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This poll is closed.
Economy 6 37.50%
Efficiency 15 93.75%
Growth 3 18.75%
Industry 4 25.00%
Morale 2 12.50%
Planet 7 43.75%
Police 2 12.50%
Probe 2 12.50%
Research 14 87.50%
Support 2 12.50%
Abstain 1 6.25%
Total: 16 voters 100%
  [Edit Poll (moderators only)]

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Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:26
  Old Post 02-03-2003 20:54 Visit Lemmy's homepage!
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#1 Report this post to a moderator
Official: Preferred Society Effects. Support Apolyton, buy Civilization: The Boardgame

An information gathering poll to see what effects the citizens prefer.

Choose 3 from the following options

The choices:
Economy - Increase energy from bases and pacts.
Efficiency - Less loss of energy due to inefficiency
Growth - Faster pop growth
Industry - Lower mineral costs
Morale - Higher morale for units, combat bonus
Planet - Increased chance of capturing mindworms
Police - More military units allowed as police units.
Probe - Higher probe team morale, higher cost for enemy probe teams
Research - Increased research
Support - More units supported for free per base.

Time: 3 days

Cedayon is offline Cedayon
King

Jan 2003
time: 00:26
  Old Post 02-03-2003 21:25
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#2 Report this post to a moderator
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Goodness, I never think of it like this

Hmm, I'm not gonna vote yet, but I'm leaning towards:

Econ
Research
Growth

(Effic right after that)


edit-
I voted Econ, Research, Effic, since growth SE points will be, well, pointless once we get the CVs.

Last edited by Cedayon on 03-03-2003 at 00:08

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:26
  Old Post 02-03-2003 22:01
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#3 Report this post to a moderator
Help yourself to an AD-FREE life

I voted Econ, Eff and Ind. Though I doubt that will make you any wiser concerning what SE choice to pick.

Pandemoniak is offline Pandemoniak
King
of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002
time: 06:26
  Old Post 02-03-2003 23:18
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Eff., Planet, Research.

Voltaire is offline Voltaire
King
Calgary, Alberta
Aug 2001
time: 22:26
  Old Post 03-03-2003 02:15
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#5 Report this post to a moderator
Got spare money?

Research, Efficiency, Industry

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:26
  Old Post 03-03-2003 02:48 Visit Archaic's homepage!
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Economy, Research, Efficiency.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:26
  Old Post 03-03-2003 03:59 Visit Drogue's homepage!
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#7 Report this post to a moderator
Increase Your PM Length

Efficiency, Planet and Research Same as Pande (surprise surprise)

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:26
  Old Post 03-03-2003 11:09
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#8 Report this post to a moderator
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Economy, Research, Efficiency.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:26
  Old Post 03-03-2003 19:08
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35 votes by 9 voters? this diesnt add up!!!

Cedayon is offline Cedayon
King

Jan 2003
time: 00:26
  Old Post 03-03-2003 20:15
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#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I count 10 voters and 40 votes (1 of them abstain). I think someone came in and just checked all of them... I mean, who would among us would put support, probe or morale in the top 3?

lucky22 is offline lucky22
Prince
Oregon
Aug 2002
time: 05:26
  Old Post 03-03-2003 20:27 Visit lucky22's homepage!
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Tired of ads?

efficiency, industry, research

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:26
  Old Post 04-03-2003 02:21
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Got spare money?

economy, research, efficiency (IOW, FM/knowledge/cybernetic)

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:26
  Old Post 04-03-2003 22:52
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Enter the AD-FREE zone

Effic/Planet/Research

Cedayon is offline Cedayon
King

Jan 2003
time: 00:26
  Old Post 04-03-2003 23:00
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quote:
Originally posted by Kirov
Effic/Planet/Research
Says he who asked for boreholes in Akiria

Aaron Blackwell is offline Aaron Blackwell
Warlord
Brussels Belgium
Nov 2002
time: 05:26
  Old Post 04-03-2003 23:50
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#15 Report this post to a moderator
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Voted :

Efficiency, Research and Planet in order of preferences.

The Efficiency , in addition to limiting waste and B-Drones, also allows us more flexibility in energy allocation in the SE settings( Like 30 Eco - 70 research with +4 effiency attainable with Dem+Green+Knowledge).

Research is self explanatory I think, gives good bonuses to get tech faster and unlike economy bonuses, the one provided by research remains constant even though tech gets more expansive as we discover them.

Green is an all around bonus which is good to have. Making eco-damage more manageable and allowing greater minerals to be harvested before eco-damage becomes unbereable.
Green allows 'taming' of mind worms, pretty neat ... especially when it allows the recruitment of more psy-troops right from the ennemy territory.
And Green make those psy units more usefull by giving them an attack bonus to boot !


Would have voted Economy in fourth but could only vote three choices. The reason eco comes in third positions :

The extra energy provided from squares is good but , while very usefull in the early stage of the game, its effects wear out with time as tech becomes much and much expansive to research.

The bonus to pact is more usefull in the later stage of the game as 'Economy-Pact' technologies are discovered and cities big enough to make this bonus worthwhile ..... but this depends on the reaction of other factions making this bonus unreliable though extremely very good to possess if enough pacts are made.


Just my 2 cents but I felt the need to explain my choices

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