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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:13
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I just played my first game for a very long time as Spartans. I usually play Morgan or UOP in a builder style, but I thought it would be fun to play a conquest type game, so I went with the Spartans.
I tried an unusual (for me anyway) research path. I went for Industrial Auto for the crawlers, and Chaos weapons. I was trying to use crawlers to offset the Spartan Industry penalty, and chaos weapons to augment the Spartans strength. I was using the "Power" SE setting and added "green" and "demo" later on for the efficiency boost when I had a zillion conquered bases all over the planet.
I dont recall ever building very many crawlers with the Spartans before, and I thought the results were much better than I expected. While researcing the tech I first conquered the Believers, who are easy to take out IF you find them when they are small and weak.
Then when I had the crawler tech I first pumped out crawlers to get all my bases up to maximum minerals without eco damage, then built Command Centers and a few drone control facilities.
I was pumping out vast quantities of Elite spartan troops in no time from a relatively small amount of bases. I also built many, many probe teams to steal techs, since I hadnt built ANY labs of any kind. I found it was easy to keep up in techs by simply stealing them, or trading with the weaker factions.
I built just two types of troops, infantry with best weapon and no armor, and Scout Rovers with best armor. I used the probes and rovers to get "behind the lines" and cut off reinforcements with "zone of control", while the infantry just smashed through the target bases defenders with brute force. I just love the Spartans "two move" elite infantry. They just completely overpowered Yang, even with perimeter defenses and sensors. Also the extra move means armor is virtually useless, since they attack from out of range of the base defenders. When i had enough energy I also bribed whatever defenders I could and turned them against the enemy for added effect.
Anyway my whole point is that using a ton of crawlers to beef up Spartan industry is very effective. It cancels out their one weakness and makes best use of their morale bonus, because the morale bonus only helps you if you actually build the troops and use them.
Once I had conquered Yangs huge territory, I beefed up my newly conquered bases and started to build chaos invaders and transports to take the sea bases that my next victim, Lal, had built all over the place. Once I had taken his sea bases I built a few needlejets as cover for my invading transports, and overwhelmed Lals home territory with VAST numbers of elite chaos invaders that I had built in Yangs former bases.
Totally different type of game than I usually play, and a lot of fun to be able to kick Yang & Miriam around with impunity. The whole key was building the crawlers first, and then building elite infantry & probes rather than infrastructure. Also I built no SP's, though I ended up with most of them by conquest. Once I had taken the Command Nexus and Virtual World, I started building Network Nodes instead of Command Centers and Rec Commons in my bases. I also was able to raise some extra cash by selling off the facilities I had previously built but no longer needed due to the SP's I conquered.
Although in truth I think the Spartans played this way are almost too easy, too unbalanced. The other factions are completely defenseless against them.
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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:13
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Played this way, the Spartans produce roughly as many troops as Yang, and they are all Elite, giving them the extra move. The Spartan infantry units attacking a base defender get the 25% infantry bonus plus the 50% elite bonus which overpowers Yangs Perimeter defense, even with sensors. Even Elite defenders were no trouble against the chaos weaponed attackers.
I suppose a human opponent could devise some defense against this, but the AI is just hopeless. The AI needlejets arent well coordinated enough to do much damage,and they seem programmed to completely avoid attacking Elite defenders. They do attempt to pick off the crawlers, whis IS annoying. I dont recommend building crawlers until the "front lines" are out of needlejet range. I didnt try it, but you could add armor to the crawlers , which are also Elite. I think that might scare away the needlejets, I dont know.
I do agree that Yang or Miriam could also use this tactic, although it would be more difficult for them to produce Elite troops.
What I think is unbalancing is the crawlered-Spartans ability to produce modern (tech parity) Elite Troops in quantity and quickly.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:13
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I often play the agressive factions in a builder style (perhaps one should call this Hybrid instead) and I guess I agree with both of you in that if you play any of them in a less single minded fashion, you can do better than might have been expected. You might even say something similar about hawking up the builder factions too.
About the Spartans in particular, it seems to me that the AI plays them a bit worse than average, if not worse than all the other factions. While they can be a major early pain if they are able to absorb another faction on their way to your borders, they often stall out and in many cases I have seen their bases stagnate despite easy fixes (sometimes I feel sorry for them and send a former or 2 into their territory to get them moving again). The AI doesn't seem to make as good a use of Santiago and her strengths as it does of the others.
Even when the Spartans are strong, they seem to be less dangerous than say, the Believers, in that they seem to be more "honorable" (like if you pay them off they stay paid off for a while). The other interesting thing about AI Santiago is her propensity (IMhO) to shift from land to sea expansion earlier and more intensively than the other AI factions. All in all, I would put her, along with Dierdre and Zak of the original 7, on my favorite neighbors list (I don't seem to get along with Lal).
When playing builder Spartans, I've found the chore of getting rid of Miriam and/or Yang to often be rather tedious because by the time that the builder Spartans are ready to tackle them, there are so many units and/or bases that it takes forever to break through, particularly if you need to attack them overseas. Similarly, you get behind in tech w/r the builders, although this doesn't seem to be as much of a problem.
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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:13
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cbn: I think I should make it clear that my comments apply to SP games, rather than multiplayer. Against a Human controlled Yang, the (Human controlled) Spartans would not have the huge advantage they do against the AI.
Point by point I would respond that:
1: The 50% bonus is for any Elite unit, not just Spartans. You are right that the Spartan advantage is 2 morale levels or upgrades.
2: The Spartans CAN build as well as the Hive, by using crawlers. I have not seen the AI use crawlers that way, ever. And Yangs hordes, as controlled by the AI cant touch the Elite Spartans. The Spartans extra movement point keeps them out of range. I am far from being the best player in the world, but the AI Yang will rarely or never win a battle against my Spartans. I expect a more "attack oriented" player would never, ever lose a battle.
3: The police factor isn't any advantage against a crawlered Spartan, since drones are so easily controlled by specialists. And specialists are easily fed by crawlers. On support, I agree that Yang does have the advantage. But the crawlers also counter that to a large degree.
4: I agree, except that again, the extra move an Elite attacker gets will usually keep them out of range of a bases defenders. Especially with some carefully placed "zone of control" blockers in bunkers or rocky squares,etc. If Yang had a ton of rovers, then the attackers would need to be armored & ECM to survive. But AI Yang doesnt seem to build many Rover Garrisons. Or at least not enough to cause any trouble.
5: You are correct that the other factions can produce some Elite units. But the Spartans run by a Human player can produce JUST Elite units. In huge numbers. If I remember correctly, once you switch to the "Power" SE setting, all you need is a command center to build Elite troops. I dont think any other faction can do that . I think Yang would need a command center and a Bioenhancement center to build Elites without needing a Monolith upgrade. I rarely play as Yang so I am not sure about that.
I will have to try a crawlered Yang game, and see how the Strategy works for him. He could certainly get the Command Nexus first, thats for sure. I dont know how long it would take for him to research the crawler tech, though. You would want to beeline for the Cyborg Factory I think. I suppose the strategy would be to expand rapidly, then when you have crawlers and the Cyborg Factory, you could start attacking your neighbors.
johndmuller: I agree that the AI has NO idea what to do with the Spartans. The Ai does play Yang & Miriam fairly well though. You have to kill them while they are small, or you have a problem!
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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:13
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I have never played MP,but I agree that a human could likely defend against unarmored Elite infantry, as you say. I dont know what would happen if a cheap, low morale "throw away" Rover attacked an Elite best Armor ECM infantry unit. But I suspect you would lose a few Rovers that way. 
At the very least a human player could find the Spartans before they got "crawlered", which would be the simplest way. Once the Spartans got to producing Elite Chaos Rovers though, in quantity, they would be VERY hard to defend against.
If you would like to try playing some email type games, that would be fun.
I dont know if I would be any good, since I have never tried one. But I am sure I would enjoy it , regardless of the outcome.
Would have to be a SMAC game, I like SMAX but it just will not run right on my machine. (Constant Terran crashes towards the end of the game).
[This message has been edited by Drago Sinio (edited May 18, 2001).]
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The Commodore
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Huntsville,Al,USA
Dec 2000 time: 05:13
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Heh. Smart little debate here, but I think that the true power of the Spartans is being ignored. They are one of the few Momentum factions which can have great tech. Both Yang and Miriam are poor tech-wise. Using this, I can take the lead early on through research. The Spartans are set up to have the highest tech troops besides the UoP or Morgan, and their troops shall be better. Their morale boon makes it hard for Dee to run over 'em in a greenrush. I admit, they were my first faction, so I have fond memories.
IMHO, they are the best Hybrid faction in SMAC, although in SMAX the Pirates and 'Borgs match them as Hybrids.
Sadly, they can't realy out-do the UoP or Morgan at Building.
Please, do tell how these games go. If Drago ever needs a replacement...I'm here.
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Daniel Senz
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aachen, germany, europa
May 2001 time: 05:13
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well, crawlers are units wich can disturb the natural balance we know eg from civ2. but please keep in mind that they are very vulnerable and often not good defended.
why? of course, it appears cheaper to build a new crawler (exspecial in maintenance) than to defend them. but most times its easy to set them off. sure, the mainland is often unaccessable but those using ressources far away (and on sea) they are guerillia-food. with the doc:air or the mmi (kopter!) you can even destroy the supply line even in enemy mainland.
what do i want to say?
well, keep in mind that industry will decrease with the same speed as growing up. often the de-crawlered cities are defenseless cause they have very few "own" mineral supplys.
btw - to weaken this fact a good way is to "randomize crawler positions" - ie dont put them next to the city they are build but somewhere else
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:13
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I bumped this up. I am a renamed cbn and just wanted to update the progress of the MP challenge that Drago and I are conducting to test our relative positions. In the Hive game, my Hive eradicated the Spartans in 2237 and was in an unassailable position with one submissive and one AI opponent about one-tenth the size of the Hive. I did not bother to play it out.
In the other two games my University and Gaians are reasonably strong in 2255 with the Spartans still alive and kicking and a number of strong AI factions. I have 30+ bases in each game and lead in all categories in one and 6 of 7 categories in the other.
Based on the assertions as to the importance of morale in this thread I placed more emphasis on that factor in these games and have witnessed how truly important morale can be. I have watched my builds and my battles more closely and have seen that you can make your unit much stronger bytaking the time to build morale enhancing facilities.
However I remain totally unconvinced that the Spartans (or anyone one else other than the aliens) are overpowered or unbeatable. I will agree that the Spartans are a good faction, reasonably strong and very playable in a number of circumstances BUT I have yet to see an unbeatable strategy that means that the Spartans are unbeatable or even necessarily the "strongest" faction.
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DilithiumDad
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As a builder/hybrid type player I have usualy found the Spartans to be frustrating in single player, except with "Abundant Native Life" settings which makes playing the Spartans very fun. I place a great dela of importance on getting early secret projects and building network nodes and research hospitals, then adding tree farms. Building SP's and facilities is very tough for the Spartans --military units are a much better bargain (+10% cost for +25% better attack and defense).
I will have to try this Spartan strategy --It seems the key is to forget about early secret projects and just focus on capturing them, forget about those impossibly expensive Research Hospitals and rely on probes for tech. Beeline for Ind Auto then beeline for Superstring Theory, picking up lots of useful techs on the way.
Did you play with "Spoils of War" on? This setting greatly favors the Spartans and other momentum factions.
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g_storrow
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Manchester
Aug 2001 time: 05:13
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I think even though Drago Sinio spartan strategy might not be the best and like anything is beatable. He had previously only played against the AI where obviously human players are a lot better and you are used to playing MP games. I think something like that should be taken into consideration and that you knew his strategy as well.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:13
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g_storrow
All true to a point. Before I embarked on the challenge I had played a grand total of one MP game from start to finish and had completed another as a replacement. Two more are ongoing (one of them only in the 2160s) so I hardly had a huge experience advantage.
I did know his overall strategy but I think thats irrelevant. When someone claims that a faction or a strategy is "unbalanced" to me they are asserting a superiority that approaches the unstoppable. If thats the case the faction or strategy should still win the vast majority of 1 on 1 games even against informed opposition. After all, all tactics were available to him.
Even though I dispute Drago's initial assertions I did learn a lot so far in this test and from his argument. I decided to accept his assertions that morale was very important and took care to increase the morale of my troops. The result was an easy time with native life and less loss of troops. I confess that I have incorporated a lot of what he was saying into my own strategies.
But I still don't accept that the Spartans are overpowered. I'm stubborn on this point since I don't accept that anyone but the aliens are overpowered. I do think that some are stronger than others but I don't see that any of the factions pull away as a certain champ. Personally, I like industry and therefore don't place the Spartans even in my favorite 5 but I just think thats a matter of personal playstyle.
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DilithiumDad
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The question is, what's the best way to play Spartans in single-player? Obviously, you are going to be putting more minerals into units and fewer into facilities, but how far do you take it? Some momentum players claim it's a mistake to build anything other than recycling tanks and rec commons --I would add Children's Creche (which has military benefits in terms of morale --after all it is Santiago who provides the text for the announcement on first build) and Command Centers to that list and more facilities in Sparta Command at least.
The new insight is regarding early Secret Projects. They cost way too much for the Spartans to afford, so better to target the factions that build them and take them away.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:13
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the challenge match is over with 3 defeats for the spartans. The only conclusion that can be reached is that for now the strategy espoused by Drago is not "unbeatable". However, he has already come up with some major alterations and refinements that mean that his opponents in the future had better watch out.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:13
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Dregging the bottom of the barrel already.....
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:13
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When I said dregging the bottom of the barrel, I meant that I didn't find anything that insightful in this particular thread about spartans.
.....
Well wanna hear my current analysis?
Spartans are actually balanced assuming default settings in a single player game.
The early game spartans are balanced because they can pop pods faster due to the rover and can withstand mindworm from pod pops better due to their morale bonus. The increased ability to pod pop and explore helps to offset their industry negative.
Mid game they've got the whole elite thing going for them. Specifically two row elite infantry with a command centre and monolith means they can conduct raids against other factions. Also they're able to pop boom for specialist growth. Also able to use freemarket combined with police state which allows for war without pacifist drones (the -2 efficiency modifier isn't that bad when you have only a couple of bases). The crawler upgrade trick can possibly be used to get one SP, but it'll still be difficult getting the extra minerals.
Late game they're average compared to factions such as Peacekeepers and Gaians. The emphasis is energy or growth not industry by that stage so spartans do fine.
_____________________________
Now for why I'm feeling like I'm in trouble. No pods in that game which means I'm going to be lagging industry wise. Assuming other players know how to gather turn advantage properly spartan will be fairly far behind.
The other problem without pods it's likely there won't be any monoliths. This means elite units won't be easy to produce until "power" or "intellectual intregity", this will probably mean that elite units won't kick in until around air power which is the time when elite infantry doesn't mean that much.
In multiplayer from what I've read people don't give into demands as easily as the AI and probing/extorting tech which is a good strategy in SP in multiplayer tends to be more difficult. Also I feel that multiplaying scenerios tends to favour builder stances due to accelerated starts that CMNs tend to give. The accelerated starts mean that the builders get on their feet faster while the mometum factions are still trying to move their units out. Free starting units makes a much bigger difference when the starting terrain is normal.
Finally I just not the war monger type that's required for playing Spartan.
Last edited by Kody on 15-04-2004 at 20:08
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:13
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Yes Kody, but you don't have the hardest elite opponents in this game, so I'm sure you can do ok.
Although... I have started playing more number-crunchy than you... and I have the credits to burn...
Spartans - like all the other factions - are just as good as the player. The -1 Industry is hardly a big deal, because you end up saving minerals on drone supression (Either dead cheap police units or less drones in FM mean you can squash drones nearly as well as Lal) The extra morale means you basically PWN worms, which gives you the cash for early game rushing to keep up with the +Ind factions, and the Spartans boom so easily its scary.
If you can find a neighbour who is willing to cooperate or to be crushed before MY 2150 then the Spartans are pretty set. More cash than Yang and better research than Mim make the Spartans the best placed to settle down after the early wars, and mean you normally have best troops with best weapons, evren if the quantity is a bit poorer.
Its swings and roundabouts. No faction is perfect. Gaians are hurt by no FM, Yang needs GA to popboom, which is hard with -2 Econ, Mim has terrible problems early with research, The Uni gets proberaped terribly, and if they lose out on the VW and HSA, they can forget the late game, Morgan can be eliminated by Dee, Mim, Yang or Spartans before he's even got going, Lal has no real focus and so on...
-Jam
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:13
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Ahh but by the time you need to start seriously worrying about drones you're almost into the midgame. Unless you're morgan trying to conduct a war in freemarket.... Then drones aren't a problem after that simply because of specialists.
From what I've can understand drones will only be an issue if you're not planning ahead.
quote:
If you can find a neighbour who is willing to cooperate or to be crushed before MY 2150 then the Spartans are pretty set.
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Yeah but I don't really want to go to war...
I admit after the inital years you are okay. Just worried because I know how much the early game means.
Edit:
And I've stayed up for hours reading strategy again. Maybe I should stop trying to play this game....
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