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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:26
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Actually, for the default Civ3 tileset, it is best to use GIF instead of lossless or very little lossy JPEG (a sample screenshot of our latest ISDG position saved as 189kB GIF, but took as much as 670kB as very-hi-quality JPEG...). JPEG is inefficient for this type of pictures (AFAIK, Civ3 runs in 256 colors and screenshots are thus "dithered" - and that's the reason why JPEG fails to compress them properly).
OTOH, I can imagine that the watercolor tileset Trip uses may be quite suitable for JPEG, as there are lots of smooth color transitions, which are very suitable for JPEG compression.
I will continue using GIFs, which are lossless. Also, note please, that by clicking on the map image visible in the Turn Report & Summaries, you can display a full scale map - exactly what you would be able to see ingame. No non-black colour pixels should ever be left our of the map image there.
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