Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-Strategy&Tips > How do you name your ships?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:26
  Old Post 04-03-2003 23:44
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How do you name your ships? Suffering from ads?

Do you stick with the default names like StrCrIF009, use poetic names like Avenger, or do you use some other naming system?

The default names are good short hand. Once you learn the system, they are very easy to understand, and allow you to quickly know everything about your ship. But they are not very memorable. On the other hand, poetic names like Avenger are not very pragmatic 'cause they don't say anything about the ship's type.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:26
  Old Post 04-03-2003 23:54
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

One thing I've added to the naming system is the engine type. Nothing like having 1 slow ship burden a whole task force of the latest warp engines. For example, I put "Fu" at the end of the name for ships with Fusion engines.

For system ships, I put a SS at the end instead.

--Togas

Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:26
  Old Post 05-03-2003 00:28
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

System ships get a little “s” in front of their name. Warp ships don’t. Then I use the ship hull ID (frigate is FF, battlecruiser is BC, etc). I put in a letter to indicate mission in lower case: “g” is for missile boat, “L” is for long range, “s’ for short, “V” for carrier, “pd” for point defense. Then I put a dash and the number of warp: 1, 2, 3 (etc). If I have various updates I put a small a, b, c (as I go) after the warp number. I break the lower/upper cap rule if the name looks stupid when I’m done.

So, a missile DD with level 3 warp is: DDG-3; version 2 is DDG-3a
A BC-based carrier with warp 4 is: BCV-4
A battleship long range super death ship with warp 5 is: BBL-5
A light cruiser point defense escort with warp 4 is: CLpd-4
My third version of a CL system ship with long range weapons is: sCLc (I build very few system ships)

If any of you have played Star Fleet Battles or are familiar with military ship naming this will be generally familiar.

Ghostbear is offline Ghostbear
Chieftain

Jan 2003
time: 05:26
  Old Post 05-03-2003 01:45
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Gorns Rule Support Apolyton, buy Alpha Centauri

Just thought I'd add that.

Anyway, I also use the naval nomenclature, but found I was ending up with ship names of

DDzzz47qqq102 etc.

Because you have to upgrade every 10 seconds or so.

GIVE US REFITS.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 05-03-2003 03:47
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

Funny Ghostbear.
I use DD type with an appending of a name or number for the engine speed. I may add another code to denote SRA/LRA if I am mixing and match with the same hull.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:26
  Old Post 05-03-2003 15:58
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

I use one or two leters which design the Hull Size, for example Cv for Corvette, B for Battleship, C for Cruiser-Types and the like which is followed by an S if it is a Warp-capable Starship.

Then follows a Name for the Ship Type, sometimes simple, for example just "Carrier" or Durandal sometimes more poetic, like "Katana".

At last there is a number (later a letter) indicating the Stage of major Refit wich the Design possesses.
It is mostly dependend on the Engine Speed, because I regularly tend to make major Refits on all Designs as new Engines evolve. If I make minor refits on a Design without changing the Engines (which rather rarely happens), I don´t increase the Number.

Normally I tend to build all my Taskforces with Ships which possess the same Refit-Number.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:26
  Old Post 05-03-2003 16:56
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

I'm a big fan of Ian Banks' naming policy, but there's no way that those will fit in the space provided. Effectively you are naming the class rather than the ship so its understandable.

I tend to settle for names like CV1, Stealth LR3, SysCarrier2 etc. Under most circumstances I upgrade all ships at the same time so it doesn't matter about engine speed or shield size as long as I form TF's out of all model 3's or all 9's.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:26
  Old Post 05-03-2003 18:36
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

Levis :=)
my Levit.ShortRange
OrbMis. for the cheap destroyerdesign Defense
CrCar-obvious
BcPD -"
SuperCarrier-Superdreadnaught Carrier
the only thing numbered are the Colony ships (numbered after their number of Pods)
Tachidii Revenge-wont tell you :P

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0329 seconds (87.46% PHP - 12.54% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net