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Main_Brain
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Economic World Center
Jul 2002 time: 06:26
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Well how?
in moo2 all you needed was 5 BS with Gyro destabilizers but now uhmm
well i dealt like 8000+ damage ( had brought only a few battleships/dreads) but that Thing wasnt even scratched!!
Eeek!!
Any1 have a 'secret guard killer design' ?
Im arround level 26 in the important Techs.
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Corentor
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You need lots of ships..........I had to pull together 60+ ships (all crusier or above with atleast Ion cannon tech) to kill a Guardian. Not pretty.
Also!!! Have a colony task force right behind the assault fleet. If you don't, someone else may steal those juciy planets (that happened to me).
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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I killed the Bulrathi guardian with a single superdreadnaught armada. Can't recall what they were armed with, but it was over kill.
This after being crushed on several attempts.
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Corentor
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quote: Originally posted by asleepathewheel
I killed the Bulrathi guardian with a single superdreadnaught armada. Can't recall what they were armed with, but it was over kill.
This after being crushed on several attempts. |
superdreadnaught tech is fairly late game....
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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quote: Originally posted by Corentor
superdreadnaught tech is fairly late game.... |
I suppose. Its still a ways from the titan and behemoth class ships. I would say late-mid game. I play the first games a little too conservatively, I will admit.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:26
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4 Carrier Groups & one LongRange Armada did the job quite well&quick
( i wont tell the hull sizes for now ;=) )
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Craig P.
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If you don't mind being "gamey", the Guardians are reported to suffer from the PD bug, making them susceptible to concentrated IF.
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Craig P.
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Alex, in my first game, the NOs came abroad. Their first trip might have been recon, after that they appeared to be traveling through my territory to get to somebody with whom they were at war. (In the process, they were kind enough to wipe out the defenses of a planet that I wanted to invade that had fought me to a standstill.)
First time I saw them coming, I crossed my fingers that they weren't after me. I wasn't in the Senate, so if one of the members had gotten them to declare war on me, I wouldn't have known.
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seruko
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1 Carrier (Light Cruiser) armada with greater than or equal to gauss cannon fighters, 1 I.F. armada (Light Cruiser) with hercurlite and light missle, or mercurlite and rocket, recon ships that can see the guardian before he starts shooting = dead guardian. in my games all of these techs happen at about the same time. hope this helps.
Seruko
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Cabbagemeister
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More than anything else, I think the important thing is early detection. I tried attacking a guardian with a dreadnought armada (lots of missiles and some LR), and I got waxed. Didn't dent it. Then I tried again after waiting just a couple of turns for the production of my 2 new Lt Cruiser escorts, complete with the high-caliber whatever detection thingy (the one that lets you see 60% farther). This time I knocked the guardian out without taking any damage at all. I think if you want to kill guardians, just run towards the detector tchnologies, and I bet you can do it with battle cruisers.
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Cabbagemeister
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How many of the Guardians give you Antaran X's when you kill them? I've killed four so far, and only gotten one X (from the Mrrshan guardian).
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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quote: Originally posted by Asmodean
I read somewhere that it is possible to flee from battle if you encounter a Guardian with insufficient forces, but now I can't find it. How do you flee, if you don't want to fight the Guardian?
Asmodean |
you have to control the battle, the computer will fight. Just click on the unit and click on retreat
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