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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:13
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I find that I dont need to use any psych allocation to control drones in FM, I just keep the base sizes small until I have the tech for the appropriate facilities or specialists.
Early game warfare under FM is just about impossible. Later on when I have the tech I usually build Punishment Spheres & Morale increasing facilities in about 5 bases and build/support my small army/navy/air from them. Then once I have clean reactors I gradually switch support to just one Punishment Sphere base and sell off the no longer needed Punishment spheres to increase lab points.
The other FM warfare option is to use Specialist Only bases to support your army once you have the abilities to use crawlers. This is a better option, though it takes more time and effort to set up.
Sometimes I crawl nutrients from one base to another to keep the sending base from growing and creating drones, while the recieiving Specialist Only base uses the nutrients to support a librarian or whatever. This is a good option if you like micro-managing.
If you dont like to deal with the details and would rather just go kill something, then Punishment Sphere Bases are much simpler to manage .
Also when you have captured a nicely located mineral rich base in enemy territory, if you rush build a Punishment Sphere, its a quick solution that allows you to start using all that bases workers to build you some new military units, with out those annoying "newly captured base drones" messing with you.
Also you can build the PS first, then build research and drone control facilites slowly, if you want to use the base for research purposes rather than military. Then once you can control the drones with the other facilities, you remove the PS sphere.
I think many people dont take full advantage of the PS option, yet sometimes its by far the best way to go.
[This message has been edited by Drago Sinio (edited May 17, 2001).]
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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:13
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Actually Punishment Spheres can be used in every base if you want. The actual end result of the penalty is not quite as bad as it first appears.
#1 You get a little more energy to start with, since all your workers are producing some.
#2 You can maybe set your research a little higher, and you certainly wont need any pysch, since you dont need to support any drone control facilities.
#3 Since you dont need to build any drone control facilities, and your workers are more productive, you can build labs a bit earlier than you otherwise might.
#4 You can send little military incursions to harrass and slow down enemy research. Since there are no drone issues, your troops can go anywhere they damn please. And the enemy will be hard pressed to do much research, if you keep smashing their bases.
#5 And the best thing is you will never, ever, get another one of those annoying "Drone Riot" messages.
It might not be the best choice, but its plenty good enough to beat the AI. If you have plenty of good size bases, and build some lab facilities in every one, you will still be able to pull in a tech every third turn or so . In fact it could even lead to a more interesting game, since you might not get quite so far ahead of the AI.
I have tried this many times with the Spartans, and they do pretty well with it.
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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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Icevic, If you have Demo + Children Creche + GA, most factions will pop boom. However, unless you want to pop boom, try Demo, Green, Wealth + GA. With the added efficiency of Green, the money is the same as FM due to the fact that Weath and GA add to produce a +2 economy. However, there is virtually no downside to this SE. It permits you to conduct a pod popping strategy, which is another moneymaker. The combination is unbeatable. Ned
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icevic
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quote: Originally posted by Ned
Icevic, If you have Demo + Children Creche + GA, most factions will pop boom. However, unless you want to pop boom, try Demo, Green, Wealth + GA. With the added efficiency of Green, the money is the same as FM due to the fact that Weath and GA add to produce a +2 economy. However, there is virtually no downside to this SE. It permits you to conduct a pod popping strategy, which is another moneymaker. The combination is unbeatable. Ned |
Wait, what about the morale penalty with wealth? I still want to be able to defend my cities (including the huge chuck of territory I bite off from Yang)
sounds really good!
Vic
Last edited by icevic on 23-05-2001 at 09:45
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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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Sure, Units suffer a morale penalty, which make building "trained" units imperative. However, the moral penaty "disappears" when one gets "Thought Control." With the money just as good as FM, with Green and the pod popping you can now do, Demo, Green, Wealth + GA is perferrable to FM.
BTW, With FM, you get the money without a morale penalty, however, you cannot fight an offensive war, can you?
Ned
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