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Fanatic
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San Jose, CA, USA
Dec 2000 time: 05:26
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Does anyone know exactly what this option, "Allow Cultural Conversions," does?
It's under Scenario Properties, under Game Options, in the selector for rules.
The Help in the PTW editor is no help on this subject.
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Fanatic
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San Jose, CA, USA
Dec 2000 time: 05:26
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quote: Originally posted by GhengisFarb
It allows Culture Flips of cities. |
What do you mean by "Culture Flips"?
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Fanatic
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San Jose, CA, USA
Dec 2000 time: 05:26
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quote: Originally posted by WarpStorm
I thought the help does explain this flag. |
If it does, I sure can't find it. I'm using the editor that came with PTW, out of the box, no patches. The help with this editor leaves out explaining a lot of the features that have been added with this release, this is just one particularly cryptic one since the term is not explained anywhere that I can find.
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Azeem
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When a city of a rival nation that produces only a small amounts of culture points per turn and is close to your cities producing large amounts of culture, then that rival-controlled city has a danger of being absorbed into your empire. This is "Culture Flipping", when the city of another nation suddenly joins your side because your culture is "greater".
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Fanatic
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San Jose, CA, USA
Dec 2000 time: 05:26
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quote: Originally posted by Azeem
When a city of a rival nation that produces only a small amounts of culture points per turn and is close to your cities producing large amounts of culture, then that rival-controlled city has a danger of being absorbed into your empire. This is "Culture Flipping", when the city of another nation suddenly joins your side because your culture is "greater". |
Ahah! Thanks for the explanation. It all makes sense now, and I can see situations where you would want this feature, and scenarios where you wouldn't.
Maybe you can provide some info on another issue where the PTW Editor help is less than helpful. On the Wonders and Small Wonders effects, the one used for Smith's Trading company is unclear. The flag (Oops, programming term, perhaps I should say "check box") is labelled "Pays Maintenance for Trade Installations" and the help text is "Maintenance costs are waived for all buildings designated as Trade Installations." Talk about using the term in it's own definition! This does nothing to decribe what exactly designates something a "Trade Installation" I'm guessing that it is either one or more of the flags (check boxes) under Improvements or the "Commercial" flag under Other Characteristics, but there is just no way for me to know which one(s) without a hugely time consuming trial and error approach. Any thoughts on this? BTW, the help for "Other Characteristics" is misleading, since it doesn't mention at all that the build cost for improvments with a given flag checked are halved for a Civ with that advantage, which is more significant effect (to me anyway) than whether or not it triggers a peaceful golden age.
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Ozymandias
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This might or might not be germane, but (1) does the "increase treasury 5%" flag make a wonder count as a trade installation (you know, taxes = treasury ...?)and (2) -- the reason for "(1)" -- what does it actually do, as it's not in the online help?
Thx,
Oz
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Ozymandias
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quote: Originally posted by Willem
That flag can only be used once, it doesn't accumulate. And Wall Street doesn't have a maintenance cost. |
Ah. Gracias.
-Oz
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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