Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Allow Cultural Conversions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Fanatic is offline Fanatic
Settler
San Jose, CA, USA
Dec 2000
time: 05:26
  Old Post 28-02-2003 09:27
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Allow Cultural Conversions Support Apolyton or Terrorists Win

Does anyone know exactly what this option, "Allow Cultural Conversions," does?

It's under Scenario Properties, under Game Options, in the selector for rules.

The Help in the PTW editor is no help on this subject.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:26
  Old Post 28-02-2003 12:35 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

It allows Culture Flips of cities.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:26
  Old Post 28-02-2003 14:56
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I thought the help does explain this flag.

Fanatic is offline Fanatic
Settler
San Jose, CA, USA
Dec 2000
time: 05:26
  Old Post 28-02-2003 20:24
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by GhengisFarb
It allows Culture Flips of cities.


What do you mean by "Culture Flips"?

Fanatic is offline Fanatic
Settler
San Jose, CA, USA
Dec 2000
time: 05:26
  Old Post 28-02-2003 20:28
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by WarpStorm
I thought the help does explain this flag.


If it does, I sure can't find it. I'm using the editor that came with PTW, out of the box, no patches. The help with this editor leaves out explaining a lot of the features that have been added with this release, this is just one particularly cryptic one since the term is not explained anywhere that I can find.

Azeem is offline Azeem
Prince

Nov 2002
time: 05:26
  Old Post 28-02-2003 21:05 Visit Azeem's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

When a city of a rival nation that produces only a small amounts of culture points per turn and is close to your cities producing large amounts of culture, then that rival-controlled city has a danger of being absorbed into your empire. This is "Culture Flipping", when the city of another nation suddenly joins your side because your culture is "greater".

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:26
  Old Post 28-02-2003 22:57
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

When I looked it up in the help (by pressing the Help button and clicking on the section of the dialog in the picture I wanted help on) I got this text:

"Allow Cultural Conversion - Allows territories to expand based on culture with the possibility of converting neighboring cities of other civs."

BTW, you really ought to patch it. Firaxis didn't spend all that time and money on them for no reason.

Fanatic is offline Fanatic
Settler
San Jose, CA, USA
Dec 2000
time: 05:26
  Old Post 28-02-2003 23:06
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Azeem
When a city of a rival nation that produces only a small amounts of culture points per turn and is close to your cities producing large amounts of culture, then that rival-controlled city has a danger of being absorbed into your empire. This is "Culture Flipping", when the city of another nation suddenly joins your side because your culture is "greater".


Ahah! Thanks for the explanation. It all makes sense now, and I can see situations where you would want this feature, and scenarios where you wouldn't.

Maybe you can provide some info on another issue where the PTW Editor help is less than helpful. On the Wonders and Small Wonders effects, the one used for Smith's Trading company is unclear. The flag (Oops, programming term, perhaps I should say "check box") is labelled "Pays Maintenance for Trade Installations" and the help text is "Maintenance costs are waived for all buildings designated as Trade Installations." Talk about using the term in it's own definition! This does nothing to decribe what exactly designates something a "Trade Installation" I'm guessing that it is either one or more of the flags (check boxes) under Improvements or the "Commercial" flag under Other Characteristics, but there is just no way for me to know which one(s) without a hugely time consuming trial and error approach. Any thoughts on this? BTW, the help for "Other Characteristics" is misleading, since it doesn't mention at all that the build cost for improvments with a given flag checked are halved for a Civ with that advantage, which is more significant effect (to me anyway) than whether or not it triggers a peaceful golden age.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 01-03-2003 00:17
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Fanatic
The flag (Oops, programming term, perhaps I should say "check box") is labelled "Pays Maintenance for Trade Installations" and the help text is "Maintenance costs are waived for all buildings designated as Trade Installations." Talk about using the term in it's own definition! This does nothing to decribe what exactly designates something a "Trade Installation" I'm guessing that it is either one or more of the flags (check boxes) under Improvements or the "Commercial" flag under Other Characteristics, but there is just no way for me to know which one(s) without a hugely time consuming trial and error approach.


It's very simple, a civ with that wonder doesn't have to pay the maintenance for Marketplaces, Banks, or Stock Exchanges. Anything that has the "+50% Tax Output" flag checked. I don't know why you'd be confused by that, it seems pretty self explanatory.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:26
  Old Post 01-03-2003 00:32
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

You are correct on the circular defintions for that flag. Your guess was correct, it helps on any building (not Wonder) that has the commercial flag checked.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 07-03-2003 09:17
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Get a bigger avatar today!

This might or might not be germane, but (1) does the "increase treasury 5%" flag make a wonder count as a trade installation (you know, taxes = treasury ...?)and (2) -- the reason for "(1)" -- what does it actually do, as it's not in the online help?

Thx,

Oz

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:26
  Old Post 07-03-2003 09:51
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Ozymandias
This might or might not be germane, but (1) does the "increase treasury 5%" flag make a wonder count as a trade installation (you know, taxes = treasury ...?)and (2) -- the reason for "(1)" -- what does it actually do, as it's not in the online help?

Thx,

Oz


That flag can only be used once, it doesn't accumulate. And Wall Street doesn't have a maintenance cost.

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:26
  Old Post 07-03-2003 13:25
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Willem


That flag can only be used once, it doesn't accumulate. And Wall Street doesn't have a maintenance cost.


Ah. Gracias.

-Oz

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0404 seconds (90.47% PHP - 9.53% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net