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Ankh
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Sweden
Sep 2001 time: 05:26
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Im having trouble killing off planetary defenses. Especially missile bases.
Im talking early in the game now around turn 50. (Ships armed with Laser/ClassI Shield/Nuclear Missiles)
Im trying to kill of an neighbour fast but when they get some planetary defenses up im stuck, I never seem to be able to break them.
I wait for new tech to be avaliable and build some new ships, but when they're done, my enemy has accuired tech as well and since planet defense uppgrade automatically im back to sqaure 0.
If I attack my task force cruble to dust before the missiles. And I get seriously slowed (been better off building colony ships).
Does anyone have any suggestion for any succesfully task forces to build to get the job done.
Missile Ships dont work since they dont do enough damage and are perfect targets for their's missile base. Sure they hit but usually run out of missiles during the fight and become sitting ducks.
Im experimenting with Carriers now but i cant seem to be able to protect them from missiles very well, point defence platform is pretty high in the tech tree.
Also one Question about carriers: Whats the difference between "System Control Ships" and "Interceptors" on Carriers?.
Last game it took me 210 turns to kill of a race with three systems all heavily defended with planetary defenses, I started my assault around turn 50.
Suggestions Please?
Ps: All gramma errors are belong to me!
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Crostoneman
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You need to build a sizable fleet consisting of point defence ships to defeat the missles heading towards your ships. Try to build some long range direct fire and some missle ships as mission ships and fill up the escort and picket rings with point defences. The point defence ships will at least try to shoot down those missles, but if they have missle armor, build more fleets in order to suceed in your quest to be the master.
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TrainWreck20
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Austin, TX
Jul 1999 time: 05:26
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Disclaimer: No planetary combat experience yet.
That said...I developed fighters with missile defense fairly early. Can you make missile defense fighters yet? The concept sounds cool, at least....
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Dracil
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Isn't there a bug where PD doesn't work properly with your ships unless they're moving or patrolling?
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Spectrex
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Arlington, VA, USA
Nov 2000 time: 05:26
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@ Dracil: I don't know exactly what triggers the bug but there does indeed seem to be a bug with PD. Sometimes my ships will fire and destroy the incoming missiles while other times they'll just roll over and die...
Assaulting planetary defenses seems much more difficult than in MOO2 because the difference in weapons/armor in MOO3 is not very pronounced, so you never have situations where the beam bases miss you all the time or something. OTOH the planet can kill your ships at much greater ranges than you ships can fire.
I've found that swarming the planet with fighters is the best strategy. Your ships will generally start out of sensor range, especially early on, so you can launch waves of fighters with impunity. The planet will use its PD missiles and interceptors to destroy some but after those are expended it's defenseless against your fighters.
Of course, this is different if the enemy has defense bases... once I assaulted a system with 6 defense bases, as well as fighter, missile and beam bases, and my 40-ship fleet was destroyed in just under a minute.
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Crostoneman
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Uhm, nuclear (or higher) missiles don't need to hit ships in order to do damage. The photon radiation from a nearby megaton blast can damage a group of ships around it.
The missile combat seems to be similar to the Honor Harringtin series. They try to kill ships by using old style nuclear missles or X-rays missles that blasts beams of X-ray all around to hit their weak points.
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