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Morganstern
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Birmingham, MI, USA
Oct 1999 time: 00:13
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At long last, I have (finally) been able to get SMAX to work on my computer. After a first game at a fairly easy level, I decided to step up to Thinker, but would compensate with directed research (sort of a level 4 1/2). What I got was a game with extremely aggressive AI and factions, Vendetta with just about everyone despite my best efforts at diplomacy, and great inhibition of my building plans. All this occurred even in the first 25 turns - I actually had contact in turn 2, and hostile contact not too long thereafter.
My question, being new to SMAX, is whether this is the norm for the game at the higher levels, a penalty for trying directed research, or a combination of the two factors. Any comments?
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Morganstern
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Birmingham, MI, USA
Oct 1999 time: 00:13
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Misotu, thanks for your thoughts. I didn't intentionally punch in "Aggressive AI", although given the play in my latest game, I'm beginning to wonder. I'll go back tonight and check it out.
I have given into demands, particularly from the Alien faction, only to receive the "that is not enough, give me more" rejoinders, which I reject. If that sets them off, so be it. I can't keep giving them tech to see when they'll stop demanding more.
In fact, I'm starting to see the SMAX game as being downright silly. I realize the Firaxis folks probably felt they needed to step up the difficulty level after SMAC, but this is an overreaction. In my latest game, played at Thinker, one of the Alien factions has mounted an attack with no less than 50+ units, while supposedly being in vendetta with two other factions, having only about 15 bases, 125 turns into the game!
I recognize I'm not terribly familiar with this game yet, but I have played SMAC since it came out, and CivII before that, so I'm familiar with this genre. This scenario is so ridiculous it's distracting. I don't feel like this is a challenge to meet, it's a reason to not play, because it's not really a game any more. A player likes to feel the AI factions are playing with something at least approaching the constraints placed on him, with the AI of course getting more advantage as you move up on the difficulty levels. This situation is total imbalance that makes me think, why bother, what's next? I'm curious as to whether others have had similar experiences, or whether I'm just missing something.
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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Morganstern, it would be a pity if you gave up on the game, because I can assure you that the AI is not unbalanced except, perhaps, in very extreme starting conditions (H'minee's main base just 4 squares away, for example )
If the AI is very aggressive and you cannot contain them diplomatically, then as far as I'm aware there are only the following explanations:
o You are very weak on the power graph. You need to expand more dramatically, preferably in terms of bases (pop) but military would do. Then the AI will treat you with more respect.
o You have checked the "aggressive AI" box in the starting conditions
o You are running SE settings that are anathema to your neighbours
If you are not able to negotiate your way out of a situation and the AI is asking for more, then I think the first explanation - weakness on the power graph - is the most likely. Hard to be certain unless I can see the game, but my guess would be that the AI is way more powerful and will therefore bully you to death.
Try a more aggressive expansion policy, and see what happens is my advice The AI can certainly be beaten relatively easily on any level once you have got used to the game and how it works. Don't give up - this is a good game, and even better when you move on to human opponents Hope to see you in the tourny some time.
cheers
Mis
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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Morganstern, if the Alien factions are your problem, then that can be tricky if they are close by and have land access to your bases. And that's regardless of how good a player you are, so don't be disheartened.
The Alien factions are strong, it's true. The key to defeating them is nerve gas. You can gas an Alien faction with no diplomatic penalities (so no lost commerce income or reputation damage). Nerve gas gives you a +50% attack bonus - almost unstoppable in the late-early game (ie missile, or impact worst case). But to get to HE Chem, you have to have a little time.
The Alien factions can be very unbalancing under certain circumstances. For this reason, in MP games with a random start, most players will exclude the Alien factions because if one human player starts close to either of them it can ruin the game.
But in the tourny matches the Aliens are both included in the game. They are given the enormous north and south polar continents. And they are absolutely no threat, despite their dominant position on the power graph, because they cannot get to you until they research Flex. By that time, you have HE Chem for plasma defenders and nerve gas offence, which means you can contain them. Every time you nerve gas an alien base - or any base for that matter - it halves in size. A very effective weapon indeed ...
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Morganstern
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Birmingham, MI, USA
Oct 1999 time: 00:13
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As an update to my earlier comment, I restarted my Thinker level SMAX game described in that comment from my first save. As advised, I adopted a more aggressive war-making mode, to get ready for the Aliens. The Velociryx builder mode was cut short and minimized, with more emphasis on placing miltary units strategically. The game proceeded much as the first one, with the factions all developing in the same areas, with the same relative strength, with one big difference: me, playing the Cyborgs. When H'minee came calling, I was much less vulnerable, and better able to hold my own. I've actually taken a few of her bases. My research has suffered, and I've lost a few SP's to Roze, but am at least alive to fight another day.
One major difference I do not understand is why this time around H'minee is not launching her 50+ units at me the way she did in the previous game. There seems to be no change in that faction's base size or dominance of the other Alien faction. While H'minee remains strong, this is a noticeable change. I did not change any game settings, or take any bases until about the same time H'minee was striking before with all those units, so I cannot discern any reason for the variance. Maybe this is just random chance?
While my game is far from over, this experience teaches me the major difference between SMAX and SMAC. Much more aggressive AI, particularly in the strong Alien factions. I guess the player is on notice that when playing SMAX, the builder mode must be curtailed to prepare for the inevitable powerful Alien assault (unless of course one is playing an Alien faction).
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