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vee4473
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New Jersey
Feb 2000 time: 00:26
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I don't have the game. (a disclaimer i guess)
After reading many many of the posts here (my mind is swimming), I have come to the conclusion that MOO3 perhaps suffers from an "acceptance" curve.
Meaning that the game was designed to be such a HUGE HUGE universe simulator, unseen in any other game, that the dev's had no choice but to take micromanagement out....and replace it with an AI that performs that function.
I mean, if the size of the star systems is to be believed, I can understand wanting to design an AI that takes care of the individual planet details...ABSOLUTELY!!!
And this is what needs to be accepted. Perhaps as a new "type" of game...
Accepted because the games before it had management of individual planets/cities at their core because the overall scope of the game made that feasible.
If you want to make a game that simulates rule over such a HUGE star system, them making AI the key role in managing individual planets may have been the only way to go.
Can you imagine the micro hell involved if a game encompasses hundreds of planets in your empire?
Of course, you can (and will) , argue about whether they did indeed create an AI capable of doing this.
I mean to say that from what I have read MOO3 seems to have such HUGE ambitions. And as such, perhaps the designers deserve a LITTLE slack, because they seem to have tried to create a new type of game.
And in their effort to make AI the pivotal detail in such a game they didn't get it all right.
First efforts into new arenas rarely do get it right the first time.
I myself will not buy the game, i'm gonna wait for Galciv, it seems more my speed.
I guess my bottom line is that AI is absolutely crucial to a game that aspires to such heights, and until it is shown that the AI can handle it, i'm out.
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