Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > My question...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Col. Emil Furst is offline Col. Emil Furst
Settler
The otherspace.
Aug 2002
time: 00:26
  Old Post 02-03-2003 14:23
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
My question... Browse Apolyton AD-FREE

I hear the game has a steep learning curve, which does not particularly faze me as I am a strategy grognard- I even play the old fashioned pencil and paper games.

But the real, deciding factor is simple: Does the learning curve match the depth of the game? I.e., is it hard to learn because it's a deep, deep game with lot of filler?

Or is it hard to learn just because it's poorly designed?

I suppose my question is: Is the learning curve justified? Is it worthwhile?

QuackQululu is offline QuackQululu
Settler

Feb 2003
time: 05:26
  Old Post 02-03-2003 15:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

From the description of the type of dedication you have, I would reply: A qualified yes. Clunky interface that is still navigatible. Onerous might be a good word for the interface. A number of patch issues when addressed will make it quite the game. The help interface is nearly a joke. It is jammed with info, but like Microsoft, there is nothing in the help section that applies to what you need to know. Just try a word search to find out what a "magnate civilization" is and you will find that the game has no idea either. You can find the answers in the manual eventually.
After 3 games and hundreds of turns, I was never invaded (planet invasion) even once. An A.I. glitch..fixable? I am sure they can work it out.

I am ashamed to even bring this up, since I am quite a dedicated strategy gamer myself, but it is a real step down in the eye-candy dept, being in the year 2003. But in getting to the meat and potatoes , if you are in multiplayer and facing another human mind in this game, I can see incredible possibilities opened up to a strategist. It is a mixed bag at this point, (some strategy elements are weak with poor feedback right now) but if the developers are faithful in patches and you are not looking for the "total immersion" that comes with the package, meaning visual adding to intellectual, you will have some good matches.

It is not a total wash as some might say. I am a patient man, however, and I must say I needed alot before I found a way to work around the glitches. Wait for a patch if you want to play the computer A.I.'s. They are excellent in space, but your planets are 85% safe even when not guarded. If you will be playing other humans..go for it.

darcy is offline darcy
Warlord

Jan 2003
time: 05:26
  Old Post 02-03-2003 15:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

It depends on whether you can accept that the game stays a Black Box. You can learn to operate it eventually, but you won't understand how it actually works. Unless you reverse engineer the whole thing, it will stay a trial and error affair.

As for depth... what is depth? There is lots of stuff in Moo3, but in the end, you send ships and conquer their planets. I'd say you get the same "depth" in Moo2, but with less hassle.

heretk is offline heretk
Settler

Aug 2001
time: 04:26
  Old Post 02-03-2003 21:35
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

I found the learning curve to be daunting at first. My first day with the game was not very fun. And I am very comfortable with relatively "complex" games like Civ 2 & 3, as well as MOO2 and SMAC. The way you get around in the game's interface just didn't click for me like MOO2 did. Heck, I jumped right into MOO2, after only barely skimming the manual. But I tell you, I had to read every page of that MOO3 manual.

But the game is growing on me. That doesn't sound like the highest praise but I can think of many games that did the same thing. I guess I am giving MOO3 more of my patience because of my years of waiting and its parentage.

I agree with the earlier statement in this thread about the AI opponents' reluctance to commit to ground war. Just last night, one opponent sent a small TF to bomb the crap out of an isolated border colony. It had no defenses yet and I had no TFs in the vicinity. It took like 12 turns for my TF to get there and in that whole time, the AI just bombed the colony. Never went for the capture.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 03-03-2003 00:33
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

I am not so sure it has a long learning curve so much as it is hard to learn because the information you want is not available or is hard to locate. If I could get answer to the questions I have in the doc or the guide, it would not be hard to assimilate.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0286 seconds (84.40% PHP - 15.60% MySQL) with 43 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net