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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:13
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Thanks, everybody, for letting me know I haven't gone completely insane  To Ned and Misotu: You have described exactly the type of things I've seen the AI do with Copters. Annoyance attacks, incomplete "invasions", other hap-hazard tactics.
Yang and his "chop and drop" (very cool term, Misotu May I use it sometimes?) is so neat to see that I have a hard time being mad when he does it. What's really annoying is Morgan slicing-and-dicing all the defenders out of a base and then not capturing it - not even attacking it again if I move in an available unit.Miriam, on the other hand - that woman is just plain mean! (Despite all the kind words I had for her in another thread.) She was my neighbor, got herself all bent out of shape at me, captured three or four of my bases, and destroyed every one them ! It wasn't even MY2250 yet, but they were all size 3 or 4 and had some decent production and facilities. Then she called me and suggested a truce, with no strings attached. I accepted it, of course, as I just wasn't in the mood for a war. I proceeded to go build new bases in exactly the spots the other ones were in, while she went off and bothered somebody on the other side of her territory, without so much as a fart in my direction. In fact, we ended up Pacted somewhere along the line. I've looked high and low in her profile, but schizophrenia is not listed 
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ti oun
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Earwicker
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Washington, DC, USA
Mar 1999 time: 00:13
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I have only seen the AI use choppers in one or two games. I don't know what beeline the AI factions follow but they consistently get to D:AP shortly after I do but stagnate bigtime on their way to MMI and Fusion. Very strange. In fact, MMI isn't even something they bother me for (unlike D:AP, Fusion, and especially OSF).
Ironically, choppers are generally the only weapon I've seen the AI equip with nerve gas (so it's been awhile). Even when facing the world in vendetta, they will be loath to use it (as if sanctions actually were a consideration). Last night while playing the Zak/ Miriam scenario, I noticed that Zak was building an x-rover to try to kick me off his island. Wow, I say, unaccustomed to seeing that. I never got a chance to see if he'd use it, however 
Just as an aside, I played on after the end of the scenario just to remind myself about playing with gas. I built a couple of 6x needlejets and knocked out Zak's last 2 bases. To my surprise, those 4 uses of gas sent my eco-damage (previously zero faction-wide)up to 25 for brand-new size 3 bases, and into the 60's for larger bases. Sacre bleu! I thought there was a little more leeway with the formula! I played the game for another 15 turns or so to see what major worm action looked like (not pretty), along with the rate at which 2000 meter ocean rising would take. Very interesting, and good reinforcement to why I play planet-friendly. Bottom line: it's hard to find time to build pressure domes when you have to build a new 1t-1-1 scout every turn.
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DilithiumDad
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I was the one who created the "tech parity challenge". I guess the correct statement is that the AI never uses choppers EFFECTIVELY. I have seen the AI make one or two choppers but they are only used to take our formers and crawlers. Anywya, they are way too overpowered to use against the pitiful AI.
Yang uses drop troops very effectively. I have not seen any other faction use them.
Miriam tends to make synthmetal sentinals even when she has the tech for silsksteel and fusion reactor.
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