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Crostoneman
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Click on the Economic A.I. check box on the planet screen. This will stop the A.I. from building those troop ships and marines, but I would warn you that it takes a while to build a sizable squadron of elite marines so you should start early.
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Yodasplat
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it would be nice if we could have something similare to the planetary development plans ... for production queues ...
Like some place where we can decide to give priority to ship building or shock troops or support items and so on.
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Defkon
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I could be dead wrong, but i think the AI tries to make some kind of ratio of various troops. I let my AI go on it's marry way in a system i never really payed attention to and later when i went to make some ground invasion forces found that the system had a ton of marines, a handfull of hackers and Psyops a very few number of command thingys.. and a ton of troopships. It was really nice being able to say. "autobuild me an army.. ok 2, no 3 armies, and having them all packaged in ships in a single turn.
so maybe the AI is thinking about long term military needs rather than our short term?
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:26
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Well, when my size 12 industry mammoth (with more than 2500 industry points, and a shipyard capacity of Titan) is building Hackers, then I get annoyed. Especially as it builds about 7 Hackers all in one turn or something. I have to set it to build 10 x Biggest Ship. Over and over. Its a pain.
But this will surely be one of the priority things for the first patch, right ? I'd like to set each planet a build priority - Big ships, small ships, troops, support, defence(Sys Ships, Orbitals, Planetary). Just click on the icon(s) you'd like.
-Jam
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TrainWreck20
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Austin, TX
Jul 1999 time: 05:26
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I am starting to get over the fact that the various planets produce units I do not need. I do a liltte bit of controlling by 'obsoleting' and 'unobsoleting' (new word?) various units. Now, I have not played on very big maps, but this works well for the smaller ones. I tend to create a couple of high-capacity production worlds and micor-manage these, and let the others go about their business. Since I have usually geared them to mining or research, they don't make a whole lot of anything anyway. They slowly crank out a few marines and other troops. Every 10 or 20 turns, I go through and reset a couple to make some special order, so to speak.
I have noticed that they do make a heck of a lot support troops, although it has not gotten to the point where I have run out of marines, so far.
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Crostoneman
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Just set the military budget slider to 0% and turn off the Planet A.I. That's what passes for trade item in this game.
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tobarstep
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quote: Originally posted by Crostoneman
Just set the military budget slider to 0% and turn off the Planet A.I. That's what passes for trade item in this game. |
But then you run into the problem of your planetary economy going to pot since the viceroy is no longer managing it. What I would like to see is separate automation tasks for economic and building activities.
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Killazer
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Would be cool if there was a whole other screen dedicated to military building and planet military queues. A screen where you could set military build polices and quickly change and queue up stuff in all of your planets without having to click click click using the planets screen. Would be nice also if the actual military queue was ordered a bit nicer. I make a lot of designs for different ship types at least around 24 or so and it would be nice if ships were grouped in sub-tabs by size at least. The way it is now all ship sizes are just thrown all over the place.
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Tyranny#12
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Prothero - By now you may have heard the answer (I'm not a very good lurker,) but your 50 turn titan problem is atypical.
Another reason for many troop ships has been found to be that people don't have any other military ships of a small enough cost for the AI to consider building. If your AIs are building 50 turn titans, you must have one of the war settings turned up high enough that they feel it's important to do that. Typically the AI always goes for 'reasonable' ships even on the War settings. 50 turn titans are not reasonable. A full description of this can be found on the guides at http://www.nebulanet.net:8080/moo3/...explanation.htm
And other guides that really do help: http://www.nebulanet.net:8080/moo3/
Still, building queues are one of the few things I muck around with personally on a regular basis - it'd be nice if there was a quick way to handle that.
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