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stuntman19
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Wa, usa
Aug 2000 time: 05:13
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I think W E is right in that Fletchette has no affect on conv missles only PB's. The only time to build them would be if you don't have ODP tech and enemies have PB's or will soon. Then maybe build at key bases with SP's you don't want to lose. Although when I did that awhile ago against AI Himinee her PB's still all got thru, so there really fairly worthless IMO.
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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Well, everyone is right as far as I can see. Yes, Flechettes are intended to rein in the power of missiles. But here's the text from the datalinks:
--(Flechettes provide) +50% defence against conventional missiles for any units up to 2 squares away.--
Now, this means that units with armour, in a base, with some existing defence like AAA will probably fare quite well. But a sea former has pretty much 0 defence against a missile. +50% isn't going to help that much, so a sea former is going to die ...
-- (continuation of Datalinks text) Also, if you have no ODPs, the Flechette can shoot down a non-conventional missile (PB, tectonic, fungal) 50% of the time when used inside a 2-square radius of the base. Both effects are cumulative. --
This is where the confusion lies, I think. It provides *+50% defence* to conventional missiles. But *it doesn't shoot them down 50% of the time*. That only applies to non-conventional missiles.
This is consistent with what I've seen in the game.
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Furril
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in a recent game an AI opponet I got PBed at a base with a flechette and it didnt stop it, I reloaded many times (about 20, hardly a 50% defence) before I got a message that said it had sucessfully shot the missile down..
then I got a message that siad the guns were ineffective and impanct in 5....4...3...2...1......
so yes its a bug and the guns are ineffective against PB's
sucks to be you.
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