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Defkon
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Well for a colony ship you'll want it to be a "starship" so that it can get to other stars. "system ships" have no warp engines, and are stuck in the system you build them in. (good for system colonies, and defensive ships)
For a starship, i think your required to have both a warp engine, and a type of thruster. But since thrusters only come into play during combat (AFAIK) there's no real reason to put anything other than your smallest/cheapest thruster on a colony ship..
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smellymummy
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I think you're right about cutting down the system drive's speed, it cuts down on the space and price.
I've noticed it happen, but I'm not sure how exactly it's calculated.
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Dracil
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If you noticed the original ship designs, they had the speed at 150
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Main_Brain
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Economic World Center
Jul 2002 time: 06:26
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But newer Warp drives get smaller not bigger? :=)
im working on a colony ship with 4 colony pods..
4000 starting pop thats like a good Start! :=)
dont want to get the design to big.. Light Cruiser perhaps?
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salamander
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quote: BTW way AFAIK the AI will not build any system colony ships, I have not seen it, even when colonizing planets in the home system. |
I've had the AI build system colonies on me a few times so it does happen, maybe not as much as you would like though. I generally tell my planets what to build directly anyway.
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Proteus_MST
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quote: Originally posted by smellymummy
is it possible to tell the difference between a system colony ship and regular one?
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A System Colony Ship is diplayed with your other System Forces.
It has the same tactical Sign as all other System Ships (for Example your Hawk Defence Corvettes).
So I think also AI-System Colony ships would share this tactical sign with their other Systemforces instead of having the tactical sign of a Colonization Force.
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Proteus_MST
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Thats true.
The AI viceroy also didn“t build them for me.
I had to manually put them into the Building queue to have them built.
But when I built some of them, they appeard with the other System Ships and could only be distinguished from the other System Ships by clicking on them and reading the Ship Types.
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smellymummy
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Proteus_MST:
what I meant was about being able to tell the difference not for our own (ie, you/me, the player) system ships, but those of the AI. maybe i missed something, but I can't see what ships they got just by clicking on the AI system. all it says is how many ships that system has. which leads me back to what i originally wondering, if there is some info somewhere in the game that lets us know the status of the AI fleets (compositions, weapons, etc). I don't think there is, but from the gamers tip in the manual (p 115), it mentions to analyze your enemy. not sure how we can do that, short of knowing what the AI builds.
and then the only way for us to know what the AI build is by reading the label of the task force and remembering the image model of each ship class for each race. but this only reveals ship class, and ship mission.
vmxa1:
the AI actually does drop enough colonist to reach 1 pop point, or so it seems. Build up 4 colonization ships into your reserve, then set a Red 2 planet to be colonized. the next turn the AI will probably be sending all 4 (or maybe 3) colony ships to settle that planet, since a red 2 planet needs more than one colony ship before it reaches the 1 pop point mark.
also, I've noticed the viceroy AI is somehow managing to get population on planets on its own. keep an eye out on some nice planets in your systems, or near them, and you'll see out of nowhere that they start gaining your own race population! I don't know why it does this, but it does. the AI will just keep sending population there, much like if you manually sent an outpost to it, and then set the planet to receive migration ... but without the apparent outpost ship being built or setting migration to on.
the best example of this I can remember is when I took over the guardian systems (the ones with the 'paradise' planet). other times it would happen out of nowhere, but always would be on good planets (green, sweet spot)
anyway, I still take care of colonization manually, feels better 
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Main_Brain
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Economic World Center
Jul 2002 time: 06:26
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Colony I -Destroyer with Sysspeed of 15 (Improved thrusters) 1ColonyPod
Colony II Cruiser Design ~Turn 100 most of your WOrld should be able to build those pal's (obsolete destroyer design)
2Colony Pods sysspeed 25
In combat those are sitting ducks except you can retreat fast enough... but as I never saw a lone colony ship survive anyways good drive or not..
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Dracil
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Interesting thought, putting more colony pods and starting out with massive colonies.
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