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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > Question about new colonies
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deadboy is offline deadboy
Settler

Feb 2003
time: 05:26
  Old Post 28-02-2003 10:48
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Question about new colonies Tired of ads?

ok I got Moo3 and I love it and even though I have not played it to long yet I think that I got the basics down but I can't seem to figure out one thing. When I colonize a new planet the population grows until it says that I have a new colony then right after that it starts to drop very fast and within 10 or so turns I have no colony. I don't know what I am doing wrong I have tried colonizing around 5 planets and they have all died. My home planets pop is growing very fast and doing very good. I even populated a planet with 8000 darlocks on it (for some reason I didn't need to take them over as they were just there not doing anything) and 5 turns after I got a fully running colony there were only 4000 left. I am playing the slictoids (I don't think that’s the right spelling) in a small cluster map on easy (my first game I start off easy) any Ideas as to what I could be doing wrong?

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 28-02-2003 11:09
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Sounds like you keep colonizing yellow and red planets.

Vince278 is offline Vince278
King

Dec 2002
time: 05:26
  Old Post 28-02-2003 11:14
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That sounds right. I wish we could see the "green, yellow, red" without having to highlight/select the planet.

deadboy is offline deadboy
Settler

Feb 2003
time: 05:26
  Old Post 28-02-2003 11:57
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oh I though that you could colonize a red or yellow planet and it would just be less productive than a green planet. it is just that there are almost no green planets there all red 2 with a few yellow 2 planets here and there.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 28-02-2003 12:20
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Thats because you're playing as the sillicoids. Try playing with some lizards to get lots of green planets.

-Jam

JonahFalcon is offline JonahFalcon
Warlord
New York, NY USA
Nov 2000
time: 05:26
  Old Post 28-02-2003 12:24
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You can almost predict which planets will be good for your race just by looking at them.

If you play Humans, for example, look for planets that LOOK like Earth - most of them will be Green, though those without any cloud cover at all could be Yellow.

Plus, the Planets tab is there for a reason.

nicesky is offline nicesky
Settler

Feb 2003
time: 05:26
  Old Post 28-02-2003 13:27
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How about starvation? If you're the silicons you eat MINERALS but the Darlok need real food. So built a food DEA on your home planet just to feed magnate planets.

You can actually see what you're people died of in the planetary screen population I thought..

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 28-02-2003 13:34
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Yes, its the "Demographics" tab in the centre bottom of the planet screen. Also good for finding out the cause of unrest.

-Jam

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 28-02-2003 13:40
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quote:
Originally posted by deadboy
oh I though that you could colonize a red or yellow planet and it would just be less productive than a green planet. it is just that there are almost no green planets there all red 2 with a few yellow 2 planets here and there.

You can, but you need to create shelter or dome. I forget what it is called, as I have not made any yet.

Crostoneman is offline Crostoneman
Chieftain

Aug 2002
time: 05:26
  Old Post 28-02-2003 22:06
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You need to build outposts for those red and yellow planets. Unlike a colony, they only carry military personals in biodomes to keep track of other empires on the frontier.

canamrock is offline canamrock
Chieftain
California
Nov 2001
time: 21:26
  Old Post 01-03-2003 08:28 Visit canamrock's homepage!
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Biodomes. The trick is that you can colonize Sweet Spot, Green 1, Green 2, and Yellow 1 planets without biodomes. Yellow 2 and Red planets will require that you have the Biodome technology (acquired fairly early), and usually also a net excess of food empire-wide to supply the growing colony.

Try to build an industry, two bioharvest, two mining, and a gov't DEA for each colony... this helps your mid-level development. Scrap them later if you prefer a purely capitalist production system.

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