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mrbilll
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I'm trying to get the bad taste of Moo3 out of my mouth. Has anyone tried Space Empires IV, and if so, what do you think? Is it worth, it or should I just hang on for GalCiv in a month or so?
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slitherin
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Space empires is a great game and has easy access menus and production orders, etc. With all of the mods out there for it (a great one involving the Star Trek genre is very cool), you would not be dropping this baby for years to come.
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H Tower
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i made this with you in mind mrbilll:
of course you may not get the joke if you weren't here for civ3.
Attachment: hate moo3nevercomingback.gif
This has been downloaded 108 time(s).
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mrbilll
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Thanks all, for the replies.
I don't get the joke, H Tower, but I appreciate the thought. Some of the decisions made for Civ3 put many people off, including me.
But they weren't show stopping, stake-through-the-heart things like Moo3. Some things I got used to, and other things have been modded/patched more to my satisfaction, and Civ3 was FUN right from the start. I wasn't stunned into silence by the complexity or the interface.
But I'll still have my ear to the ground. If Moo3 gets modded or patched enough to salvage (doubtful) or if Moo4 ever comes around (more likely, but not anytime soon), I'll know, and be glad to try again.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:26
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quote: Originally posted by Osweld
SEIV is, as far as I am concerned, the king of multiplayer strategy games |
Read the SE V thread about my "newborn" approach to SEIVG (after perusing the Demo sometimes ago).
I'm enjoying it, although it's not the best of games I saw.
I'm just halfway thru my first game.
But I already wonder (the same usual MP question...):
How is combat resolved in PBEM????
I think I already know the answer: in PBEMS, combats are *forcibly* resolved in *strategical* mode.
For games like Stars!, which *from the start* renounced to tactical combat, there was nothing you felt you were losing in MP/PBEM.
But the games which DO offer *tactical* combat, have a GREAT problem in PBEM. That:
- if you happen to *LIKE* tactical combat in the middle of a TBS game ( I *DO*), then a PBEM is a *mutilated* game mode in that sense. (that's imho the *paramount* downside an MP MoM2 would have to face)
- with the albeit very limited experience I have in SEIVG, I saw that THANKS to controlling a combat in tactical I can win 90% of the combats with *0* damage against 2-level-higher ship calsses. The same forces matching, fought in "strategic", would see me losing at least 65% of the times, and alweays with relevant losses ("Optimal firing Range" and "Don't Get Hurt" combat policies just don't work as their names should suggest, in the hands of the AI)
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