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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Creation&Files > ESSENTIAL - How to adjust millitary build ratio.
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Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 03-03-2003 14:37
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#1 Report this post to a moderator
ESSENTIAL - How to adjust millitary build ratio. Remove this text

I found this on the IGMoO forums. This pretty much fixes EVERYTHING ! (Apart from the AI passiveness)

Here is the link http://www.ina-community.com/forums...threadid=270384

I'm going to do this - so should you. A mod for AI aggression is coming soon. Why do we have to do this ourselves ?

-Jam

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:26
  Old Post 03-03-2003 15:06
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Get a bigger avatar today!

Because game designers think casual game players don't want to lose their first 9 games on easy mode?

darcy is offline darcy
Warlord

Jan 2003
time: 05:26
  Old Post 03-03-2003 15:15
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#3 Report this post to a moderator
Inflate your Upload Space

Huh? What casual gamers?

QS deliberately steered the MoO franchise into a niche market. If you target your game at hardcore number crunchers, why bother dumbing down the AI?

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:26
  Old Post 03-03-2003 20:51
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If you're just going to whine don't post. And yes, scanning the IGMoOs fan modifications forum is useful. I'm testing a mod that removes HFoG to see how it does, and i'm trying to see if theres any AI settings that control aggression. Since alot of people say the AI Ittkul attacks them, just gotta look around some.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:26
  Old Post 04-03-2003 06:24
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Enter the AD-FREE zone

a mod that removes HFoG would make economics picks near useless... and the ripple effects will emanate out in ways that you wouldn't quite anticipate... keep in mind that when you mod the game, you're going to impact a whole lot of things that you didn't intend to impact.

The AI humans are already the wimps of the galaxy... taking away their HFoG advantage might just be the last nail in their coffin.

Craig P. is offline Craig P.
Warlord

Oct 2002
time: 23:26
  Old Post 04-03-2003 09:37
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The trouble with HFoG is it's too easy for the human players to avoid and the AI players don't do the same things. It's perhaps a bit too high, and the change-of-government reduction is unbalanced.

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