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korndoll82
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Okay depsite playing this game for a huge number of years (I forget how many, but a HELL of a lot), i still cannot even gain the upper hand in an Impossible difficulty game. The opposition always seems to be in control faster than I am.
Does anyone have any tips as to how I can take control early in the game, or any strategy's that are bound to help me?
Please, I just wanna be able to beat impossible difficulty at least once before i move to MoO3...
thanx,
Li
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korndoll82
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Well with thanks to all various sources studied, most noticably this site, I have succeeded in winning on Impossible three times today. I guess I just wasnt using custom races to their maximum pontential...
Unification/Telepathic/Repulsive with various modifiers seems to work well for me....
cheers guys.
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korndoll82
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not many yet....skoolwork has taken my time away from M002 this week, but ive tried using simple Creative/Telepathic/Ominiscent combos mostly....of course that makes rushing the opposition much more tricker but i manage to get a huge focus set on research early on, keeping safe, assimilating several races, usually the sakkra for the population benefit. Then when I have decent technology to build larger powerful weapons I begin to take control of the galaxy rather quickly....
Sometimes i play Tel/Tol/Omni but with somethin stupid like Repulsive...but always make use of the -10 ground combat, seeing as Telepathic practically negates the need for it...
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:26
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I win on impossible about half the time...it depends on how things go in the first third of the game.
I go with either super-science: creative-democracy-science bonuses or super production: creative-tolernat-rich-large hw. Yes, I almost always use creative-it's in the game, and if you want to win on impossible, imho, it's the best racial pic.
On research:
1. computer-research lab
2. heavy armor-auto factories
3. hydro farms/biospheres
(in that order, pausing to install each as gained)
4. the techs needed to build colony and other ships
The first part of the game is all research and installing improvements-I alternative 100% scientist with 100% workers (minus what I need for food). In moo2, specialization works best.
Second part of the game is sending out scouts, then grabbing every good world I can colonize before I meet oither races.
Third part is when I meet other races, I pull back, build spies for a short while, then 1 battleship apiece for each system I own, while slowly expanding. In this time, I bribe races to give me research and trade agreements, and, of course, non-agression pacts. (never alliances)
Fourth, I hold position with a good number of worlds 5-10 systems, and research and improve colonies up the wazoo.
Fifth, I build a fleet of battleships and transports, and gang rape each enemy race in turn. 
-KhanMan
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ABX
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You must be charismatic in this way you can estabilish a non-aggresion pact with the AI.
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Iasius
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Germany
Jan 2003 time: 05:26
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Wow, what a game I just had. Unification, Creative, LHW, RHW, charismatic, prewarp (spy, ground, low-g) in a huge organic galaxy, impossible. Starting next to the Sakkras (repulsive, subterranean, tolerant, I hate when that happens).
After 300 turns I haven't met anyone else and build one colony in my own system. I destroyed about 120 Sakkra battleships and numerous frigates, cruisers, etc, during that time losing about 6 of mine, when I finally lost to the onslaught of 6-15 battleships every 4-5 turns (their numbers grew larger and larger and I could always barely kill them).
Then they developed transporters, which wouldn't be that much of a problem if all their ships wouldn't use neutron blasters. Needless to say, my fleet which had grown to 8 battleships by then was destroyed or captured and I lost.
The Sakkras first attacked me while I was developing Supercomputers btw.
A situation like that is usually the only way for me to lose on impossible when I'm not using feudal.
Oh well, it's been a while that that has happened.
It was fun losing again. 
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:26
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I win about 50% of the time on Impossible, but that includes a lot of experimenting with custom races. I started playing on Impossible years ago, but it wasn't until fairly recently that I got the final patch which increased the cost of Creative and made my pat race (Creative, Demo, Subterranean) illegal. It's been fun trying out new stuff.
I just won a game using Lithovore Tolerant, something I haven't done in years. That was a blast, being in the lead for the entire game. Everyone was so afraid of me that they wouldn't declare war, even though I was repulsive.
I won another game on Impossible a few months back with Feudal government. IIRC I had Telepathy, Unification and Warlord to go with it. I actually built a whole sh!tload of ships with scout labs, and they added a significant boost to my science in the early going. It was a really fun game.
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