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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > Population growth question?
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aziyan is offline aziyan
Settler

Nov 2001
time: 21:26
  Old Post 28-02-2003 06:23
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Population growth question? Tired of ads?

Hi
Can somebody explain the mechaincs of population growth?
In most of my planets , it is very low (0.01 per turn) and I have no idea how to increase it. Is it necessary to have enough bioharvest DEA' s in each planet or does planets share the resources? I understand from the manual that they share the resources so it won't be necessary to build bio DEA's in each planet since some creates more food than necessary.

Thanks

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 28-02-2003 09:18
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Got spare money?

I suspect that it is in part a function of your racial traits.

aziyan is offline aziyan
Settler

Nov 2001
time: 21:26
  Old Post 28-02-2003 11:19
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I know different races have different population growth rates but i don't think there is a population growth penalty for klackons and i had the same problem when i played with them. I colonize only green or better planets. Is there a way to increase population growth rate in this game?

I didn't play MOO or MOO2 so I have no idea about the mechanics.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 28-02-2003 13:59
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Planetary specials such as HE Geo Fields increase growth. Hostile Gases and avoid having the many pop suppressors specials on that planets.

TrainWreck20 is offline TrainWreck20
Warlord
Austin, TX
Jul 1999
time: 05:26
  Old Post 28-02-2003 19:02
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If it is like Moo2, then the population growth is also a function of current population...at very small populations, the growth will be very low, but as he population grows it will increase significantly. In Moo2, it slowed down at the upper max for a planet, but not sure it will do that here since there is the emigration thingy.

Corentor is offline Corentor
Warlord

Dec 2002
time: 05:26
  Old Post 28-02-2003 19:51
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If you open up the demographics tab in the planet screen, you will see a slider bar indicating where the population level is.

75% of it is green meaning that as long as your pop is in this zone, it will grow as a function of current pop.

The next part is an educated guess but from what I can tell, once you hit yellow, your growth rate remains as a function of current pop but people will emigrate to other planets in your system or empire since there is overcrowding. I have never seen a planet have enough population to hit the red zone but I assume thats when overcrowding is critical and pop growth slows down.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:26
  Old Post 28-02-2003 19:59
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Under the planet screen, you can also select a planet for emigration. I had a couple of low pop planets until I remember this, then found it, then activated it. Each turn you will get a report as to the number of people who emigrated to the selected planet(s). Not sure how much it actually helped, but at least I could see some progress. Sooner than I expected I had colonies that were acutally producing rather than draining from my economy.

aziyan is offline aziyan
Settler

Nov 2001
time: 21:26
  Old Post 01-03-2003 02:35
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Thanks for the replies.
Going over the manual again, I find that population growth is also related to fertility of the planet. Since I never checked it before, a better average fertility does result a better population growth. Also more developed planets seems to populate faster (More bars in the circle around the planet sees to effect the population growth). I wonder if the number of excess food effect the population growth. I guess it doesn't. Maybe I should find some better planets to create population and emigrate it to others.

Thanks again

TrainWreck20 is offline TrainWreck20
Warlord
Austin, TX
Jul 1999
time: 05:26
  Old Post 01-03-2003 02:44
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Yeah, that was a Moo2 tactic....build a cloning center on a large planet and export population to new planets....got them up and running quickly, and your base planet recovered rapidly due to its large population and buildings that promoted population growth. I am assuming there are some population boosters down the tech tree somewhere......

Eric S is offline Eric S
Warlord
Las Vegas, NV
Jan 2002
time: 21:26
  Old Post 01-03-2003 03:30
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Morale boosts the growth rate as well, if I remember my reading correctly. I haven't played yet, so I could be wrong.

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:26
  Old Post 01-03-2003 04:46
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Got spare money?

If you look at the spreadsheets in the game you'll notice that there are tons and tons of modifiers for population growth. Most of them I have no clue about. So I don't think you can pinpoint it easily. But to get a rough idea, check aforementioned spreadsheets.

Ellestar is offline Ellestar
Warlord
Russian Federation, Moscow
Feb 2003
time: 08:26
  Old Post 01-03-2003 19:34
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Try this
http://www.orionsector.com/pages/dd/dd-popgrowth.shtml

This info is partly outdated, but still it's very useful.

Index page http://www.orionsector.com/pages/dd/datadumps.shtml

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