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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > A Petition for a Re-Start due to Patch 1.21f
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Should we have a Re-Start?
This poll is closed.
Yes; with new map beacuse of possible cheating 13 50.00%
Yes; with same map 4 15.38%
No 9 34.62%
Total: 26 voters 100%
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panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:26
Arrow  Old Post 02-03-2003 22:11 Visit panag's homepage!
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#31 Report this post to a moderator
Tired of ads?

hi ,

yes , we should upgrade

and we should restart also , with a new map and without that crappy start we have now , .....

upgrade

have a nice day

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:26
  Old Post 02-03-2003 23:09 Visit Dis's homepage!
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#32 Report this post to a moderator
Support Apolyton, buy Civilization 2

what thing are we not allowed to talk about on apolyton?

Nimitz is offline Nimitz

King
of the last Realm of builders in Apolyton
Feb 2002
time: 23:26
  Old Post 03-03-2003 00:51
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#33 Report this post to a moderator
Support Apolyton or Terrorists Win

Yes, lets atleast upgrade the game.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 03-03-2003 02:11 Visit Trip's homepage!
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#34 Report this post to a moderator
Get a bigger avatar today!

Does this poll have a time limit?

bigfree1
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Not Yet
time:
  Old Post 03-03-2003 02:28
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#35 Report this post to a moderator
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quote:
Originally posted by Trip
Does this poll have a time limit?


I seem to recall that I set it for 3 days, some team members are more active than others.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:26
  Old Post 03-03-2003 03:49
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#36 Report this post to a moderator
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Why do we need to restart to use the patch with the game. Are we so certain that someone has already cheated that we need to restart? Granted, our start position isn't the best, but we could always do worst with a restart...

I say we just patch and move on. As soon as we patch for the game, I'll be installing my patch.... but I'm not going to ack for a restart on my current PBEM games.

E_T

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:26
  Old Post 03-03-2003 04:23
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#37 Report this post to a moderator
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quote:
Originally posted by alva


That thing we are not allowed to talk about on apolyton works too..


Inform me please?

Or are you not allowed to talk about it?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:26
  Old Post 03-03-2003 05:02
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#38 Report this post to a moderator
Increase the size of your Attachments

He can tell you, but he'll have to kill you.

What's your ADM?



(and I have no idea what alva is talking about either)

bigfree1
Guest

Not Yet
time:
  Old Post 03-03-2003 05:10
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#39 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Theseus
He can tell you, but he'll have to kill you.

What's your ADM?



(and I have no idea what alva is talking about either)


Fine I'll say it, they are talking of a no-cd patch/crack.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:26
  Old Post 03-03-2003 13:10 Visit Dis's homepage!
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#40 Report this post to a moderator
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oh that. I thought it was something juicy.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 03-03-2003 20:06 Visit Trip's homepage!
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#41 Report this post to a moderator
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Just something I thought I'd mention:
As much as I'm worried about cheating, in a way, restarting would be cheating for us. Why not accept our start position? This is what the game has given to us, there's no reason to pout and whine about it. I could only support a motion to restart due to the implications of possible accidental or purposeful cheating. Not due to restarting because of our start position.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:26
  Old Post 03-03-2003 20:14 Visit panag's homepage!
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#42 Report this post to a moderator
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quote:
Originally posted by Trip
Just something I thought I'd mention:
As much as I'm worried about cheating, in a way, restarting would be cheating for us. Why not accept our start position? This is what the game has given to us, there's no reason to pout and whine about it. I could only support a motion to restart due to the implications of possible accidental or purposeful cheating. Not due to restarting because of our start position.


hi ,

well , there is the patch , as speculated before someone could have allready cheated , there are plenty of fixes now , .... and we get to have a second chance , so go for it , ....

have a nice day

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:26
  Old Post 03-03-2003 20:16 Visit panag's homepage!
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#43 Report this post to a moderator
complete list of fixes and chances in PTW 1.21 patch Avatar Enlargement: We've got the solution

Additions in v1.21f:
* Added support for numeric keypad special characters in edit boxes.
* Added support for faster-loading Multiplayer saved games and scenarios.
* Added a 'Locate City' hotkey to Multiplayer.
* Implemented Kick in the Staging Area.
* Added INI tweak to disable force feedback support: NoForceFeedback=1.
* Added a civilopedia reference to 'Happy Faces' if a building produces happy faces in the city window.


Changes in v1.21f:
* Hidden Nationality units are no longer forcibly removed from enemy territory via diplomacy.
* Expansionist civs can no longer build Scouts when civ-specific abilities are disabled.
* No player will be dropped within a certain timeframe of a player leaving the game.
* The Net Setup Window has been changed to a selective asynchronous process.
* Passwords are limited to 20 characters.
* ICBM's can no longer auto-bombard.
* Canceling Espionage in multiplayer no longer exits to map.
* Non-Empty Games Filter now filters out games with only one player (the host).
* Removed In-Progress Filter, replaced it with a Password Filter.
* GameSpy Connect call is now non-modal, meaning it can be cancelled and will time out if it fails to connect.
* Improved Pangaea map generation.
* Improved random free tech selection for the Scientific civ trait.


Fixes in v1.21f:
* Fixed bug with cultural opinion text being replaced with garbled text.
* Non-combat unit warning message has been changed to refer to both cities and terrain improvements.
* Fixed bug that incorrectly reported a rescued/re-captured princess as the player's princess being killed.
* Fixed an issue with overlapping popups.
* Fixed paste crash.
* Fixed bug that caused players in the loss sequence to receive a popup message telling them that they won when the actual winner exits the game.
* Fixed bug that allows users to cursor past text limits in edit boxes.
* Fixed loading saved games status message display.
* Fixed an out of synch related to stack movement.
* Fixed bug where the fog of war would cover the whole screen with the exception of the last city you were viewing.
* Fixed chat text getting cut off.
* Fixed bug where a single player loading a hotseat or PBEM game through the setup win could not exit.
* Reloading a game in the setup window will now show you messages again (such as Sending game to player xxx...).
* There is no longer a 'ghost' game in the lobby, both with clicking and mouseover.
* The lobby should no longer re-sort periodically unless you instigate it or a game is added/deleted.
* The AI can no longer be set to player '0' (barbarian) when loading a game.
* Fixed a bug in the spaceship screen where it would show your city on everyone screen (the city view screen).
* Chat text will no longer persist in the diplomacy window.
* Fixed an out of synch unique to turnless.
* Fixed a bug where you would load a turnless save and some cities would never produce again.
* Fixed a bug in turnless where units would simply stop moving, and cities would stop producing periodically.
* Fixed a bug with auto-precision bombing not choosing the proper targets.
* Fixed a bug that allowed players to change another's production after they stole their plans.
* Fixed an out of synch related to amphibious warfare.
* Fixed an out of synch involving nukes.
* Fixed a plethora of problems with filters.
* Fixed a bubble text bug with staging window.
* Fixed a array out of bounds issue with lobby window.
* Removed Asturias from Spanish city list.
* Fixed typo in conquistador civilopedia chapter.
* Correct date listed for Spain becoming a democracy in Spanish civilopedia chapter.
* Fixed crash involving starting hotseat games.
* Fixed the hang alive after pause bug.
* Fixed the bug where all players would have to hit enter (occasionally) after a pause.
* The spaceship screen will now process messages.
* Fixed hang alive when the spaceship screen comes up over diplomacy.
* Fixed bug (Single player and MP) where you could select a unit in an army and unload him (move him out).
* Filters now work as an OR filter in each group, and an AND filter cross-group.
* Fixed an out of synch caused by combat and lag.
* Games will now report correctly, instead of everything past load game reporting as elimination.
* Fixed an out of synch unique to eliminating a civilization.
* Fixed the win98 modem hosting with 3+ modems connecting slowdown/lockup bug.
* Fixed a bug where if you denied to vote on a UN leader, then no one in the game could win (they could however lose).
* Fixed the screen slot error in MP setup screen.
* Fixed crash when loading a save game where the host was eliminated and the new host had a different name than the next available player.
* Fixed bug where the game would do 2 turns instead of 1 when only 1 human player (non-original host) was left in the game to defeat AI.
* Fixed an infinite production exploit with PBEM games.
* Fixed a display bug in the MP setup window which would keep a combo box open indefinitely.
* Fixed graphic corruption issue in the MP setup screen when loading a PBEM game.
* Fixed an issue where the players name would vanish if they left and then returned quickly to the lobby window.
* Fixed bug where auto-bombard would not auto-bomb multiple terrain improvements in neutral territory.
* Fixed the military advisor speed.
* Fixed an out of synch with auto-precision bombing.
* Fixed a text overwrite issue in the staging window.
* Fixed a graphic issue where multiple leaders would be displayed in Military advisor.
* Fixed bug with hotseat/PBEM victory conditions and rules.
* Fixed a selection issue with the build queue in the city screen.
* Fixed a bug where the right click menu would stay up over top of screens.
* Fixed bug with Sentry not functioning in MP.
* Fixed bug where you could not ask an AI civ to remove its units from your territory.
* Fixed an out of synch involving advancing into a newly captured city tile which contained units which could be captured while the animation was onscreen.
* Slightly increased turn-flip performance to minimize lag (especially post-turn lag) in larger games with slower machines.
* Fixed lockup with nuke launching.
* Fixed bug which allowed multiple instances of the same nuke to be launched.
* Fixed remaining Hang Dead due to spaceship screen appearing over diplomacy.
* Fixed hang alive related to auto-bombardment or bombing from a city and then tributing that city to another player.
* Fixed crash when a mod had less than 24 races and the player chose 'Random'.
* Fixed a bug where the settler would occasionally not build a city in MP.
* Fixed a bug where you would lose mouse functionality in the city window.
* Fixed a bug that when the host is eliminated the game would lock.
* Fixed right click on an improvement from the city window referring the user to the incorrect civilopedia entry.
* Fixed grammar issue with MPP causing a civ to declare war on you.
* Fixed grammar issue in the spaceship screen.
* Fixed unit movement on road after combat bug.
* Fixed bug with unit healing.
* Fixed bug where the game would not end synchronously on all machines.
* Editor: Fixed memory leak.
* Fixed several bugs involving the display of several items near and crossing the x/y boundaries of the map.
* Fixed numerous text bugs in diplomacy.txt.
* Fixed bug in city view screen which allowed you to give orders while a pull down menu was up.
* Fixed a bad index to civilopedia in the city window.
* Fixed a bug where the user could abandon all of their cities if they had more than one.
* Fixed PathMananger infinite loop.
* Fixed some issues with lag.
* Fixed a bug with the civilopedia cursor.
* Fixed a graphics issue with bombarding and interception causing a lockup and graphics corruption.
* Fixed an out of synch involving non-stack moved settler/defender combo reporting as 'undefended' for humans.
* Fixed an out of synch involving barbarian movement.
* Fixed an out of synch involving combat.



hi ,

still not a final fix but this is a very good patch , ...

have a nice day

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:26
  Old Post 03-03-2003 21:13 Visit joncnunn's homepage!
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#44 Report this post to a moderator
Inflate your Upload Space

I don't think we should restart for the following reasons:

1. The PTW 1.21f patch is US-only. This would rule out players with non US versions from looking at the saves for several months.

2. Given what we know of the map, it would feel like cheating given the desert immedately to our north, jungle to our south, and potiental fighting for control of the river on the southern edge of our map. (I estimate that we would have a 60 to 65% chance of a better start on a new map.)

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:26
  Old Post 04-03-2003 02:15 Visit panag's homepage!
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#45 Report this post to a moderator
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quote:
Originally posted by joncnunn
I don't think we should restart for the following reasons:

1. The PTW 1.21f patch is US-only. This would rule out players with non US versions from looking at the saves for several months.

2. Given what we know of the map, it would feel like cheating given the desert immedately to our north, jungle to our south, and potiental fighting for control of the river on the southern edge of our map. (I estimate that we would have a 60 to 65% chance of a better start on a new map.)


hi ,

most people have a US version , either because they bought PTW when it came out and the first disks shipped around the world are US english or because the went to buy it at amazon , .....

there are very few who has a non US version , .....

and since the other teams are also going to do the upgrade , ......

have a nice day

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:26
  Old Post 04-03-2003 02:30
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#46 Report this post to a moderator
Browse Apolyton AD-FREE

Patch and petition for a restart - my opinion.

bigfree1
Guest

Not Yet
time:
  Old Post 04-03-2003 03:17
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#47 Report this post to a moderator
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I can unserstand where some might think that because our start location wasn't that great (not bad either) that some team members would like a re-start based soley upon this and are using the patch as an excuse.

IIRC, there was talk before the game started as whether to wait or not for the patch; it was assumed to be comming along soon by some while others were simply tired of waiting for it.

We have taken a poll on this, so, based upon the poll, we should/should not have our Consuls take this to the UN for a discussion/vote. What ever the poll decides is what our Consuls should do, IMO.

There may or may not be other teams discusing this very issue. If the other teams are against it, so be it. If they are for it, then so be it too! Either way, if the majority here wish it to be brought up to the UN then it should be.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 04-03-2003 03:21 Visit Trip's homepage!
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#48 Report this post to a moderator
Suffering from ads?

I'm not going to get involved because the whole thing bugs me some. I'll let the rest of you decide what to do and I'll just take care of moving units.

 
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