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tniem
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Hope College
Apr 2000 time: 00:26
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Downloading now...
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MRT144
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Seattle Washington
Oct 2002 time: 21:26
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market. flooded. with. too. many. MMORPGs.
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Kc7mxo
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Kansas City, Kansas
Jan 1970 time: 21:26
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quote: i hope the gameplay(read: combat) is good. if it's not at least a level beyond everquest style combat i won't even be interested. a mmorpg with good skillful combat is something i've been waiting for. eq combat does require some interesting tactics, i've heard, though how involved it actually is to enter a dungeon or manipulate monsters i don't really know. when i played eq(right when it launched yrs ago) it was pretty one dimensional in combat, but i did quit after a few months and only managed to get to level 20. any eqers want to explain the skill involved in eq style combat? |
well, I've never played eq, but i was in camelot for a a while, and wasted a couple months paying for ac2 also.
MMORPGS have certainly advanced a good bit since eq was released, but the basic system is still similiar.
As a warrior:
Target baddy. Hit the attack button. Your character engages. During combat you have option to use certain skills / special moves which affect your attacks.
One of the things I liked about DAOC was that when you die, your body hangs around for someone to rez (unlike in ac2) but if no one rezzes you after a set amount of time (based on your level) or you type /release ; you get sent back to your spawn point, with all your possesions and gold. Death effects are a loss in constitution which can be regained by paying a healer, and a exp loss. A gravestone is also left where you died, and if you return to it and pray, you can get some exp back.
Corpse runs are about the only thing that has kept me from purchasing EQ.
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pg
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quote: Originally posted by Kc7mxo
well, I've never played eq, but i was in camelot for a a while, and wasted a couple months paying for ac2 also.
MMORPGS have certainly advanced a good bit since eq was released, but the basic system is still similiar.
As a warrior:
Target baddy. Hit the attack button. Your character engages. During combat you have option to use certain skills / special moves which affect your attacks.
One of the things I liked about DAOC was that when you die, your body hangs around for someone to rez (unlike in ac2) but if no one rezzes you after a set amount of time (based on your level) or you type /release ; you get sent back to your spawn point, with all your possesions and gold. Death effects are a loss in constitution which can be regained by paying a healer, and a exp loss. A gravestone is also left where you died, and if you return to it and pray, you can get some exp back.
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this sounds almost exactly like eq. maybe at higher levels it is more involved and skillful but basically it seems you just go through your set pattern which works best(and heal/rest/run as necessary). higher level planning in tactics/strategy doesn't seem required. basically stale combat where you don't have to react at all or be challenged.
quote: Corpse runs are about the only thing that has kept me from purchasing EQ. |
this is the reason i quit eq. i somehow managed to either get trained(this is when a bunch of monsters chases another player) by someone in a dungeon i was traveling by(which was much too high level for me) or the monsters just came from no where. i never was able to get back my corpse. no one could find it or it disappeared(this seems more likely). the gms weren't helpful either. i just said **** that since i'd spent a few months working my way up and had just purchased a full set of all player crafted armor(which was a big deal back then). 
Last edited by pg on 07-03-2003 at 23:33
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Kc7mxo
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Kansas City, Kansas
Jan 1970 time: 21:26
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quote:
So this is going to be like a MM Diablo?
Click a lot, then click some more, then click on pther people, then click, click, click, click . . . |
I doubt it. MMORPGS have a LOT less clicking than d2 does. most of them use the A-W-S-D movement system (with Q and E for turning in some), and the mouse just controls where you look, or what direction you're going.
I never broke a mouse playing daoc. d2 on the other hand. . .
quote: pitch-black forests |
I hate night time in mmorpgs. does it have to be so pitch fricking black? In ac2 I had to turn the gamma up so high in dungeons so I could see the monsters that all the icons turned this awful faded white color.
WOW is supposedly just going for more of a pallete change with their night time, rther than reducing vision by a crippling amount.
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