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Xelvonar
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quote: I guess they werent kidding about that 5th x eh? 5th X = you getting buried in the details |
Maybe the fifth 'x' is really eXcavate, as in "eXcavate from under the mountain of detail we're going to bury you in."
Still, I think its growing on me. I really WANT to like it.
-Xelvonar
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H Tower
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quote: I guess they werent kidding about that 5th x eh? 5th X = you getting buried in the details |
you obviously didn't do much research before you bought the game. Right from the start there was talk of spreadsheets and lots and lots of details.
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slitherin
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I am a chessmaster and used to compete in international and national tournaments. In my opinion, Moo3 is big pain in my rear and I have retired it from my schedule in favor of galciv.
Quicksilver got way over their heads on this one. They missed the point of making this as a fun game and with prupose. They mucked it up pretty good. Last time I am purchasing any games from quicksilver.
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Trystan
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The details really kill the game. A game that focuses on macromanagement should not have the details that MOO3 does. They are not needed. They only make people want to play with them.
The game lost its focus. It is a micromanagement game that uses macromanagement tools. I saw a post on the IG forums that linked to some old screenshots. Looking back at those old screenshots and it sorta makes sence. The game WAS more indepth and the details did make sence. But when it came time to release, alot of stuff was ripped out. Some of those screenshots shows exactly what people have been saying they wanted. Yet someone decided that it was too much and needed to be dumbed down. Now you get posts telling you how to play in order to enjoy the game which basically says, just watch the game, don't try to mess with the rich details we have here. They're just details. Click that turn button and let the AI do your work for you.
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aiin
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Iceland
Sep 2001 time: 05:26
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It's like going to a dance and finding no girls there. I mean the music is fun and the mood is nice, but there isn't really anything to do.
After the planning stage there's nothing really to do except move ships around. This could be fun if the enemy AI actually decides to invade at some point.
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