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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Shiber, I doubt that Vox will be able to research Currency and polytheism at a decent pace. We are going to start on republic (28?) once they can start on their next tech, and we research over twice as fast as them, even after they would get Portia back. I'm not going to wait for 15 turns until Vox finally gets that tech 
further, polytheism should be on the path for the warmongers on Bob, so we'll get it from them if we need to.
As to ending the deal: I said before in the Vox comments thread that I think that once we give them what we gain from CoL, they are certainly been given more then we got. Republic makes it swing largely in our disadv. again, and after we would get their free tech, we would lose badly on each tech. I think that from that point on at least, we should change the deal, so that we still have a 'most-valued partner', but no longer a 'blindly-give-everything partner'. Also, I don't like that Lux now has more inside information then the other teams, they only stay in the game for fun, and I doubt they are as seriously commited to secrecy as we are.
DeepO
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Shiber
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Haifa, Israel
Jul 2002 time: 07:26
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quote: Originally posted by DeepO
further, polytheism should be on the path for the warmongers on Bob, so we'll get it from them if we need to.
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You're right. Not everyone realizes that there's no WW in MP, so some civs would want to research Monarchy (others may want it for the wonder too).
Re: ending the deal, I recommend that we decide on a point (e.g. a few turns after we get the medieval tech that Vox would get for free) where we announce to Vox that we intend to end this trade deal in 20 turns, and would like to set up some sort of a uniform system for future tech trades (e.g. techs will be worth their cost factor in gold times 15, so Monotheism, for example, would be worth 540 gold or Feudalism + 60 gold). The 20 turns ahead announcement would make them less upset at us, I hope.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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hmm... I briefly overlooked the WW issue... I wonder why this was implemented. Still, there is a good chance that one of Bob's civs goes for it, if only for the trade value.
As to the 20-turn until end notification to Vox, I'm not sure, it would feel quite abruptly. I'd rather transform the deal earlier, so that we get that most-valued partner status between our two nations, I always considered the current deal as dangerous, and not too detailed. We really have to watch out for them becoming suspicous to us, they stated in the last log again that they were afraid of us, by ending the deal unilateral this feeling would only be reinforced. In my mind, a transformation would be better then an end, and if we want to attack Vox in the middle ages (which is highly possible), we might want to start negotiating well before we give republic to them.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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well... there is one disadvantage that scares me a little: Vox might see this deal as a permanent one (they certainly act that way), and the longer we keep it going, the more upset they will be when we end, or change it. That's why I wouldn't mind changing it before we trade republic to them, simply because they won't feel cheated on when we end it after 2000 years.
Other then that, I agree, currently we've got the most important advantage out of this deal, and that is stability on our continent, which allows us to concentrate more on building up our empire, instead of only our military. And that won't change easily, we'll need at least another 40 turns before we can put all this production into a military force.
DeepO
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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quote: Originally posted by Aeson
They have to realize that eventually the deal will end. We both can't win. I'm pretty certain they are going to understand this, and even if they don't it's not really our problem. We have been talking about Republic to them under the current agreement, and if we renege on those deals, even just to change the deal a bit, wouldn't be a good idea. A good time to modify the agreement would be after we get their Middle Age tech.
Vox is planning on settling Lux's lost land on BOB right? |
I think they realize that we both can't win, they are just in it as long as possible.
And hey, us winning doesn't require their (total) destruction, although a conquest vic will be more fun than say a spaceship or cultural one. Domination would not require their total destruction, maybe exiling them like lux.
I think the time to end the tech agreement is the turn our knights land next to all of their cities. Why give them forewarning that the game has changed?
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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Don't forget that if one civ starts to dominate on Bob, we and Vox may need to ally together to deal with them. We don't need to be burning any bridges at present. And Aeson's thinking that we want Vox's (and Lux's, if possible and if it's different) early medieval tech mirrors my own.
Here's the full text of the cancellation provision:
quote: (2) This agreement may be cancelled by either team under the following conditions. (a) The team wishing to cancel the agreement must provide a minimum of ten turns' notice. (b) Both sides, and especially the side initiating cancellation, are required to act in good faith to ensure that the treaty will be ended (or transitioned to some other arrangement) in a way that is equitable to both. Both agree not to manipulate the timing of tech discovery, tech trades with other parties, the ending of the deal itself, or any other factor in such a way as to obtain an unfair advantage over the other. |
To end or transition the deal honorably, I think the best timing would probably be to have the end/transition take effect after we've researched two medieval techs and they've researched one (not counting their free one). Of course if the deal still seems to be providing us with an advantage, we could keep it going longer.
Nathan
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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My problem with this is not the timing, as I agree in full, but with the way it will end. Sure, we only agreed to a 10 turn advance warning, but if we simply say "hey, we consider we gave you more then you gave us, so we'll end this deal in 10 turns", they are going to be upset. Maybe the situation calls for that, maybe we'll need them for a lot longer, so the moment we end the deal, we are burning bridges. That's something I don't like, even if I like to have our FP build in one of Vox's cities.
DeepO
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Dominae
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A natural time to end our tech-trading deal will be when we finally want to put their civ to the sword. So all this talk about "ending the deal" should instead be "when are we planning to attack Vox?" I see no reason for ending the deal and not attacking them, and I'm sure they'll think the same way ("Hm, Gathering Storm has no interest in trading with us anymore...well, at least we can still be friends!"). The fact that we have to give 10 turns notice will be awkward, but hopefully we'll be superior enough by then (militarily and economically) that losing the element of surprise will not be a problem. In any case, Theseus seems to me to be the "Here I am, I'm gonna destroy you now!"-type of warmonger, and not the "Ah-ha! You were unprepared, now I've got you!"-type (not sure about Arrian, he's pretty deceptive...).
Dominae
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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quote: Originally posted by nbarclay
"Beware of Gathering Storm. No matter how good your relationship with them seems to be, they'll attack you the moment they view it as in their best interest to do so."
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I would think (hope) thats how the teams are playing it now anyway. The teams are playing to win, after all. Well, Vox (and perhaps Lux) isn't playing to win anymore, but I think the others are. Aren't we? Don't we think the above phrase about the other teams?
Its unfortunate that we did not build an expiration date into initial tech deal, then we could let it lapse and not worry about it.
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Dominae
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quote: Originally posted by nbarclay
Certainly, plans to attack Vox could be a driving force in determining when we end our agreement with them. But an attack on Vox would send the message, "Beware of Gathering Storm. No matter how good your relationship with them seems to be, they'll attack you the moment they view it as in their best interest to do so."
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I agree. I've tried to figure out a "nice" way out of our relationship with Vox (one that will allow us to declare war on them perfectly legitimately later on), but failed. Certainly we want them to feel like they've have not been cheated by us. The problem is that the more we try to do this, the more they will feel betrayed when we finally put an end to the deal.
Perhaps we could somehow engineer a situation that would sour our relationship with Vox without making us look like the bad guy. Maybe Lux's (unwanted) appearance could be used to further this end.
Dominae
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