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CustodianV131
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Hey good!
I've one, not sure if it is already answered before but i couldn't find it.
How do the upgrades within the era's work?
Say you go from classical to medieval and you get knights.
Now you go to the stables and do some upgrades on the knights.
Then later you advance to the gunpowder era.. what happens with the upgraded knights?
I mean i understand that they will evolve to a new unit, but will they still have the benefit of the upgrade?
Or is it like you can not do the upgrade if you plan to quickly go to the next era and save resources like that?
Maybe this all makes no sense at all.. but its a question that came up while reading the previews.
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:26
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quote: Originally posted by CustodianV131
Hey good!
I've one, not sure if it is already answered before but i couldn't find it.
How do the upgrades within the era's work?
Say you go from classical to medieval and you get knights.
Now you go to the stables and do some upgrades on the knights.
Then later you advance to the gunpowder era.. what happens with the upgraded knights?
I mean i understand that they will evolve to a new unit, but will they still have the benefit of the upgrade?
Or is it like you can not do the upgrade if you plan to quickly go to the next era and save resources like that?
Maybe this all makes no sense at all.. but its a question that came up while reading the previews. |
I'm not sure if I totally understand the question, but I'll do my best to explain what I can.
Taking the example above, you upgrade to the medieval age. Assuming Knights don't require any higher level of military research than you have, you then go to the stable and hit the Knights button. All of the units that preceed knights that you have will be automatically upgraded to knights, and any new units you build will be knights. If you then proceed to the next age and research the upgrade above knights, your knights will change to whatever the next unit in line is and you'll be able to build those too. There are many units in the game, but only a few unit-lines, so it's not too hard to keep a fairly balanced army as the ages progress.
One thing that I'm not sure about (and will try to figure out later) is what happens if you DON'T upgrade to knights and then reach the gunpowder age. I believe you must first research the upgrade to knights and then the upgrade beyond that, but I'm not totally sure -- I'll try to figure it out next time I play.
Does that answer your question? If not, lemme know, and I'll give it another shot .
-- adaMada
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CustodianV131
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Well you pretty much covered my question.
To stick with the knights example:
I was under the impression that there were also tech like: Stirrup or Selective breeding
Now i understand that when you go from classical to medieval you keep your old units till you "upgrade" them at the stable, right? (I was under the impression that the upgrade to medieval units came "free" with the era advance)
Still i wonder or you might be able to skip upgrades to save resources. That might be a nice strategy at times. (depending on the cost of the upgrades of course)
So there are no little techs like the stirrup or selective breeding? Makes sense since it would be strange if you horsebackriding troops evolve into tanks but you still get a bonus because you researched the stirrup.
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Scot_free
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OK, I've played the CTW campaign a little bit more, and it seems that when you have an ally adjacent to the territory that you're attacking, they begin the campaign as their own nation. For example, I was Egypt and was attacking the Spanish capital (the region Spain). My allies, the Russians, had a territory adjacent to Spain (France, actually). When I started the battle, I noticed that the Russians had their own units and were computer controlled. They started out under nomad rules (no cities built) but immediately went to work. Using some of the taunts, I was able to tell them to attack during the battle (though they didn't really attack; probably cuz I was playing on easiest ).
I'm not sure if this is always allies start, but it seems that they are their own part of the battle as your allies (which can be sort of controlled).
As for attacking a territory where you have reinforcement armies, I have had different experiences for different battles. Most of the time, it seems that they send a small amount of troops (only about 5-10) about 5-10 minutes into the scenario (I haven't clocked it). Some other times that I've fought, it seems that I start with extra cities, farms, etc. I'm not sure about this, but I think this has to do with the strength of the territory that I am attacking from. Anyway, I believe that extra armies just add a (very) little oomph to your army when they arrive.
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flash9286
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do u have counter units like u do in, aok, Ex: pikemen/cavelry
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