Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > anyways to disband bases?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
icevic is offline icevic
Settler

Apr 2001
time: 05:13
Post  Old Post 08-05-2001 08:24
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
anyways to disband bases? Support Apolyton buy from Amazon

during a recent search, I came across a post mentioning disbanding bases. that would come in very handy during all those "big pushes" which one or two bases are captured each turn. Using units to destroy the base won't work since it is against my ethic to do such a thing (unless I can get away with it). So, anyways to disband bases without harming the citizens inside?

Also, I have just started to play with Chairman Yang's hive... it is such one interesting faction. I love the industral bonus and the police state and some other society choices doesn't decrease efficiency (efficiency penalties don't apply to the Hive). With network nodes and monoliths, Yang surely minimize the economy and lab disadvatages.

Vic

Misotu is offline Misotu
Emperor
Leamington Spa, England
Dec 1999
time: 05:13
Post  Old Post 08-05-2001 08:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The only way I know of to disband a base without incurring the atrocity penalty is to build colony pods until the base reaches size 1, combined with starving. (ie turn all the citizens into specialists).

knowhow2 is offline knowhow2
King
of the World
Feb 2001
time: 06:13
Post  Old Post 08-05-2001 11:39
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

or you could just build the last citizien into a colony pod too. What you basically need is a base with higher mineral production than nut production, that way colony pods will be build sooner than the population will grow.

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:13
Post  Old Post 08-05-2001 16:23
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

Actually, I think the starving was just to get the base size down quicker - the base square I believe produces enough nuts to feed 1 specialist, so you'd have to build (or buy) the last pod anyway.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:13
Post  Old Post 08-05-2001 16:33 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

You can get a base in sqaure with no nutrients, say Minerals only. But I think it won't you allow, for such (mineral-only) squares are rocky, or early Xenofungus, where you can't build a base anyway.

------------------
Solver the "Running Beer" - http://www.aok.20m.com

Misotu is offline Misotu
Emperor
Leamington Spa, England
Dec 1999
time: 05:13
Post  Old Post 08-05-2001 17:39
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

LOL The number in my earlier post should have been a 0, not a 1. You use the last colony pod to disband the base, of course ...

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:13
Post  Old Post 09-05-2001 00:21 Visit Clear Skies's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I've tried this before, but on a base that one of my Pactmates had gifted (ok, swapped) me. It got down to size 1 but then when I tried to buy a Colony Pod it just kept accumulating minerals, past the completion point, and I didn't get a dialog box asking me if I wanted to disband the base!
The base was in a really bad place, though, so after three turns of trying I just obliterated the base - prompting my Pactmate to declare Vendetta. Ah, Aki, Aki, when will you learn....(evil snigger)

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:13
Post  Old Post 09-05-2001 02:48
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

what about switching all the nutrient production to rocky mineral squares and just building mind worms then releasing them to the wild right next to the base. hmmm?

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:13
Post  Old Post 09-05-2001 02:55
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:

Originally posted by SMAC Fanatic on 05-08-2001 03:21 PM
and I didn't get a dialog box asking me if I wanted to disband the base!



I may be speaking out my southern orifice, but I think there's an option in warning prefs about this.

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:13
Post  Old Post 09-05-2001 03:19
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Note - this is not applicable on Citizen level.

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:13
Post  Old Post 10-05-2001 09:58
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Enter the AD-FREE zone

Icevic, Before you destroy that base or preferrably give it away to a submissive, consider first building in it all of the following, depending on the technology you have: Tree Farms, Hybrid Forests, Centauri Preserves and Temples of the Planet. "Contructing" these facilities anywhere in your faction permanently adds to the number of minerals you can produce in your bases before Eco-damage. You can then give away or destroy the captured base at your leisure without reducing the new, higher ED limit. Ned

Gregurabi is offline Gregurabi
Prince
Lorain, OH, USA
Jun 1999
time: 05:13
Post  Old Post 12-05-2001 01:14 Visit Gregurabi's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Ned: the effect of the Tree Farm lasts even if the base is destroyed? Hmm... does this mean you could build a TF, sell it, build another one, sell that one, etc., in order to pump up your ecodamage immunity?

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:13
Post  Old Post 12-05-2001 04:50
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Gregurabi, Yes. Blake confirmed this.

This leads to a lot possible new strategies, doesn't it? For example, I now try to build TF's and CP's, etc., in captured bases before giving them away. Not only does this help you on the ED end, it helps your submissive as well because the base will have increased output and less ED in the hands of the AI.

But it also lead to the possibility of dedicated bases in one's own empire that do nothing but build CPs, sell them, and then rebuild. These bases would be akin to Punishment Sphere bases that produce little in the way of research, but also allow one to stay in FM while conducting offensive operations.

High ED protection allows several possibilities - massive mineral production without ED, or as some here have caught on to - realistic use of PlanetBusters without ED. Five new CPs = One PB damage.

Ned

knowhow2 is offline knowhow2
King
of the World
Feb 2001
time: 06:13
Post  Old Post 12-05-2001 22:18
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

Ned,

How do you "sell" a base? As I recall it, there is no such option. Maybe you meant it in different way?

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:13
Post  Old Post 12-05-2001 22:32
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Suffering from ads?

I think he means sell the CP. Very sneaky.

knowhow2 is offline knowhow2
King
of the World
Feb 2001
time: 06:13
Post  Old Post 12-05-2001 22:39
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Got spare money?

Sell CP? I guess you do this by clicking on the CP in the base but do you really get the mineral cost back (in form of energy I guess)? And the effect is that the eco damage would go down every time???

interesting, this means that you could rampage the mineral production in the other bases.......

,,,,,,

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:13
Post  Old Post 13-05-2001 03:21
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

KnowHow2, You got it. Once you figure this out you can really get that mineral production to astronomical levels without ED. In my last game, I had only 25 main bases, each with the 4 Clean Mineral facilites (TF, HF, CP and TP)(25 * 4 = 100), which gave me, 100 + 16 + 4 pops, a base of 120 Clean Minerals. However, I was able to push the ED limit to 280 by building Clean Mineral facilities in captured bases before giving the bases to a submissive. Now, 280 minerals per base per turn is something to behold! Ned

Daniel Senz is offline Daniel Senz
Chieftain
aachen, germany, europa
May 2001
time: 05:13
  Old Post 25-05-2001 15:58
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Suffering from ads?

get base to small size and than set native lifeforms to free next to them; the will scrap the rest without any penalty to you

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0490 seconds (92.40% PHP - 7.60% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net