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darcy
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Huh? What casual gamers?
QS deliberately steered the MoO franchise into a niche market. If you target your game at hardcore number crunchers, why bother dumbing down the AI?
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Craig P.
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The trouble with HFoG is it's too easy for the human players to avoid and the AI players don't do the same things. It's perhaps a bit too high, and the change-of-government reduction is unbalanced.
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