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RonnieMac
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I'm about 1 more 2 hour gaming session without getting a leader away from returning this game. This coupled with the fact that you cannot stack units and give them all the same orders is pissing me off. Someone please tell me that I'm doing something wrong. It has been a long time since I've played a Civ game and the last one was CTP2 about a year ago. As I remember it the combat was very good on that game you could amass forces and all attack at once. Why wasn't that done with Civ3?
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:26
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The stack units option was added in a patch (v1.21f I believe). Get this and install it and hit "j" to move all the units in one square at once.
Moreover, combined arms works best. Build groups of units - eg send Catapults and Horsemen with your Swordsmen. Usee the catapults to bombard defenders and weaken them, then attack with horsemen, who have the chance to retreat if they are losing. Finally ensure that you carefully maintain and protect your elites, giving plenty of experience to veterans to get them up to elites. Then when you have a must-win situation (eg last defender is a 2hp warrior), then use your elites. This way you don't risk losing them, and you have a better chance of getting leaders.
Last edited by MrWhereItsAt on 04-03-2003 at 08:05
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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Militaristic civs with strong UUs are the best leader generators.
China, Japan, Celts, Rome. A powerful UU will win more often, and thus you will have more elites and more chances for those elites to win and generate leaders.
I am currently playing AU206 (check the strategy forum to find out what "AU" is), and that game is about testing the Gallic Swordsman re: is 50 shields too much?
The answer we've pretty much decided on is "no." In my game, it is 900AD. I have generated 5 leaders. I expect to generate several more.
Be careful with your elites. Unless you have veritable hordes of elite units, hold your elites for attacks you can pretty much guarantee will succeed. Nailing AI archers, for instance, with Gallic Swordsmen. 3 attack v. 1 defense. Use your vets on tougher fights, so you don't lose the elite units.
The Heroic Epic will increase your leader generation rate by 25%, but is only a worthwhile investment if you are planning on doing lots of fighting after completion of the HE (so it will pay off).
-Arrian
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minke19104
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quote: Originally posted by Arrian
As you point out, though, sometimes you have no real use for leaders you are generating. There are key periods in the game when leader generation is most valueable. Basically, from the beginning through the early industrial age - after you rush Hoover, that is.
-Arrian |
I prefer my leaders to come early to middle medieval period. These are where the best wonders are: Sistine, Bach, Sun Tzu, Leo, Smith.
However, most of the leaders I got were after Hoover... which makes them useless, since FP and Palace were already perfectly assigned, and it's still a looong way before any modern age wonders become available.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:26
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Small side note on elite management:
Later, when the value of GLs declines, I often do NOT preserve my fastmover elites (e.g., Cavs), but use them to bust down defender hps, depending on the higher retreat percentage.
Going back to the first post: RonnieMac, it's all in the percentages. Keep at it, learn the value of early warfare, and of a surfeit of units...
If you REALLY want GLs, learn how to create and use GL-generation battalions: a) ancient era version, a Spear and some Swords, and later b) a forward mountain fortress, some defenders, and a large number of fastmover attackers.
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minke19104
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quote: Originally posted by pedrojedi
The number of GL we get seems sometimes to grow as your practice grow. But definitively having a militaristic civ is a great jump.
PS: I'm playing as vikings now, and the GL has not come yet (I'm in the start of medieval age). I'm getting nervous. |
Are you using your Beserkirs alot? They are really GL makers, since they have the best attack until tanks, and theyre even better if you do not capture the cities from galleys. If they fail to capture a city pull back the galley out of enemy border. Let it rest there, then attack again. While in the ocean no one can touch the beserkir, except for enemy galleys attack your own. This is much better than having them try to defend a captured city with 1 defense.
Continuosly use Beserkir to their maximum advantage. Attack, capture, fortify, sail and find another city. You'll get one soon...
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:26
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I have a problem consistently generating leaders, like some of you have expressed. I wage war quite a bit, and I only attack weak units with my elites.
I think my problem, actually, may be precisely that: I build a huge advantage numbers-wise before I go to war, generally all veterans, and I never want to "waste" an elite on a direct city attack, so I keep cranking out veterans and using them, and by the end of the war, I have tons of elites, but at most 1 GL out of the whole deal.
I play on a huge war, and the principle of perpetual war is a little tricky there, as I can have up to 6 borders to worry about at a given time, if I'm on the big continent...
...so in other words, I think my problem is actually something that I saw recommended as a GL-generating technique on this thread: oversaturation of troops.
It's a possbility, ne c'est pas?
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