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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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you could always start a development plan for yellow and red stars with terraforming.
As soon as you get the requisite techs, it should start happening. of course...
I have seen terraforming on my planets before, entirely AI driven, no messing by me, but it was late game.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:26
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I think the AI starts terrafoming only when all possible DEA's have been built.
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Yolky
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Ontario Canada
Oct 2001 time: 00:26
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It's funny vmxa1, that you are asking question, I have to laugh. I am so use to you as answering everyones questions, I expected you to be an expert on the MOO games.
I know Moo3 just came out and we don't know how to play it but thought it was funny you asking a question.
Davor
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Lotharun
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This got me too. The book or the online help says you can't terrraform until the necessary tech has been researched.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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quote: Originally posted by vmxa1
My problem is not only do we not have the knowledge of the means to terraform (how it is done), but we have a dirth of information on why/when we should do it, if we should do it.
So I fiured out how to do, but I do not know if I should and when and how much. |
Yes, we need some compendium of what each tech does. We need to know how much it costs. Is the 15% spent getting the job done? How does something like the Senates nature preservation act affect it? Like many places in the game, this one is weak in information.If it takes 100 turns to terraform a yellow world, why bother?
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TrainWreck20
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Austin, TX
Jul 1999 time: 05:26
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Getting to know the techs is the hard part.....so many, and so many are new. I just noticed that one of my worlds was terraforming at a very small rate. Quite nice, actually, and just a tiny bit of cash over a long time....
I really like how you can have a planet do multiple things now (as compared to Moo2). Nice to be able to terraform, build a ship, and build a mine, etc. at the same time.
PS: Asleepathewheel....your icon makes it look like she is drinking a beer :-)
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Ellestar
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Russian Federation, Moscow
Feb 2003 time: 08:26
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If i made correct conclusion, Habitability ring affects Population growth SIGNIFICANTLY - fertility (of current region on planet), max. population affect population growth (mostly if Population = Max population) and immigration depend on habitability ring of planet.
So, new planet you don't need max pop, pop growth and bioharvest - better to terraform after at least some industry is working on planet IMHO, but then immediately terraform on yellow/red planets - terraform is relatively cheap, so better to do it before all infrastrucure is built because you don't need 50%- effectivity of DEA and Maintenance cost > Income.
http://www.orionsector.com/pages/dd/datadumps.shtml
Pop Growth (http://www.orionsector.com/pages/dd...rowth.shtml.htm)
From Spreadsheets.mob
TableStart TerraformCost
ColumnHeadingsStart Cost Mulitplier Cost for First Ring
RowHeadingsStart
RingEquivDist 8 5 // The first number is how far to terraform before the cost goes up, The second number is the percent of terraform cost that maintenance costs,
0 Terraforming Achievement 1,8 200 // needed for calculating maintenance degradation each turn
1 Terraforming Achievement 1,7 175
2 Terraforming Achievement 1,6 150
3 Terraforming Achievement 1,5 125
4 Terraforming Achievement 1,4 100
5 Terraforming Achievement 1,3 80
6 Terraforming Achievement 1,2 60
7 Terraforming Achievement 1,2 60
8 Terraforming Achievement 1,2 60 // get to 8 if you can terraform to paradise
TableEnd
TableStart FertilityLevel
ColumnHeadingsStart Paradise SweetSpot G1 G2 Y1 Y2
R1 R2
RowHeadingsStart
2 9 8 7 6 5 4 3 2
1 8 7 6 5 4 3 2 1
0 7 6 5 4 3 2 1 1
-1 6 5 4 3 2 1 1 1
-2 5 4 3 2 1 1 1 1
TableEnd
TableStart MaxGrowthRate
ColumnHeadingsStart MaxGrowthRate
RowHeadingsStart
1 0,01 // tenths of a percent
2 0,015
3 0,02
4 0,025
5 0,03
6 0,035
7 0,04
8 0,045
9 0,05
TableEnd
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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quote: Originally posted by Prothero
If i colonize a planet with my humanoids and then the Klakons from my overcrowded worlds start moving in because they like it more, how will the planet be terraformed? In the first phase, when the humanoids will be domiinant, the planet will go, let's say, 2 rings towards Sweet Spot and than, with the Klakons as a majority, 2 rings back to where it started? |
interesting problem. I can see how it would be possible, esp as klacks are bunnies and humans, well.. interesting, never thought about it.
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black mole
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On a similar note, how does terraforming affect magnate civilizations? I started in the outskirts and assimultated two or three of these very early on, they are colonizing entire systems under the banner of the Ithkul menace. However, I don't think I've ever seen any indication of what environment these races like, or whether terraforming defaults only to my base race and not the needs of the local population. Since entire systems are 100% magnate-populated and deep into Ithkul red, if the terraforming only works towards Ithkul norms, terraforming risks doing harm from the get go, or doing good for awhile but then overshooting, or all manner of other crazy possiblilties if the terraform isn't specific to the local population.
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Ellestar
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Russian Federation, Moscow
Feb 2003 time: 08:26
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I tested this last evening.
(For magnate civs topic)
Terraforming terraforms to preferences of race with maximum population on that planet.
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black mole
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Does it shift if the max pop. changes without requiring new technologies? That sounds vaguely consistent with something I might have read before, but I can't recall for sure or where it would have been.
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