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CiverDan
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Attempted to host and got booted from final setup screen with "the host has canceled the game" statement. If you are wondering, I have successfully hosted games back to 1.04f.
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Edgar Newt
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Not sure if this is the proper place to post this question -- I am in the middle of several MP games using 1.14. Will those save games work under 1.21? I'd check it out myself, but my Dad (at a remote location and older and not so good with computers) will also have to install the patch and I don't want to confuse him.
Thanks in advance.
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tonyhaug
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Columbia, MD
Nov 2001 time: 00:26
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I have one problem with the patch. After installing the patch and inserting the CD to play, the little CD arrow icon just keeps spinning, never opening the CD!! I uninstalled the patch with no change. Re-installed it and no change. Right now I can't open the PTW CD!!! I tried a different game CD (Unreal II) and had NO problems. Haven't resolved the problem yet, but my next step will be to uninstall all patches and entire game and re-install. That is if I can ever open the CD again!!!
Anyone else out there have this same problem??
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metalhead
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I have successfully reached gotten through the setup screens to the game screen 5 times so far with the new patch. 4 out of those 5 times, nobody was able to build a city or move their first settler. This used to be an occasional problem in 1.14f, but seems to have become much more of a problem in 1.21f, at least initially.
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Fried-Psitalon
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Not just another pretty face.
Dec 2002 time: 00:26
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Just thought of another one I've run into- the interface no longer likes "fast-entered" commands at all from the keyboard. All these errors were encountered in MP play over several games, and are repeatable.
For example, if you were to tell a unit to move two squares west by slapping the "4" key on your keypad twice fast, it would deduct all the movement points... and then only move you one square; sometimes none at all! This is particularly troublesome with galleys, which never seem to move every time you hit directional keys to begin with in MP.
Fast-issued commands for movement in two different directions... say, slapping 4 and then 7 on your keypad fast, will result very often in the above, or worse, in the unit moving in a different direction than "7".... although the direction of the mismove seems random, not always 8 or 4, for example.
These bugs are definitely new to 1.21f; they were not in 1.14.
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benjdm
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Upstate NY
Dec 2001 time: 05:26
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I had a new bug the other day which I do have saved. My elite swordsman attacked a city, won, and generated a great leader. The great leader appeared in the enemy city which I had not yet captured ! Fortunately I had another unit with movement left and it "Attacked" and captured the city. The great leader did not disappear and no further problems (so far.)
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Swissy
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Chicago,IL,USA
Sep 1999 time: 23:26
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Found this bug twice in MP games. I call it "No wine for you!" bug.
Start of MP game, I have a group of 4 wines in my start area, one of which in on my start square. Build city, no wine, build road on adjacent wine, no wine, capitol culture expands, no wine. I build my second city, its footprint is over one of the road/wine square and suddenly I have wine. Have start on other luxs, ivory and spices, and have gotten the lux to show in my city right away.
While this is not a crucial bug, it is annoying. In a tight time limit MP game, those couple points for happy people could come into play.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:26
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quote: Originally posted by Swissy
Found this bug twice in MP games. I call it "No wine for you!" bug.
Start of MP game, I have a group of 4 wines in my start area, one of which in on my start square. Build city, no wine, build road on adjacent wine, no wine, capitol culture expands, no wine. I build my second city, its footprint is over one of the road/wine square and suddenly I have wine. Have start on other luxs, ivory and spices, and have gotten the lux to show in my city right away.
While this is not a crucial bug, it is annoying. In a tight time limit MP game, those couple points for happy people could come into play. |
hi ,
send a save to firaxis
have a nice day
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aramis34143
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I have encountered two new bugs since the installing the latest patch to Play the World and would very much like to know if anyone else has encountered these.
First, I get the infamous 'Out of Synch' error ANY time a human player bombards with an air unit (including Cruise Missiles). The computer players have no such problems so if you happen to be fighting one you must cede total air superiority to them.
Second, an old problem has gotten worse. About the time we've reached the mid-Industrial Age (when the world is fairly well populated) the game begins hanging each turn. This problem gradually gets worse as the game goes on. Eventually, the game becomes unplayable as the 'Waiting for Player' dialogue times out and a player gets dropped.
Both of these bugs are infuriating and have rendered the game virtually unplayable. Having spent ~$80 on this game to date, I feel I am justifiably upset.
For reference, some of my system specs:
PIII 1Ghz
512MB RAM
Geforce 2ti 64MB
Windows XP Pro
I realize that my system is far from state of the art, but it well exceeds the minimums for PTW.
Furthermore, I play on a 100Mb LAN (any other human players on the LAN as well). I host on my system and others ping at no higher than 3 or 4.
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bio
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Since installing the 1.21f patch the game has stopped loading probably due to copy protection(because of the symtoms). I had to uninstall the game delete the PTW directory & reinstall with the 1.14 patch to get PTW working.
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