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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Aeson, this all sounds very rosy, I hope we'll be able to pull it off without too much necessary changes.
As to building temples, harbors and aquaducts: certainly harbors and aquaducts are going to be needed, temples might be better changed to libraries. However, one thing I miss in your queues are galleys, not only might we need one to contact legoland (if they can't reach GoW), but exploring coasts and shallows, and scouting for other teams galleys might require them. We might not need many of them, but a few would be very nice to incorporate in the plans, if only to try to find some small islands to settle peacefully.
DeepO
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Aeson
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orangesoda
Nov 2001 time: 22:26
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I was thinking the same thing about galleys last night DeepO. Fitting in one or two for exploration should be rather easy, and at least one galley per coastline E and W would be nice to have as early warning. But I was mainly thinking about building up a coastal city with a Harbor to 15 shields per turn in our GA, to reserve the ability for a massive crossing by the end of our GA. The easiest one would be Tornado, as it can get to 15 per turn at size 6. That means it's Barracks won't be useful while we are pumping out Galleys though.
By building up the city N of Tempest, it can more than replace Tornado's unit production. The other option would be Hurricane, as it could produce 10 GA galleys after the Collosus + Harbor builds, but Hurricane would be better to build a Library and/or Marketplace depending on how we plan on setting our research:tax ratio.
To get some extra workers for building up our 'good' cities, It might be best to just pass on building the northernmost city for now, and consolidating the W desert cities into one (which still opens up both the hill tiles important to Tempest). That way we can switch Cyclone to a Worker factory, and even build up EotS to 20 shields per turn (size 9, 3 mined plains) pretty early in our GA.
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Aeson
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orangesoda
Nov 2001 time: 22:26
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Here is a run through up to 18 turns into our GA. I have the saves from each turn in the zip file (2.46MB)
There is certainly a lot of directions we can go, this is just one. There were a lot of Swords and Chariots just standing around in my simulation, and they probably would be best used to hit Vox with. We may very well miss the Great Library, but I think the Lighthouse is probably safe given that Lego already has a galley crossing to BOB.
Here is the zipped file. (I won't be leaving this up for too long, if you're interested in downloading it after a week or so, just request and I can email it)
A brief outline of the main cities:
EotS: Workers + 1 Settler up until the GA, then pop boom with workers to size 12 (25 shields per turn) to build a Marketplace. Required a rush from 24 shields (a mine wasn't completed in time) to 30 for 24 gold to get the 4 turn Marketplace. Used 13 tiles until very late when Cyclone needed one. After the Marketplace, built a Barracks and then churned out 1 turn WC's.
Hurricane: Triggered the GA with the Pyramids in 710BC, then built the Collosus at 29 shields per turn (7 turns). 2 turns before the Collosus was built, the Grassland is irrigated and the Worker added to hit pop 12 and 30 shields per turn. Requires the mountain to be mined previously. At 30 shields per turn, the Lighthouse takes 10 turns. At the very end, Hurricane can produce 2 or 3 30 shield units in as many turns.
Cyclone: On Settler duty until all but the northernmost city was founded. Then switched to Workers to build up EotS and the Spinebreaker city. Finishes off with a Settler. A ton of tile swapping was going on most of the time between the 4 southern cities.
Tempest: Naturally grows to size 7 the turn the GA starts if we rush the Aquaduct (212 gold) the turn before. Then Workers pump the city up to size 12 in a couple of turns. Sits at 30 shields per turn while building the GL (13turns?), but we may want to build a Barracks and then Horses and Swords as the city is perfectly suited for it. Would add another 14 or so of these units to our armies by the end of the GA.
Tornado: Alternates between 20 and 30 shield units, then pops out a Worker before hitting size 6 (before the GA there isn't a lot of point being size 6 here). In the GA, produces 15 shields per turn for 2 turn Horses, Reg Galleys, or Swords.
Spinebreaker: Takes a bit of time to build up, but hits 15 shields per turn a little more than halfway through the GA. Up until then it builds a Barracks and then 2 turn Chariots or Spears, then switches to 2 turn Horses or Swords.
Typhoon: Temple, Harbor, and then builds 3 turn Galleys at 10 shields per turn.
Bolderburg: Can hit 10 shields per turn in the GA at size 6 (takes a while to get the mine ready). Probably should build a Galley or two here, the rest being military. We should start a Temple here sooner than I did (I ended up rushing it with gold), as it's borders need to expand both for it to get access to it's Hill, and to open up the final Hill and Plains for Tempest to use. 1 Worker produced here as it's going to hit size 6 (same deal as Tornado).
The rest of the cities are rather inconsequential, and basically either build Temples/Harbors, or help with the Worker load.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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Thanks Aeson, I'll go through it as soon as I find the spare time. It looks delicous 
GL in tempest: I don't know.... by the time we would build it, there is no point left, as we would be in the middle age already, and if we keep the deal with Vox, only 1 tech from education. But a prebuild for e.g. Leo would certainly interest me.
I see one potential problem: if we go for knights asap, it could be possible that we reach those before the end of our GA. If so, building WCs won't be possible anymore unless we don't connect iron. After our GA starts, UUs get instantly upgraded to whatever unit is better, in this case knights. Not connecting iron until then might not be the best option, so if we need to pillage the road after an initial upgrade (to swords, e.g.), we need to rebuild the mine there to get to 30 turns. Might not be a big problem, but something to keep in mind.
One very minor comment, though: It's Bolderberg, not Bolderburg 
DeepO
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:26
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quote: Originally posted by Aeson
EotS: ... After the Marketplace, built a Barracks and then churned out 1 turn WC's. |
Makes my heart go pitter patter.
quote: Hurricane: Triggered the GA with the Pyramids in 710BC. |
Another organ gets into the action.
quote: Cyclone: ... A ton of tile swapping was going on most of the time between the 4 southern cities.
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Is it just me, or has all the recent discussion re CP made this jump out... USE THE GOOD TILES, damnit!
quote: Tempest: ... Sits at 30 shields per turn while building the GL (13turns?), but we may want to build a Barracks and then Horses and Swords as the city is perfectly suited for it... |
Dear God.
quote: Tornado: ... In the GA, produces 15 shields per turn for 2 turn Horses, Reg Galleys, or Swords. |
Sweet.
quote: Spinebreaker: ... then switches to 2 turn Horses or Swords.
[QUOTE] Typhoon: Temple, Harbor, and then builds 3 turn Galleys at 10 shields per turn. |
Also sweet.
______________________
I've never played my own games this well, this early.
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Dominae
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I just got a look at this thread. I have not gone through all the scenarios, but this looks like an impressive amount of work Aeson! I expect the same amount of input from you in the ISDG game as well! Of course, I'll be working on scenarios for that game a little harder than I am here (that is, harder than "not at all"...).
On the issue of bigfree1, I've had my own little "run-in" with him recently about a couple of comments I made as Minister of the Interior which he reacted badly to. Let me just say that we patched things up in a very civilized manner, which left me with the feeling that he's a good and honest guy. I quite like a "positive troll" around, as it keeps everyone on their toes (I did some of this myself in the early days of Gathering Storm...).
Dominae
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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