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Nethog
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Canton, MI, USA
May 2001 time: 00:26
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Recently, while reviewing my tech tree I noticed that I have indicated that you get a free base facility upon researching the following techs:
Sentient Econometrics (E11)
I: Free Recreation Commons
Quantum Machinery (B12)
I: Free energy bank
Self-Aware Machines (D11)
I: Free Network Node
I got these from the Prima strategy guide for SMAC. Under these techs the book categorizes these as an "infrastructure" benefit for the tech (hence the reason I used "I" to categorize the benefit on my tech tree).
Through gameplay and testing using the Scenario editor, I have never been able to confirm that you get these free facilities upon researching the tech. Does anyone know if you get these facilities in some way once the tech is researched? Perhaps you get ONE free facility? Perhaps this applied to an older version of the game? or was there in a Beta version of SMAC when Prima was writing the strategy guide?
Please no comments about how poor Prima "strategy" guides are - I am simply interested in determining whether this feature exists in the game or not.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:26
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It does not.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:26
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I thought free in those cases referred to paying maintenance on existing facilities but have never checked this. Any game in which I happened to reach these high level techs is usually easily won and a couple of hundred ecs here or there seem irrelevant
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Fazdaar
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Try getting to that tech level, and then building a new base with a cp. Maybe those facilities will automatically appear.
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Static Universe
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alpha.txt makes it pretty clear:
quote:
; Free = No longer supported.
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Free facilities with a tech was something planned that was never implemented in the game. SMACX has an alternate version of it as a specific faction bonus.
Edit: Typo
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Nethog
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Canton, MI, USA
May 2001 time: 00:26
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Thanks Static23. Also note that the same note "Free = No longer supported" appears in alphax.txt as well, so it does not apply to Alien Crossfire either. I will update my tech trees and remove the notes about free facilities.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:26
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I would guess it to be the latter...seems that's what is indincated by the not supported text...much like energy and projectile weapons in the original design
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:26
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The Prima guide saying they're "free" is not the best choice of wording, and the line in alpha(x).txt that says "Free = no longer supported" does refer to a valid feature.
It does not mean you get those facilities free at new bases founded after obtaining the tech. You still have to expend Minerals to build them.
What it does mean is you no longer have the €-per-turn maintenance (support) costs for those specific facilities already in existence before you got the tech, and also will pay none for those built after.
Simply put, they don't cost you any Energy after you research the tech — making them "free" or "support-free".
To see the effect, look in the {F3} screen at the list of facilities. There will be no cost associated with those facilities after the necessary tech is researched.
Edited three times. It's correct now.
Last edited by gwillybj on 07-03-2003 at 07:07
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:26
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"It's not what you don't know that hurts you...it's what you know that just ain't so!" - Mark Twain
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Uchuu-kun[SM42]
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You know what's fun? Using a faction that gets free Pressure Domes at new colonies, then just expand, lots, focussing on industrial growth in your central colonies. When the other factions start doling out ecodamage, sea levels will rise - offing them and keeping you safe.
"drown, earthdiedre! planet needs earthlaughter"
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Static Universe
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quote: Originally posted by gwillybj
The Prima guide saying they're "free" is not the best choice of wording, and the line in alpha(x).txt that says "Free = no longer supported" does refer to a valid feature.
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I've found that Prima strategy guides are notoriously incorrect, and expensive and useless additions to your game manual shelf.
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