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Aeson
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orangesoda
Nov 2001 time: 22:26
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Here is a little simulation I ran through this evening, to see how many of the cities we can get founded before our Pyramids GA would start. I ran through it rather quickly, taking about as much care as I would with one of my private games for fun, so a lot more can be squeezed out of our position I am sure. The start isn't entirely accurate (and I got all unshielded grasslands under the forests ), but it's pretty close. I chopped off 10 shields of the Pyramids, I think we are at 24 now in Hurricane though? If so we would have the build done a turn earlier.
Also I ignored techs past The Republic, as I doubt we'll be researching most of them and can't really simulate how we will obtain them. Otherwise I would have put a bit more emphasis on Aquaducts. We really only need them in a few cities because of the way we overlap. Definitely one in Tempest will pay off, and we can have Tempest up to full size if we cash rush it. I think that would be advisable, as it is a production monster if we do.
I added 3 Workers to EotS to compensate for no Aquaduct in Tempest. Preferably we'd be pumping Tempest's population, even though with 3 FP's in a Republic it grows hella-fast. If you're wondering, I built WC's instead of mixing in Spears because I'm lazy.
If we do get the Pyramids this is going to allow us to take a very sizeable lead in every category. Not to mention a 7 turn Collosus or 11 turn Lighthouse... 
1350BC-670BC Scenario
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Shiber
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Haifa, Israel
Jul 2002 time: 07:26
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quote: Originally posted by DeepO
Once the GA triggers, I'm sure there is nothing holding us back no more, so at that time, depending on the situation, we can choose to either invade, or build up ecenomy (I think we're going to invade, but you never know)
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I'd rather attack only after we have settled our entire part of the continent, as per our borders agreement with Vox.
In my opinion, it would be best for us if we would go to war only when peaceful expansion will no longer be possible. That way, we'll also enter the war stronger than we would have otherwise.
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Aeson
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orangesoda
Nov 2001 time: 22:26
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I'll get a timeline together today or tomorrow.
Off the top of my head DeepO:
1. Hurricane was size 11. We can get it to size 12 easy though. I sent 3 workers up north to make some insignificant mines after they finished mining/roading the Iron. They could stay at Hurricane, mine the other Mountain, and one of them then Irrigate the Grassland. Once it is Irrigated, that worker would be added to Hurricane. This puts us at size 12 and 30 shields per turn during our GA.
2. All the pop growth in Hurricane past size 7 was done with Workers. I also added one worker at size 5 to hurry things along. May or may not be necessary, but remember these are 'granary' workers being added to a non granary city, so in essence they are trading 10 shields for 10 food. I think it's a good trade whenever Hurricane has a tile ready to use, as the 10 extra food will then be creating shields and commerce in Hurricane. We don't have to sacrifice terrain improvements in the rest of the empire (other than the 2 N cities) to do it either.
3. Our final city (9 as to my numbering) is founded on 710BC. We may want to switch 8 and 9 though, as Tempest grows on the same turn, and so loses a turn of production from the Incense hill that site 9 opens up.
4. I built Settlers in the 2 Barracks cities when they were timed to hit size 6. These cities became the two W Desert ones, and should pay off nicely because they open up 2 Hills we want to use in Tempest.
Our forces in this scenario ended up with our 9 Warriors, 2 Spears, and 6 WC's, and our first 30 shield unit being produced the next turn. I think it's enough to repel any invasion we are likely to see, especially considering the rate at which Hurricane (1 Horse or Sword per turn) could be pumping out units at that point.
We also have a 3rd Barracks city by then, and it could be 4 if we want, as I was building Harbors, Aquaducts, and Temples in some cities which easily could be working on our Military.
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