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metalhawk is offline metalhawk
Settler

Dec 2002
time: 05:26
  Old Post 01-03-2003 18:46
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First looks.... Support Apolyton buy from Amazon

Well,

So far it seems good.

I have only played through some tutorials. It crashes to the desktop at the end of each one (on both machines I have tried it on)

The tutorials really show battle and building, interface techniques, so far, so I really have not gotten the "civ" feel I expect it to have.

So far it seems like a lot of RTS demos I have played recently, like some other recent M$ games. I need to jump into a full game

CustodianV131 is offline CustodianV131
Settler

Feb 2003
time: 08:26
  Old Post 01-03-2003 19:47
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Help yourself to an AD-FREE life

Hmm

Hope you'll get that Civing feeling!

Its what i'm looking for in RON since i've nowadays little or no time for full-blown Civ campaigns.

Still the Civing feeling will be different for everyone... and i think that RON will be ok for me... still waiting for cd though.. so i can only guess.

I can understand that the tutorials might be a bit like other RTS games. Hopefull the full game will have that "magic touch"
Still even without it feeling like Civ, you do still enjoy it? (Well what little you could play of course.)

I've high hopes for the CTW campaign... looks like fun.

metalhawk is offline metalhawk
Settler

Dec 2002
time: 05:26
  Old Post 01-03-2003 20:16
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Put an end to popups!

Yeah, I have a huge world gam going on in civ that is taking me forever. It would be nice to get both that civ feeling and game completion in one day

I am highly hopeful that I will get that "feeling" after the tutorials. Now to find the time to finish them.

metalhawk is offline metalhawk
Settler

Dec 2002
time: 05:26
  Old Post 03-03-2003 23:14
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Put an end to popups!

I definitely get MUCH more of that feeling when playing the "quick start" tutorial. I will be moving on to regular/campaign play finally and expect more of it then.

The big difference for me? Creating/Capturing new cities and expanding the empire, building some set of buildings in each of them, etc. That is where RON (so far) has differentiated itself from other RTS titles I have played.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:26
Thumbs up  Old Post 04-03-2003 04:34 Visit Alex's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by metalhawk
The big difference for me? Creating/Capturing new cities and expanding the empire, building some set of buildings in each of them, etc. That is where RON (so far) has differentiated itself from other RTS titles I have played.


This is promising. So, do you get a feeling that you're really building an empire? Because this is what could set RoN apart from your mainstream RTS with its boring mechanics (collect resources, build army, smash the enemy, rinse and repeat).

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:26
  Old Post 04-03-2003 04:55
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Support Apolyton, buy Galactic Civilizations

It Rocks! Yeah, there's some bugs. And you do get a feeling of Empire to an extent.

This is looking like it will be good. New twists and conventions to RTS while adhering to classic gameplay.

metalhawk is offline metalhawk
Settler

Dec 2002
time: 05:26
  Old Post 04-03-2003 18:13
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Increase Your PM Length

quote:
Originally posted by Alexnm


This is promising. So, do you get a feeling that you're really building an empire? Because this is what could set RoN apart from your mainstream RTS with its boring mechanics (collect resources, build army, smash the enemy, rinse and repeat).


Absolutely, I feel like I am building an empire, when playing the longer games.

I started a standard (non-campaign) game last night, with just the "standard" map size, and have a fistful of cities. You keep researching your civics, and you can build more cities.

I was chinese (random) and had an island with no mountains (i.e. very little mining resources) and had built my first two cities on it, but needed more iron(?) coming in to research some techs. So that focused where to build my next city. I think I made it to 4 cities before I built a military unit (silly, but no one was close)

I like how there are special resources both on land and sea - you then need to create a merchant or fisherman to run off and exploit them, and reap the benefits.

I have found that the CPU players tend to "pick on" my fishermen even in the back of my "empire", if I was not paying attention, my Navy would be somewhere else and an enemy dromond/caravel would be sinking my poor fisherman, so I decided that the special resource would need a garrison


There is still a lot to be said and a lot for me to learn and explore, but I like it

I still am getting used to the more hectic nature of RTS though, pausing a lot.

WRT Performance - it performed well on my laptop (which is near min spec for the beta) until I started to get a more hefty empire. In this game now, with standard map and 4 players (I have about 6 cities) it seems like it is starting to drag.

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