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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:26
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System ships get a little “s” in front of their name. Warp ships don’t. Then I use the ship hull ID (frigate is FF, battlecruiser is BC, etc). I put in a letter to indicate mission in lower case: “g” is for missile boat, “L” is for long range, “s’ for short, “V” for carrier, “pd” for point defense. Then I put a dash and the number of warp: 1, 2, 3 (etc). If I have various updates I put a small a, b, c (as I go) after the warp number. I break the lower/upper cap rule if the name looks stupid when I’m done.
So, a missile DD with level 3 warp is: DDG-3; version 2 is DDG-3a
A BC-based carrier with warp 4 is: BCV-4
A battleship long range super death ship with warp 5 is: BBL-5
A light cruiser point defense escort with warp 4 is: CLpd-4
My third version of a CL system ship with long range weapons is: sCLc (I build very few system ships)
If any of you have played Star Fleet Battles or are familiar with military ship naming this will be generally familiar.
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Ghostbear
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Just thought I'd add that.
Anyway, I also use the naval nomenclature, but found I was ending up with ship names of
DDzzz47qqq102 etc.
Because you have to upgrade every 10 seconds or so.
GIVE US REFITS.
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Proteus_MST
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I use one or two leters which design the Hull Size, for example Cv for Corvette, B for Battleship, C for Cruiser-Types and the like which is followed by an S if it is a Warp-capable Starship.
Then follows a Name for the Ship Type, sometimes simple, for example just "Carrier" or Durandal sometimes more poetic, like "Katana".
At last there is a number (later a letter) indicating the Stage of major Refit wich the Design possesses.
It is mostly dependend on the Engine Speed, because I regularly tend to make major Refits on all Designs as new Engines evolve. If I make minor refits on a Design without changing the Engines (which rather rarely happens), I don´t increase the Number.
Normally I tend to build all my Taskforces with Ships which possess the same Refit-Number.
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