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SCG
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of less than all that I see
Jun 2000 time: 00:26
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This is a somewhat agressive plan, involving quite a bit of rushing of items. As is, it costs about 1700 gold, and we have about 1500 gold. We do have a couple freights that can be delivered this turn that should more than make up for the difference and several more which should be delivered next turn.
The plan also is intended to start producing freights to use towards SS structural parts. Each of the cities with SS on the build queue should have 30+ production so that a (food) freight can be used to add 50 shields to an empty production box, and then complete the 80 shield structural each turn. Given the current president's tendancies, I suspect several of the suggestions are too agressive, but are intended to be a starting point. Several of the smaller cities rushing of marketplaces to get them to grow certainly can be put off.
Also, Vigo is two-fold. To avoid wasting a full food box, we need to move workers off of all of the 3-food spaces, including the whales and rush the sewer system this turn. Net effect will be celebrate to 13, and grow to 14, and celebrate to 15. inner sea to outer sea also is an attempt to force the game not to place a worker on the unroaded grassland instead of a sea space.
Couple of other explanations - NOW is what is currently in production with completion in parentheses as appropriate. Amazon island should be Fre (freight), Rfm = riflemen. Also, workers next is intended to be the turn after a city grows via celebration what to do with that city worker to avoid him being a wasted entertainer - I haven't filled in quite all the blanks on those, there may be a couple more that i can try and predict, given the game's tendancy to place workers on the most food space closest to the city square.
Anyway, I'm expecting the War and Trade ministers to have adjustment suggestions. Other suggestions accepted as well 
Attachment: 1888 cities.jpg
This has been downloaded 39 time(s).
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SCG
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of less than all that I see
Jun 2000 time: 00:26
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quote: Originally posted by cavebear
Just wanted to say that I liked the idea of adding the city-size to the spreadsheet.
If I can make a request for the future ones, though; could you be a little more generous with the abbreviations? Some of them have me baffled.
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Ah, i did miss a couple , like hbr and Har both for harbor, and also did some truncating in a couple cases. Guess thats what i get trying to finish before 2am 
for Amazon Island, rush 2nd means let build 1 turn before rushing - saves about 168 gold.
Col = colosseum
Cos=Coastal Fortress, meant to change to CF at one point
Tra = Transport
CW = City Walls
Mrk =marketplace
Fty = Factory
OSP = Off Shore Platform
Sew = Sewer System
inc = increment, or partially rush (sometimes called tickling)
for= forest
sea= ocean
buff=buffalo
shd grass = i need a better abreviation for shielded grassland
Phe = pheasant
let me know if there are any others i missed that don't immediately make sense 
Also, feel free to comment on choices. Like i said in the initial post, I'm proposing quite a bit of rushing, some of which certainly can be put off - most of the rushing is for getting smaller cities to grow or to get cities able to commit to the Space Program.
Also, I haven't posted a poll on using freight towards SS parts, partly because there have been several posts encouraging this.
Also, the poll a while back indicated building the Space Ship should venture between the Science Minster and the City planner, but dictating where the freight goes is the Trade Minister's primary responsibility.
In effect, not sure where the jurisdiction lies, if there are any dissenting views, I don't remember reading any against using freight for speeding the Space Ship.
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H Tower
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what do you think about researching laser first, before plastics? It would delay the chance to build components for another two turns and allow us to build SDI defense. would you build SDI if it becomes available?
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