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Cabbagemeister
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I've used them a few times when I was trying to conquer an advanced race which had troop tech up to armor (I don't know how good their weapons/racial bonuses were; I had a hard time finding that information. Why can't everything be nice and summarized for us in a single number called "Combat Effectiveness", like we had in MoO2? Grrr). They actually did seem to make a difference. I stopped needing a troop superiority of 4:1 and could conquer planets with closer to 5:2. they didn't seem to increase unrest or pollution or what have you that I noticed, but I could have just missed it or not cared enough to find it. Anyway, the only thoing that happened (which may or may not have been related to my NBC use) was that the New Orions came out with a fleet of 120 ships, for some reason marched through my territory without attacking me, and sat in the system I was trying to conquer. Just sat there. For fifty turns.
Huh?
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Main_Brain
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Economic World Center
Jul 2002 time: 06:26
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Every Time I use Nuclear Weapons it seems that more Infrastructure/buildings are destroyed.(+pollution created)
Bio seems to kill of Pop very Fast.... I use it on Harvesters.
also creates polluition(minoe)
No clue what Chemical could do perhaps for Meklars who should be invinvible to Bioattack?
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