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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:13
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I don't think I've studied the relative costs of the basic crawler units as much as their relative costs with Armor, where I believe the fusion infantry crawlers are probably cheaper. On the trawler side, it could be that the armored cruiser trawlers might hold their own or be cheaper than thier foil equivalents.
I've got a myriad of issues with the various workshop related features/bugs, so I try to have a lot of empty slots when I think I am close to getting a new reactor (where some of the nastiest features come out). I even make sure to "upgrade" obsolete designs that still have a slot despite there being no more units (it will then free up the slot) to help avoid having some units disappear; I don't know that this is necessary, but I do it anyway if I think about it. For sure I turn off the autodesigner, but I'm not sure that the autopruning does more than just move the superceeded units into the "obsolete" category (making them harder to find - although it helps you avoid building old stuff by mistake); I don't think it cleans out the zero unit obsolete slots above.
Being paranoid about having too many unit slots in use, I find that crawlers are often a pain as the game goes on. Since it doesn;t usually seem worth it to upgrade large numbers of them - the (usually insufficient) defense might get better, but you don't get any more goods and its like buying it all over again - I end up with several "generations" of crawlers tying up those prescious slots. Sometimes I go out of my way to "trade up" when I'm building an SP - taking the new crawler into the field and using the old one to cash in for the SP. I know that this doesn't take full advantage of the SP buying game, but I don't like to exploit that feature.
I don't do much MP, but IIRC some of the automatic workshop elements seem to stick around despite turning them off in MP. It seems that there are many areas where the same function is seperately programmed in SP and MP thus leaving open many opportunities for inconsistencies.
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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Well, all I can say is that if you're down to building expensive crawlers then you're really past the AI. After all, let's face it, the AI *does not* build expensive crawlers in advance of the SP becoming available. And if you're building the crawler once the SP is available ... well, then there's no difference.
Try multi-player. Playing against humans is far more exciting and interesting. You will have to think about the game, and pull the stops out. Instead of applying yourself to making the game *fair*, you'll be applying yourself all-out to winning. Much more interesting
Yet another shameless promotion for the Apolyton tournament. But seriously, there are dozens of players here, and not all of them are arse-kicking experts. Newbie games are set up all the time to give people a chance of a gentle introduction.
Try it. You really might like it. I was terrified before my first game - and I got my arse kicked soundly. But I was totally *addicted*. This is where SMAC/SMAX truly shines - builder games, conqueror games, combo games, role-playing games ... it's all out there 
well, here actually
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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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Misotu, Before I bite on Multiplayer, I must confess I don't understand how such a game can be fun at all. I usually have an hour or two, late in the evening, to play. I like to play my turn, have the AI play its, and then play again. I believe I would go nuts if I had to wait for a human player to play his or her turn. PBEM games seem worse by a mile.
I have played Half-Life multiplayer. Here is where you see that humans are a lot better than the AI any day of the week. However, ultimately, I find Multiplayer boring compared to well done single-player games.
Let me say I used to play a lot of chess when I was younger. Indeed humans are tough opponents. But waiting for the human player to complete his turn is excrutiating.
I prefer bridge for obvious reasons.
Well anyway, just finding a tougher opponent is not enough for me.
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Ned
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of Aptos, CA
Oct 1999 time: 21:13
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quote:

Originally posted by Misotu on 05-17-2001 11:23 PM
Well, all I can say is that if you're down to building expensive crawlers then you're really past the AI. After all, let's face it, the AI *does not* build expensive crawlers in advance of the SP becoming available. And if you're building the crawler once the SP is available ... well, then there's no difference.
well, here actually
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Misotu, I think it premature to conclude that the AI does not build expensive crawlers. I wish I had better data on this, which is why I raised the question in another post. But I have seen LAL pay well in excess of the necessary mineral count for crawlers and provide all the minerals necessary to build an SP in one turn. Whether the AI cashes all the minerals paid for is the very thing I have yet to determine.
What I do see, though, is that every AI cashed crawler is cashed for 30 minerals, even if mineral cost of the crawler is only 15. By itself, this is radically different from the rules that apply to a human.
What has happened since I abandoned the crawler upgrade trick is that I now get into races with the AI where we are both using crawlers. I have seen all AI cities within a 6-8 radius of the SP city suddenly change production to crawlers to win the race. This matches my own strategy, and so it is always close.
Ned
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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Ned, I'm not knocking SP. If you are still playing it and having fun then I envy you, because the days when I could do that are long gone. Not because I'm an expert, but simply because the AI does not, and cannot, compete with intelligent human play.
cbn's post is a good one and pretty much summarises exactly how I feel too. I understand what you say about the excruciating wait Believe me, I've had a few. But as cbn points out, you overcome this by playing in several games simulaneously. That way, you always have something new coming in I am currently playing in around 15 games simultaneously. Now that's a challenge - keeping track of my strategy in all of them and taking each move knowing where I'm going next ...
I am famously slow ... my turns can take me 2 hours each at critical points. I spend so much time looking at the situation, thinking ahead, working out where I can deploy my resources most effectively. As a chess player, you must be familiar with this !
And there's no time limit on PBEM ... you take as long as you like. I do recommend it, in all seriousness. You can still play SP - but spice it up a little with a bit of real, thinking contact on Chiron. The only thing I regret about MP is that it killed SP stone dead for me, overnight ...
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