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icevic
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during a recent search, I came across a post mentioning disbanding bases. that would come in very handy during all those "big pushes" which one or two bases are captured each turn. Using units to destroy the base won't work since it is against my ethic to do such a thing (unless I can get away with it). So, anyways to disband bases without harming the citizens inside?
Also, I have just started to play with Chairman Yang's hive... it is such one interesting faction. I love the industral bonus and the police state and some other society choices doesn't decrease efficiency (efficiency penalties don't apply to the Hive). With network nodes and monoliths, Yang surely minimize the economy and lab disadvatages.
Vic
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:13
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Ned: the effect of the Tree Farm lasts even if the base is destroyed? Hmm... does this mean you could build a TF, sell it, build another one, sell that one, etc., in order to pump up your ecodamage immunity?
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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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Gregurabi, Yes. Blake confirmed this.
This leads to a lot possible new strategies, doesn't it? For example, I now try to build TF's and CP's, etc., in captured bases before giving them away. Not only does this help you on the ED end, it helps your submissive as well because the base will have increased output and less ED in the hands of the AI.
But it also lead to the possibility of dedicated bases in one's own empire that do nothing but build CPs, sell them, and then rebuild. These bases would be akin to Punishment Sphere bases that produce little in the way of research, but also allow one to stay in FM while conducting offensive operations.
High ED protection allows several possibilities - massive mineral production without ED, or as some here have caught on to - realistic use of PlanetBusters without ED. Five new CPs = One PB damage.
Ned
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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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KnowHow2, You got it. Once you figure this out you can really get that mineral production to astronomical levels without ED. In my last game, I had only 25 main bases, each with the 4 Clean Mineral facilites (TF, HF, CP and TP)(25 * 4 = 100), which gave me, 100 + 16 + 4 pops, a base of 120 Clean Minerals. However, I was able to push the ED limit to 280 by building Clean Mineral facilities in captured bases before giving the bases to a submissive. Now, 280 minerals per base per turn is something to behold! Ned
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Daniel Senz
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aachen, germany, europa
May 2001 time: 05:13
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get base to small size and than set native lifeforms to free next to them; the will scrap the rest without any penalty to you
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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