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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Making airpower as effective as artillery
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Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:13
Post  Old Post 15-05-2001 16:08
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Making airpower as effective as artillery Support Apolyton, buy Civilization: The Boardgame

Is it possible to change the game around a bit so that air attacks count as artillery attacks?

-Alex

Aredhran is offline Aredhran
Prince
Geneva, Switzerland
Apr 1999
time: 06:13
Post  Old Post 15-05-2001 17:05
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I don't see how. But then again, I'm not the greatest expert in alpha.txt changes... Maybe you could find a way to grant the artillery to air chassis

Aredhran

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:13
Post  Old Post 16-05-2001 01:07
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That shouldn't be a problem, but... I want to make it mandetory(sp?) for all planes.

-Alex

Aredhran is offline Aredhran
Prince
Geneva, Switzerland
Apr 1999
time: 06:13
Post  Old Post 16-05-2001 03:44
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If you're using SMAX, you can try this:


  • As I mentioned before, edit the chassis to allow artillery ability on them
  • Edit each faction file to include the FREEABIL bonus


You might want to check the alphax.txt file and for example the pirates.txt file for details, or ::shudder:: use the infamous facedit.

Good luck
Aredhran

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:13
Post  Old Post 16-05-2001 08:08
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Sonds like a good plan

What exactly does the free ability thing do again? I never plat facs with that one Will the AI just automaticly include it or does it have to? (or will it be semi-random?)

-Alex

Aredhran is offline Aredhran
Prince
Geneva, Switzerland
Apr 1999
time: 06:13
Post  Old Post 16-05-2001 13:49
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Avatar Enlargement: We've got the solution

As the name implies, it gives a free ability to a unit (duh) - once you have discovered the required tech. The reason I told you to look at the Pirates, is that they have the Marine Detachment to every unit.

Aredhran

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:13
Post  Old Post 16-05-2001 14:15
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Won't that also force artillery onto every unit - or still allow needlejets to remove the ability if wanted?

Aredhran is offline Aredhran
Prince
Geneva, Switzerland
Apr 1999
time: 06:13
Post  Old Post 16-05-2001 19:30
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Good point Chowlett. Quite frankly, I've never tried this I was just theorizing Come to think of it, I don't think the FREEABIL is chassis-specific, so it's quite likely that all units will end up being Arty.

Oh well
Aredhran

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:13
Post  Old Post 20-05-2001 02:07 Visit Clear Skies's homepage!
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Not a good thing - I absolutely hate using artillery! I think they're worse than useless - I'm always careful to instantly retire any artillery units from service.
I just don't use arty in SP. I hate it. I also absolutely detest spore launchers - especially when they sit just offshore in their IoDs bombarding away all my terrain improvements!
Grrrr...

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:13
Post  Old Post 20-05-2001 20:12
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The point is I want to make air-power _less_ usefull. And I also feel it is more 'realistic' that air-units not be able to destroy other units... Would designing premade units and disabeling the needle jet work?

-Alex

WhiteElephants is offline WhiteElephants
King
Toledo Ohio
Mar 2000
time: 00:13
Post  Old Post 21-05-2001 05:38
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Help yourself to an AD-FREE life

I see your point, those laser guided Tomahawk missles in The Gulf War were largely ineffective.

This ain't the 1920's, this is the new millenium baby!


[This message has been edited by WhiteElephants (edited May 20, 2001).]

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:13
Smile  Old Post 21-05-2001 19:22
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That may be so, but it's still rather hard to completely vipe out a military formation from the air. I feel air-power in SMAC is a bit unbalanced. Making it behave like arty is in IMHO no the most un-realistic way of curbing it. In the gulf the USMC still had to mop up on the ground. It's not hard to kill units that have only 10% left

-Alex

John Paul Jones is offline John Paul Jones
Prince

Apr 2001
time: 05:13
  Old Post 25-05-2001 11:52 Visit John Paul Jones's homepage!
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Air units too powerful ? Have you seen the chopper unit in action -9+ attacks in one turn - now there's a unit that needs some serious downgrading...

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:13
  Old Post 25-05-2001 18:57
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I consider Choppers to be air units

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:13
  Old Post 27-05-2001 23:29
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No ideas huh?

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