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TrainWreck20
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Austin, TX
Jul 1999 time: 05:26
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I think there is cause and effect, it is just not immediately obvious until you get a better feel for the game. Or, that is my guess....I don't have a good enough feel to know yet. I think after quite a bit of trial and error (maybe lots of error), I will know what needs tweaking and what doesn't.
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H Tower
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what trainwreck said, play the game and learn then you'll understand what's going on instead of being bewildered.
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Kc7mxo
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Kansas City, Kansas
Jan 1970 time: 21:26
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quote: what trainwreck said, play the game and learn then you'll understand what's going on instead of being bewildered. |
Which is not how it should be. The cause and effect system should be obvious, otherwise its too much of a hassle to develop tactics for a game. And if a game is too much of a hassle to play, no one buys it, there's no sequel, and the developers go broke.
While I'm having some fun with moo3, its mostly because I'm concentrating on the few things which I can understand, rather than the great MANY things I don't have the slightest idea do. So I chat with other leaders, instead of worrying about my technologies. I target planets for colonization rather than defining much in the way of DEAs.
But I don't like it that way. I like it when a game lets my play, and lets me know what effects my decisions are having. In moo2, there were a lot of obvious tells as to what effects you were having. Build a factory, production goes up. Realllocate people to research, research goes up. I'm not saying that moo3 should have used that system, but it SHOULD have given more obvious feedback.
And there should really be a GOTO MAIN MAP button on the screen. I dont' want to have to hit the keyboard everytime I need to leave a menu.
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TrainWreck20
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Austin, TX
Jul 1999 time: 05:26
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quote: The cause and effect system should be obvious, otherwise its too much of a hassle to develop tactics for a game. |
If the cause and effect is too 'linear', then there is usually only one good tactic - that, IMHO, is a bad thing. There are quite possibly mulitple strategies that might work, depending on the situation.
Now, I am not totally disagreeing with you....I am just hoping the complexity up front results in lots of possible options later on, even when I have figured everything out. One of the problems I have with Moo2 is that I have a strategy (for tech, expansion, shipbuilding, etc.) for each race that works wonderfully....but now the game is kind of repetitious after the first 'phase' of the game. I am hoping that that doesn't happen with '3'.
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