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Ellestar
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Russian Federation, Moscow
Feb 2003 time: 08:26
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I had similar problem i my game. I think you need fleet and attack same planet (choose 'assault planet'), or you don't get ground battle screen.
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Proteus_MST
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quote: Originally posted by Grumbold
Good tip Proteus |
I have now also found a drawback with my Strategy.
Donīt try it if the Enemy has more Mobile Units than you.
I tried to invade a Sakkra Planet with a whole army,
33 Units among them 20 Battloids and 5 Mobile Units.
The Enemy (as usual ) outnumbered me, AFAIR they had maybe 40 Units, 12 of them Mobile, but they were much weaker than my Units (I had a Strengt of 1600, they had just 1000).
So I thought it would be easy.
I was deadly wrong.
I chose "Vertical Envelopment" as my Tactic, as usual and startet the Battle.
A hard fighting started, much hader than I expected. The enemy lost many Units, but my own Forces also.
At the end of the turn my Battloid Forces numbered just 7 Units and my Mobile Units had dwindled to 3.
But the really Fatal thing, which doomed most of my Invasion Forces to sure Death was, that despite the bitter Fighting my Forces had been unable to secure a Beachhead on the Planet. The Invasion was stopped and just 2 Units made it back to the reserves, while all other Units, I think, died.
So now I know, that under certain circumstances those Tactis may be dangerous 
(btw. the next few turns I assembled an army with an equvalent to the Army I lost.
This time I chose "Surprise Attack" (the enemy still had maybe 8 Mobiles on the Planet and had gotten Reinforcement, so his Strength was still 800).
Now I was able to conquer the Planet within a single turn without taking a single loss. [having Gargantuan Soldiers usually strongly improves their survivability ])
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Craig P.
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Vertical Envelopment is a high-risk, high-reward maneuver that used to (in the old days) require a high-quality general to pull off.
The "probability" (or whatever it's called) is intended to show the probability of success of your selected maneuver. I believe failure results in significantly higher casualties.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:26
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Xlr8, the strategy guide has tables that show what would win/loose against various strategies. Basically, it's a 23-way version of rock-paper-sissors, with almost every maneuver having a countermaneuver that would make it costly. According to it, the best defenses against Vertical Envelopment would be the Ruse or Surprise. Actually, unless you're outnumbered, those are generally the best, as at worst, you'll break even, at best you'll take half to a third the losses you otherwise would. Or is that you'd inflict more damage on the other guy? Not sure.
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Ghostbear
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Is mostly a misnomer. There's almost no case where vertically enveloping troops actually engaged an enemy directly (maybe Crete).
The effort is usually to get on the ground in an advantageous position THEN engage the enemy forces.
I believe current US Army tactics are being called SWARM, i.e., developing multiple axes of attack with a coordiated time on target.
The drawbacks are that your forces would be scattered and unless the enemy was also scattered it would be very difficult to actually develop an advantage.
Most of the successful "air assaults" were actually extremely risk attempts to grab and hold key territory PRIOR to followup by conventional forces.
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