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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > Do Psilons suck or is it just me
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Killazer is offline Killazer
Warlord

Apr 2002
time: 05:26
  Old Post 04-03-2003 12:12
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#1 Report this post to a moderator
Do Psilons suck or is it just me Support Apolyton or Terrorists Win

Played a game out with the Psilons and their tech wasnt that much better than anyone elses and their production was relatively poor and their pop grew slower. The way tech is in this game, im not sure if tech can overcome production. Seemed like the Psilons had no real advantage.

Anyone have some tips or pointers or clarifications? thanks
I'm very aware and do think its prolly just me, I'm nowhere near a moo2 (er woops thats moo3 )master

Last edited by Killazer on 04-03-2003 at 12:41

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 04-03-2003 12:39
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Tired of ads?

Build masses of research DEAs. Put lots of extra cash into research. With the Psilons you should also make heavy use of scientific spies. They have a hardwired research bonus of 115%, so they can do the job. They're still evil though.

-Jam

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 04-03-2003 12:41
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Got spare money?

I have not tried the Psilons, but I suspect there is no real need for tech advantages, tech comes so fast as it is and and you can hardly get it into play before it is obsolete anyway.
Productions would seem to be a better way to go.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:26
  Old Post 04-03-2003 12:51
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Avatar Enlargement: We've got the solution

Production and tech is the ideal Get customising. And don't forget to keep the HFOG low. Then you'll out-produce the AI like you won't believe.

-Jam

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:26
  Old Post 04-03-2003 14:36
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Avatar Enlargement: We've got the solution

Yup, their research goes really fast if you properly manage your Empire.

And what you can´t research you can get through Diplomacy, because the Psilons also possess the hightest Diplomacy Settings possible.

I prefer to take the Psilons as my race

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:26
  Old Post 04-03-2003 17:28
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Suffering from ads?

I dont know Psilons lack the Industry I need&want
Mining is even worse and Bioharvest.. no comment

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:26
  Old Post 04-03-2003 17:58
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Put an end to popups!

I have modified the Traits for my Psilons.

They have Average Mining and a Diplomacy which is one Step lower than the normal Psilon Train (but still above average)

So my Psilons produce a big surplus on Minerals.

And Bioharvesting is only a problem in ealrier stages of the Game. So you have to build some additional Bioharvesting DEAs in the Beginning.
Later in the Game you have enough technologies to make your Bioharvesting DEAs more efficient and so you are able to also produce a lot of surplus Food in later turns.

But btw. I tend to play with huge Galaxies, so any disadvantages in earlier turns can be balanced out by the advantages in later turns.

Maybe with small Galaxy sizes the Psilons have great disadvantages though, because here the worse Bioharvesting Capabilities would mean, that most of the Planets get setled before you have enough technologies to overcome those limitations with ease.

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:26
  Old Post 04-03-2003 18:31
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Inflate your Upload Space

The only time I've lost so far is playing the Psilons, which really stinks because they've always been my favorite race to play. I got absolutely murdered; no ships, no mining, no bioharvesting. It was horrible. I'm going to have to come back to them and develop a better strat.

TrainWreck20 is offline TrainWreck20
Warlord
Austin, TX
Jul 1999
time: 05:26
  Old Post 04-03-2003 18:51
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Inflate your Upload Space

They definitely aren't as powerful as they were in '2'. In Moo2, the basically got three times as much tech as everyone else (getting all three at a level instead of just one). True, you could spy/conquer for the rest, but that took time. The Psilons never had to decide between a Mass Driver and a Class I Shield or between Class III Shield and Radiation Shield (god, I still remember those!).

Now, as far as I can tell, you just get a research bonus and I think a few more techs overall. Not nearly as powerful a bonus anymore. And I had to make have my DEAs into bioharvest just to keep from starving! Guess it depends on your start (which, at least, is still true from the Moo2 Psilons).

CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:26
  Old Post 08-03-2003 13:25
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Increase Your PM Length

I than playing two different customize Psilon races. I think it more of than haveing than certain mind set that help playing any races in MOO3.

Noone is offline Noone
Settler

Jan 2003
time: 05:26
  Old Post 09-03-2003 16:34
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Support Apolyton, buy Civilization: The Boardgame

I must say the Psilons did well in the game i used them. I was the Klackon and i was really far behind in tech. took over the Psilons and put every world with HEAPS of research DEA on it (i think my dev plan was Research, research, research). Within 50 turns i had closed the gap with everyone else. So they have a use although they arn't good at much else

canamrock is offline canamrock
Chieftain
California
Nov 2001
time: 21:26
  Old Post 10-03-2003 02:56 Visit canamrock's homepage!
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Tired of ads?

The Psilons have been castrated in this game. They are not the tech gods they once were, and are in fact suffering compared to some races (Ithkul & Nommo come to mind). Apparantly, they were overcompensated against. (shrug)

CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:26
  Old Post 10-03-2003 13:09
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Psilon are best play at the early stage of the game not as than conquest races untril may-be middle-middle or late game stage where they technology can help then win war.
In agame playing I than playing as than Psilon I than stopping than other empire getting pass than chech point and defenceing the spinder colony of mine there. Plus I alway diable senta win as than victory con.

canamrock is offline canamrock
Chieftain
California
Nov 2001
time: 21:26
  Old Post 10-03-2003 15:07 Visit canamrock's homepage!
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Support Apolyton buy from Amazon

Unlike MoO2, the tech advantage given the Psilons is not of itself powerful enough to warrant its emaciation. Other races have nearly equal technology advantages, and they do not suffer from the same physical weaknesses as the Psilon do. So far, the Nommo, Raas, and Cynoid all seem to be generating better overall returns for technology prowess than the "Tech Kings" of the Psilons.

A major reason for this seems to be that it is easier to invest in technology than it was in MoO2. The tech bonuses are not worth much when a good financial benefit can pull more returns in tech investment, and a research ability is less versatile than a financial one. I can switch from research to building or savings far more effectively with the Technoindustrialists (those races with benefits in research and production/finance) than the purer Technocrats (those races whose benefits are focused solely on research).

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