just are not that great in PBEM MP; the availability of Jags almost forces your to rush your neighbor.
It is therefore a game of diplomacy we need to be playing here, above all. Until we're secure in our position relative to the rest of the world, peace is the best option. Which is why I'm glad we've chosen Carthage as our civ: if we can survive until the real fighting begins (through diplomacy), we've got a good chance at the title
Dominae
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quote: Originally posted by Dominae
bigfree1, unless you can somehow gain the same advantage by sueing for peace than by trading techs peacefully, your argument fails.
Dominae |
In most cases you can and then some; at least in my experience in MP games.
You see, most of the time you get his techs without having to give him any, and you slow his growth.
Ninot: Why should we play the 'wait and see' game? Is it not the best advantage a General can have to be able to fight a war of his own choosing (the when and where)?
BTW, I'm not talking about a full-out war against another Civ, just a move to limit his abilities at this early stage (growth is somewhat exponential).
We could sit back and see what happens, sure, but given our start location we should think about limiting another Civ's growth. This will in no way hamper our own since we've decided to protect our Settlers. If the other Civ wants to drag this out to a full-out war then they will be the ones to suffer from a loss of tech and growth due to war preparations. It is, however, unlikely that another Civ will want to do this to us this early because of our UU. He knows he has a way too tough of a battle ahead (though he may save some revenge for later!)
Again, I'm only talking about taking out an un-protected Settler/worker/scout with one unit of ours; not of a protractive invasion of their homeland. The unit could stick around to harass that Civ for a while, accumulating knowledge of the terrain within their borders that we couldn't otherwise obtain unless they were willing to give us their map (I NEVER give my map away!) We will not be sacraficing anything since there are NO WAR Weariness penalties in MP (also in terms of a drain to our resources; gold and shields) but maybe one unit and possible future reprocussions from that Civ (of which we'll be at war with at some time in the future anyways, right?).
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quote: Originally posted by Trip
Bigfree, as sharp as your wit is, some of your conclusions show that you haven't been in the PTW DG. Contrary to what might seem obvious, Multi-Player Democracy Games are won with diplomacy, not on the battlefield. |
Yes, I agree that there is a time and place for Democracy in this game, especially as the game progresses in becomes crucial unless you happen to have most of the resources well within your control.
But I'm saying that in the early game it isn't as important since relationships haven't been formed as of yet. No one has any reason to trust another. Early skirmishes can be forgotten much easier than ones later in the game.
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Dominae
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quote: Originally posted by bigfree1
In most cases you can and then some; at least in my experience in MP games.
You see, most of the time you get his techs without having to give him any, and you slow his growth.
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You get two other things: 1) a civ with a grudge against you, and 2) a lost trading partner. Those are not things we want early on. Notice that you can get around 3 "free" techs this way, but by trading you can cut the duration of the Ancient age in half. That puts you ahead relative to all the other teams, not just our unlucky neighbor.
If you could guarantee me that the team who we abuse early on (by capturing one of their Settlers or such) is going to forgive us and still continue trading with us as if nothing happened, I might agree with you. But that's not going to happen; the team will fight, to both our disadvtange. And even if we could sue for "peace", our neighbor is weakened, making them an inferior trading partner.
Unless our continent is really small, we will always benefit from peaceful trading. If the other teams decide to fight it out, good, we'll run them down with Knights when they're still inching toward the Medieval age.
Dominae
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Dominae
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By the way, I'm glad the Minister of War is with me on this one; it will make things a lot...simpler (at least while we're both appointed as Ministers).
Dominae
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quote: Originally posted by Dominae
You get two other things: 1) a civ with a grudge against you, and 2) a lost trading partner. Those are not things we want early on. Notice that you can get around 3 "free" techs this way, but by trading you can cut the duration of the Ancient age in half. That puts you ahead relative to all the other teams, not just our unlucky neighbor.
If you could guarantee me that the team who we abuse early on (by capturing one of their Settlers or such) is going to forgive us and still continue trading with us as if nothing happened, I might agree with you. But that's not going to happen; the team will fight, to both our disadvtange. And even if we could sue for "peace", our neighbor is weakened, making them an inferior trading partner.
Unless our continent is really small, we will always benefit from peaceful trading. If the other teams decide to fight it out, good, we'll run them down with Knights when they're still inching toward the Medieval age.
Dominae |
I disagree somewhat with the part I highlighted in that you do not gain an advantage by trading techs, you only possibly keep up with other Civ's in terms of tech advances. It's very hard to leverage an unbalanced trade this early since not a lot of techs are known at this time.
If we use the 'threat' tactic, which is very viable in my opinion, I would reccomend that we take it a step further and kill the settler after we get 'free' techs from them. We have the best of both scenarios then.
How much backstabing goes on in a Demo game?
I've never played in one, just lots and lots of MP.
I'm guessing that there will plenty of it; a lot of behind the back alliances and broken trreaties. Since all teams want to win; what teams will be peaceful and/or truthful throughout?
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Dominae
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quote: Originally posted by bigfree1
I disagree somewhat with the part I highlighted in that you do not gain an advantage by trading techs, you only possibly keep up with other Civ's in terms of tech advances. It's very hard to leverage an unbalanced trade this early since not a lot of techs are known at this time.
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Would you rather retain parity relative to all the other teams, or be ahead of one (possibly two) neighbors but behind compared to the rest of the world? That's the key: the civs who do not trade peacefully will find themselves behind those who choose to. It sure would be fun to to wipe out the Firaxis team early, but I would be equally not fun to lose to CFC, who smartly traded their way ahead early on.
quote:
If we use the 'threat' tactic, which is very viable in my opinion, I would reccomend that we take it a step further and kill the settler after we get 'free' techs from them. We have the best of both scenarios then.
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This only works against the AI. It could work against a human opponent once, but then they would be so mad that they would definitely never trade with us again, and they would also make sure all the other teams knew of our "evil" deed. Rep. hits are important in MP as well.
quote:
How much backstabing goes on in a Demo game?
I've never played in one, just lots and lots of MP.
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Due to the nature of PBEM (looonnngg games), I cannot say that I have a lot of experience in the matter. But what I do know is that it is a very different beast than MP. In MP, the time limitations encourage a very aggressive playstyle. Who wants to just build for 2 hours, when everyone quits around that time? You're left with nothing more than a nice session of SimCity.
So I'm beginning to understand where your comments originiate. Not that there's anything wrong with them, you or MP, but this is PBEM MP for the title. This is not "how many civs you can destroy in under 80 turns", it's "who, among all the competitors, actually manages to win". This changes things from online MP drastically.
quote:
I'm guessing that there will plenty of it; a lot of behind the back alliances and broken trreaties. Since all teams want to win; what teams will be peaceful and/or truthful throughout? |
Yes, there will be backstabbing and all that other bad stuff. But through it all we have to ensure a strong position. Backstabbing the first few civs we meet is going to take us down the wrong road.
Dominae
Last edited by Dominae on 01-03-2003 at 11:25
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