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Corentor
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The AI does nothing to hurt each other or the player to any significant degree.
The exception seems to be the New Orions who send their big fleet to punish people it doesn't like periodically. And boy does anyone on the recieving end of that get their ass kicked.
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Ankh
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Sweden
Sep 2001 time: 05:26
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Tried the same on "Easy" difficulty and to be honest I really coudnt tell any differance.
200+ turns passed and the AI had yet to attack my defenceless planets. (Antarians attack one time when you piss them of but thats it, I still dont loose any planets).
Im getting really annoyed at Quicksilver HOW DARE THEY RELEASE A GAME WITH NO AI!.
Moo3 now is like a Sim game, toying around, killing colony after colony. Its like playing solitary chess, playing ping pong against a wall its a game with no opponent.
This ISN'T A STRATEGY GAME, last time i played a strategy game atleast I needed SOME troops to win, in ANY OTHER strategy game I played I could be eliminated or atleast LOOSE (Like in Moo2) and that should be a part of the game, imean whats the point playing knowing you cant loose it defeats the whole purpose of playing.
Heres the funny part: I defeated the game on Impossible NOT building a single task force (exept colony ships). Recovering all "X". And they call this a strategy game, yikes.
I spit in Quicksilvers general direction.
Now how the hell on earth could the beta testers miss this, im sorry but Moo3 is a game that you cant be eleminated in, cant loose any planets, you just play "X" turns untill you win unless you loose by "Orion Senate Victory" but if you turn that off you CANT LOOSE. That a strategy game according to Quicksilver.
They really did a bad job indeed and dont deserve another game sold.
Take this as a warning all you people thinking to buy Moo3.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:26
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What I can say something for certain is that I'll think twice when I see a game made by QuickSilver.
If they have a problem with AI, I won't buy their games.
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tjno2
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Portugal
Dec 2000 time: 05:26
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I just finished an easy game of Moo3 and all the AI did was attack my colony ships and defend itself from my attacks. At the end of the game when i had about 40 armadas of long range beam cruisers and carrier DNs attacking Orion, 2 other civs at war with me and with a strong military didn't even move a finger to attack one of my colonies, so there goes the theory of the AI responding with equal force of the player. There was even a case when they had a fleet of 50 ships in a somewhat recent colony of mine and all they did was blockade it.
I confess i don't like getting my arse kicked by an AI, but this is ridiculous...
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fitz777
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I give. I have tried 3 games now all at normal difficulty and there seems no sense to it. In the first two games I achieved the #1 power ranking without really trying, indeed without reading most of the manual. I don't really know what to make of this game or what is going on, but after the obligatory 20-25 hours, I have had enough. It seemed fun for a while, but I have all but given up on even reading the sitrep at this point - so much data that seems all but meaningless anymore. I agree with one of the review out there that stated they "have balls" for trying this. They do indeed; I just don't think it worked. I will watch the boards on occasion and hope for some improvement, but for now, the game goes on the shelf...
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Iasius
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Germany
Jan 2003 time: 05:26
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Same here, I haven't read the manual nor have I read any documentation at all about this game before I just started my first game.
So I went with a medium cluster galaxy, 16 races.
I was playing standard humans, setting easy to try it all out.
At turn 50 I was PR 7th. Found two insectoids and the Ithkul by then.
I was in a defensive alliance with one of the insects and on the other (ranked first at the time I immediately declared war).
So, I slowly build up my troops and ships and around turn 100 I went on the offensive. BTW I haven't been attacked by anything until that turn although I colonized right to about 7 turns using starlanes away from my chosen enemy.
So I went in and found no opposition at all. I am at turn 160 right now and all I do is sit around waiting for new troops to arrive so I can conquer the rest of them klackons. And although I only conquered maybe 25 percent of their planets over the time I still didn't have to build newer ships. Those mass drivers and fusion beams are still enough.
I tried another game playing nommo. I wasn't attacked until turn 120 when I was elected Senate Leader.
Going to try impossible next. See if that's easier or harder.
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Bill_in_PDX
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The Wilderness of Orygun
Nov 2001 time: 21:26
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I haven't bought the game yet, and am beginning to feel glad that I haven't.
Has anyone of the many beta testers who were in here bragging about the game responded to this AI issue?
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Ray K
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Allen, TX
Nov 1999 time: 23:26
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quote: Originally posted by Bill_in_PDX
I haven't bought the game yet, and am beginning to feel glad that I haven't.
Has anyone of the many beta testers who were in here bragging about the game responded to this AI issue? |
ha! They were too busy regaling us with their stories of defeating the AI against incredible odds!
Little did they know that the odds were not as incredible as they seemed...
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Todd Hawks
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Just read a report by someone who had the AI invade one of its planets (with 30 Divisions), but only after blockading the planet for a hundred turns.
I think the AI *is* there but they screwed it up by setting some decision-making-modifiers wrong or something like that.
(further evidence of that is the war-peace-war-peace loop and the abundance of harrass fleets (the liitle fleets showing up in your empire correspond in size to a harrass value in one of the spreadsheets). The behaviour mentioned above could be because the AI has orders to not invade until having blockaded for a while (and that "while" is too long or depends on the wrong triggers).
Should be fixable in a patch or even a modpack.
At least I very much hope so.
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FredW
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London
Dec 2001 time: 05:26
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Guys,
If you want your asses kicked by the AI check out Galactic Civilisations: www.galciv.com
I havent plyaed Moo so I cant really compare the two. But i am sure they are two very different games. Nevertheless GalCiv shapes up to be one of the best and the most challeging games ever. It is coming out on the 26th of March.
FredW
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Mr.Thing
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The only major problem with MoO 3 right now is the fact that the AI is not nearly aggressive enough. The exact reason for this requires that one knows how the AI in this game works but at least this aspect of the game should be easy to patch (assuming that it is only a set of AI parameters that need to be adjusted). I am quite certain that the first patch will make major improvements and a second will then make it just great.
Some people have said that the AI was first too hard and then was reduced, but why reduce the AI of the impossible setting? The purpose of the easy setting is to allow the game to be easy to learn while the normal setting should be a decent challenge once one has the system figured out, while the hard and impossible setting is for those who have devised definite stratagies using the system. As there do not seem to be any major operational bugs in this game (except maybe the direct x thing [I use Win XP so I dont use direct x]) it should not take long for a fix of the AI to be released.
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installationCD
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Win XP does use Direct X
8.1b (i think) ships with winXP.
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Mr.Thing
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- XP does use direct X? Well I did not bother to install the driver when I installed the game, guess I already have the right version.
- By way of AI, I have found it to be fairly good on the defence. I have seen home planets with 16 ships in turn 150.
- I think that planetary defense is too powerful. Beefing up planetary defense compared to MoO 2 is a good idea as it gives the peaseful races a better chance (they would always get wiped out by the aggressive races in MoO 2). But I think that they have gone overboard and now it is too difficult to attack weel established planets.
- Off topic, had anyone noticed how powerful carriers and indirect attack ships are? I guess that it is realistic, remember that in WW II the great battleship was made obsolete by the carries, and now advanced missles, in conjunction with jets, do most of the fighting before the special Ops clean up.
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ChaotikVisions
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Oklahoma, USA
Apr 2002 time: 23:26
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I've been attacked now and then in most games. Usually never a huge attack, but in one of my more recent test games... I played as Ithkul, turned on auto-expansion and explored a little in a small cluster, 16 races, impossible. Eventually had another race attacking me, was blockading my planets with 6-10 sized fleets at first. It also went and invaded my only outer-system colony. Attacked my homeworld with fleets sized 20 or more. Also tried to invade my homeworld, but that got destroyed along with their fleet. Eventually they killed me once I destroyed my planetary defenses.
Planetary defenses seem too strong, given that theres MANY more planets here in MoO3, system defense ships that will be naturally better then starships at first, and the mass size, its wondered why they included them. My tech was in the 10s and killing AI fleets that had 20s. But anyway once I died I used the bug(feature?) to continue playing as another race. The AI player had alot of defense for his worlds. About 20 system ships for major systems, 5-10 for minor. With about 20 starships in reserve(no tfs deployed). He also had about 50 troop transports, with only like 10 actual troops in reserve. The computer it seems like to station alot of troops on planets.
But anyway, I declared war on everyone with him, wiped out some fleets with planetary defenses(including NO I think), and then one undefended planet that shared a system with another race got invaded. 87 units, 40 or so Mobile, 20 marines, 20 support, biggest invasion i've seen yet. Wether this increase was because of the changes I made to the militaryAI.txt or not are in question. Still trying different things.
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Bill_in_PDX
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The Wilderness of Orygun
Nov 2001 time: 21:26
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quote: Originally posted by azuldracul
but ya I have been attacked and invaded I am the klakons in a large two arm....and as soon as I started build up of my forces everyone declaired WAR and began herassing my planets and even invaded one remote planet....it was the ithkul...they won, however, I think a lot depends which race you are what other races start next door etc...
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So, you went to war with the entire galaxy, and all that happened was you lost a remote colony?
That seems to match the other reports regarding lack of aggressiveness in the AI.
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uglyduck
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There is a player made Mod here for the Military AI:-
http://www.ina-community.com/forums...731#post3572731
I cannot try it as I dont get the game until Friday (UK).
However the guy appears to know what he is doing.
Worth a try anyway.
Take the second link he gives as it will auto install.
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