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Proteus_MST
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I have modified the Traits for my Psilons.
They have Average Mining and a Diplomacy which is one Step lower than the normal Psilon Train (but still above average)
So my Psilons produce a big surplus on Minerals.
And Bioharvesting is only a problem in ealrier stages of the Game. So you have to build some additional Bioharvesting DEAs in the Beginning.
Later in the Game you have enough technologies to make your Bioharvesting DEAs more efficient and so you are able to also produce a lot of surplus Food in later turns.
But btw. I tend to play with huge Galaxies, so any disadvantages in earlier turns can be balanced out by the advantages in later turns.
Maybe with small Galaxy sizes the Psilons have great disadvantages though, because here the worse Bioharvesting Capabilities would mean, that most of the Planets get setled before you have enough technologies to overcome those limitations with ease.
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TrainWreck20
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Austin, TX
Jul 1999 time: 05:26
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They definitely aren't as powerful as they were in '2'. In Moo2, the basically got three times as much tech as everyone else (getting all three at a level instead of just one). True, you could spy/conquer for the rest, but that took time. The Psilons never had to decide between a Mass Driver and a Class I Shield or between Class III Shield and Radiation Shield (god, I still remember those!).
Now, as far as I can tell, you just get a research bonus and I think a few more techs overall. Not nearly as powerful a bonus anymore. And I had to make have my DEAs into bioharvest just to keep from starving! Guess it depends on your start (which, at least, is still true from the Moo2 Psilons).
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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I than playing two different customize Psilon races. I think it more of than haveing than certain mind set that help playing any races in MOO3.
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Noone
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I must say the Psilons did well in the game i used them. I was the Klackon and i was really far behind in tech. took over the Psilons and put every world with HEAPS of research DEA on it (i think my dev plan was Research, research, research). Within 50 turns i had closed the gap with everyone else. So they have a use although they arn't good at much else
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CharlesBHoff
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el paso texas
May 2002 time: 05:26
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Psilon are best play at the early stage of the game not as than conquest races untril may-be middle-middle or late game stage where they technology can help then win war.
In agame playing I than playing as than Psilon I than stopping than other empire getting pass than chech point and defenceing the spinder colony of mine there. Plus I alway diable senta win as than victory con.
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