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Ankh
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Sweden
Sep 2001 time: 05:26
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I just want an confirmation, because iv'e stopped defendeing my planets, no system ships are nessesary, no missile bases nor orbital stations are nessesary either.
Because the AI CANT invade planets. They just hang around in orbit. If you lucky you can loose a small colony because of blockade but thats it.
This is really stupid. I just want a confirmation from someone: has the AI EVER taken a planet from you by force?.
Anyone?.
Ive been playing more then 500 turns now, and I have yet to see an attack made by the AI. Atleast in Moo2 i could get wiped out by a superior fleet bombarding system after system. Now they just go to one solar system and hang around there, their fleet growing larger over time but they never move.
Has anyone ever been wiped out in Moo3?
This is really bad, its Call to power II all over again.
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pmaura
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They dont attack me I am playing on normal
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salamander
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Nope, I think the games AI for invasions really needs to be looked at as priority #1. All the other complaints I've seen have work-arounds or are more opinion based, but the non aggressive ai is the main downpoint of the game. Strangely it seems to have no problem invading other AI worlds and I have fought marines etc from worlds they've invaded so they are out there so it must be some bug involving the player .
Its naval size needs to grow more too, in almost every game I have easily larger naval size than any other empire especially when the game is set to hard-impossible.
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Hierophant
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Never ever seen the AI attack by ground troops, either. The only thing I saw was a post in the official forum where someone said he saw a AI use two troopers against another AI.
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Ankh
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Sweden
Sep 2001 time: 05:26
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Its confirmed the AI _CANT_ invade your worlds. So you better ignore all what defence is and play Sim Moo3 for that's what this game is now.
Makes we wonder what the hell did the beta testers do?, they sure didnt play. Why did they ruin a game that could have been great?.
How hard can it be to notice?, iv'e noticed it now after playing a couple of days and the beta testers been playing for MONTHS!!.
This is bad very bad indeed, and Quicksilver been braging about how much time they went into coding the AI to be good. And it cant even ATTACK. That must be really hard to code indeed since they failed.
I did this test:
Size: Small Cluster
Diff: Impossible
Starting Member: Yes
Made som colony ships and colonised around 3-4 worlds. Then i pissed every member of the senate of by declaring war, threaten them to make them really hate me. Then i sat with my DEFENSELESS worlds and wating for the AI to conquer them.
By 100 it still has to do so and i guess they never will, and since the only victory condition is sole survivor i guess i can sit and press End turn for infinity.
Hurray Great Job!
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Killazer
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ya the AI problem hasnt poped out yet but it will soon enough after more ppl begin to 'learn' the game.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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To say that all defenses should be ignored, as some have said above is going a bit overboard.
I have left my frontier colonies undefended and they routinely were being blockaded and starved to death by the enemies. While this is not any form of invasion, it is more than just an annoyance.
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Infidel
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There's been some talk that the difficulty levels got switched around in the last build, hence EASY is more difficult than IMPOSSIBLE. My next run is going to be on easy to take a gander at this...
-infidel
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Booya2020
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The Ithkul in my most recent game invaded my planet. It wasn't anything pitiful either. It was well over 1200 troops, 300 mobils and I forget how many support units. The sad part about this is they used all that on a brand new world. It only had 15 militia to fight it off lol. I'd like to see that used against a homeworld. Thousands of troops engaging thousands of troops. Talk about an epic ground battle. How many turns would that take? Oh and btw I was playing on easy.
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habadacus
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OMG I think you're right!!! I've been too busy grumbling about the ship design screen and the AI build queue to even notice, but I too have never had the AI do anything but blockade my planets. He did build some decent fleets, but never took one of my worlds. Plus I'm still plodding through my first game on easy, and it does appear that the difficulties are reversed. I'm way behind on tech, but I have no racial tech disadvantage, and own a good piece of the galaxy. I'd say that maybe I haven't been building the tech infrastructure of my worlds, but then again, you never get to do that in this game anyway, this wonderfully advanced AI is supposed to handle that for you. So mad right now I can't think straight. Time to power down and read a good book before I pop.
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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It too soon to say for sure. May-be their can patch the computer player AI to fix this. Game company are in a trickly fix make than game impossible for a player to win no matter
what he does, example: Star Reach by Interplay, the player lose interest in the game he or she cannot win.
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Todd Hawks
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I'd like to mention that the AI (according to some spreadsheet files) tries to build the size of his fleet in comparison (to yours?). That means that if you don't have any ships, the AI maybe doesn't see reasons to build a lot itself.
BUT: There are other AI races and it shouldn't just take your fleet size into consideration (and maybe it doesn't).
Another BUT: Still it should be able to launch ground attacks.
And a last BUT: Even when having a fleet yourself, the AI seems to be absolutely unable to attack you.
Meaning I don't want to defend the AI at all (QS: FIX IT!), I just want to point out that your test may be a little bit off.
Last edited by Todd Hawks on 02-03-2003 at 14:03
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Hierophant
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It IS invading your planet, but only VERY rarely. Not even a slightest thread.
I for myself have jet to see it invading a planet of mine (which are not well defended, planetray defence when the AI builds it and thats it).
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