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KAding
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Yes, I am also hoping I am missing something. This was truely brilliant in MoO2, the detail with which a ship was represented, system that would malfunction when damaged, not to mention exciting stuff like boardings and self-destruct.
MoO3 combat has something appealing as well, I must admit that, but still I find it a rather big step backward to consider that every TF seems to be little more then a combined number of hitpoints.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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quote: Originally posted by vmxa1
I have only watched one combat so far, but it was easy to see who was who and who lost as I only had one ship in the fight and they had three and I got dusted. It was a cool battle to watch. My problem is I do not know what I was up against in terms of their configuration. So I do not know what I should be doing to prevent a repeat, other than have more ships.
The interface was not a big problem for me, but the workings of things are still a bit of a mystery. |
The only info that I can glean, is what size ship they are using (by appearance). that combined with the info on their techs from the tech screen (minus one or two levels) and get a rough estimate on weapons used.
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Crostoneman
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If you go to the colony screen where the hostile fleet is, if it isn't wiped out, go to the military tab and click on space forces. This will tell you what kind of ship and their role in the fleet. It won't give you what it is armed with, but it will give you an idea of what they are armed with.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:26
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If you understand the Symbols that is ;=)
9 Ithkul ships approaching?
arghh uhhh wait that symbol aint that?
ahh Transporters :=)
Shoot at will
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Craig P.
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I think you need to recognize the weapons graphics to know what they're using.
You can highlight a task force and see what its mission is. That won't tell you about how the composition is arranged, but it will give you a general idea.
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heretk
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quote: Originally posted by vee4473
reading some of these posts, it seems like the info for various things is indeed available, but in such an obtuse and overly comlplicated way.
even if you realize that the info you were looking for is accesible by clicking this screen and then this tab on the sub screen of this menu....
gimme a break |
Yes and yes again. I respect and am beginning to enjoy the lack of micromanagement in MOO3. But, I DO want to micromanage something as critically important as combat.
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